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3 Perk Ideas
Killer Perks:
-Eagle Sight:
Unlocks the aura reading ability.
You start the game with 3 tokens, you can use this tokens by pressing E (the key same as dead hard).
When you press E, you can see the auras of survivors in the direction you are looking.(consuming a token)
-Swap:
Survivors outside your terror radius will face easy skill checks(like healing).
Suvivors inside you terror radius will face hard skill checks(like ds)
-All Organized:
It's the first perk that makes little changes to the map i guess.
Pallet count is slightly decreased(just 2 or 3).
Breaking a pallet leaves no debris.
Exit gate locations are slightly closer to each other.
This is a bonus one:
Reverse Reaction:
You can drop a pallet yourself.(cooldown is 3 minutes)
You cannot break the pallet you dropped for 6 minutes.
You see the aura of the pallet you dropped.
Please write your opinions about these. Thank you for reading.
Comments
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Eagle Sight-> Eh, no? Whispers is already a good tracking Perk, even tho it requires a little bit of practice to get used to it. This Perk would just be braindead. Like, use it and you see where Survivors are. Way too easy.
Swap-> This would only hurt inexperienced Survivors. Good Survivors dont have any problems with hitting difficult Skill Checks (this is why Overcharge is such a weak Perk). So it would do nothing at high Ranks and be pretty frustrating at low Ranks.
All Organized-> Hell, no. "slightly decreased"? There can be Maps with 8 Pallets. I would not count 2/3 Pallets out of 8 "slightly". Most Maps have like 8-12 Pallets so having around a fifth to a quarter less... No.
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You can use swap with unnerving by the way, these perks are not teachable they are available for everyone. And everywhere is pallet in some maps. You cant deny it. Suvivors can run to pallet to pallet until the end of the game and that is not skill. For swap, you can use it with overcharge, unnerving to make an impossible skill check build.
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Impossible Skill Check Builds are so boring. Even to play as, this was the same with 3 Gen-Doc. It is boring because at some point the Killer does not commit to a chase anymore.
What Rank are you at?
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A few notes:
Swap already exists in the form of Unnerving Presence.
All Organized would be a game changer. Removing 2/3 pallets from a map quite literally creates deadzones. The pallet count is a delicate balance; if you start adding some to maps, you end up with double pallets. If you start removing them, you end up with deadzones. This is also one of those perks that would be a no-brainer, you get a very powerful effect just for slapping it on, you don't have to do anything to earn it.
Reverse Reaction might create some awkward situations. In theory you'd want to waste a good pallet so you can break it, but you can't break it for 6 minutes. If you drop shack, for example, shack then becomes completely safe for the next 6 minutes. If a survivor goes there, you need to let them go. Meanwhile if you drop a very unsafe pallet, nothing really changes. You're not getting much bang for your buck there.
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