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Idea for Event and Future Changes

Last week or so myself and @chemical_reject came up with some ideas for a future event. I also posted some of the ideas on @Patricia wall who suggested posting them in the wish list section. The idea for the event is pretty simple. The entity is disgusted with both sides killer and survivor and decides to make things a little more uncomfortable for both sides. The entity decides to play a game. Nothing is safe hooks, generators, totems and chests.

7 generators spawn: 1 can be worked on to 99.99% percent and instead of lighting up it explodes injuring the survivor or survivors working on it.

Totems: each totem broke would have a random consequence to the person who broke it(exhaustion, exposed, blindness,hex the 3rd seal...etc)

Chests: 1 chest is safe the others injure you if you open it(booby trapped) with risk comes reward that one chest would have a purple item with no additional addons Plunderers and Ace in the hole don't stack for this event

Hooks: we can't let the survivors have all the fun. 2 or 3 hooks break when a killer goes to hook a survivor. Call it within 2 meters the hook breaks.

What if we introduce these into the game during the event and then we keep the generator idea. It may slow down some games a bit without and overhaul of the game. We could also apply the hex totem idea but with a twist.

Ruin: The survivor who breaks it suffers from ruin the rest of the game with a bloodpoint bonus(100% in objective)

Third Seal: The survivor who breaks it can't see teammates the rest of the game bonus(100% in altruism)

Huntress Lullaby: The survivor who breaks it suffers from Lullaby at the highest tier the rest of the game with a bloodpoint bonus(100% in objective) Imagine being that guy against the doctor

NOED: That survivor suffers from exposed the rest of the game(200% in Altruism from that point only)

Devour Hope: The killer can one shot and kill this person once the hex is active and has been broke (200% in survival)

We could give a little more meaning to hex perks again so they are viable when broke the killer still gets some edge the survivors actions maybe rewarded. It will make people think twice about breaking that flaming totem that you spawned next to.

Again it could slow down the game potentially without a major overhaul. Who wants to be the person to break ruin?

The last could be another ultra rare offering for the killer to play the trapped chests. So killers have Mori and survivors start separated as offerings. When a killer plays a secret this is usually when you get dc at the load in screen or at the beginning of the match because you spawned near someone. Add in an ultra rare secret to trap chests. It changes it up and may change it up also someone plays a coin for 2 chests only 1 actually chest is good. Imagine you are Killer in the lobby deciding what to play. The team has one item or no items combined. Play the offering and maybe they go to a chest and you get a survivor already injured?

Comments

  • chemical_reject
    chemical_reject Member Posts: 940
    To add to the killers hook idea. Maybe have the killer hook the survivor and THEN the hook breaks ( and maybe a minor stun), sending the survivor back to the injured state and a chance to escape the killer. 
  • fcc2014
    fcc2014 Member Posts: 4,388
    edited August 2018

    We talked about that i wonder if that would be a big mechanic to change? It would be an awesome visual though and a huge surprise for both killer and survivor since neither would know. Maybe running enduring would allow the killer to "recover" from the surprise quicker.

  • chemical_reject
    chemical_reject Member Posts: 940
    edited August 2018
    fcc2014 said:

    We talked about that i wonder if that would be a big mechanic to change? It would be an awesome visual though and a huge surprise for both killer and survivor since neither would know. Maybe running enduring would allow the killer to "recover" from the surprise quicker.

    Yea I put more thought into it and it's kinda redundant. If the survivor is wiggling (like they should be) if the hook breaks when the killer gets close enough it would be the same thing, no hooking needed, they could just wiggle off and get the second chance at escape 
    Post edited by chemical_reject on
  • chemical_reject
    chemical_reject Member Posts: 940
    Bump because people NEED to see this. 
  • fcc2014
    fcc2014 Member Posts: 4,388

    Agreed we introduce actual changes that are not game breaking and may solve a few things without being outrageous and it most likely is ignored. Instead everyone wants huge killer buff and survivor nerfs when time/opportunity are the ultimate enemy of killer mains.

  • fcc2014
    fcc2014 Member Posts: 4,388

    bump

  • fcc2014
    fcc2014 Member Posts: 4,388

    We could only hope!