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Keys & Moris

Keezo
Keezo Member Posts: 454

I know a key & mori change, i know, these are boring at this point, but i like the concept of this idea so shut up >.<

MORIS

They're the most problematic of the 2, so lets start with them. Lets work off of the commonly suggested 2nd hook mori idea. Now, i dislike that idea, since it just makes moris functionally a useless offering, so lets expand on it. The "Kill" action now provides 10k post match bloodpoints(This applies to any Kill action, Devour Hope for instance gives this 10k bonus).

New Moris

Ebony Memento Mori ultra rare: Gain the ability to kill any survivor who would be sacrificed on their next hook by your own hand.

(New boi for fun) Opal Memento Mori very rare: Gain the ability to kill 3 survivors who would be sacrificed on their next hook by your own hand.

Ivory Memento Mori rare: Gain the ability to kill 2 survivors who would be sacrificed on their next hook by your own hand.

Cypress Memento Mori uncommon: Gain the ability to kill 1 survivor who would be sacrificed on their next hook by your own hand.

The original Cypress effect is now just basekit for all killers.


KEYS

If moris are now a bloodpoint offering, ######### it, lets give keys the same treatment. Keys no longer interact with the hatch, their addons & the Mind Channel action remain the exact same apart from Milky Glass, which i will get to after explaining the new mechanic i'm introducing to make this work.

Stashes

When the trial begins 3 Staches spawn randomly across the map with 1 extra Stache always appearing in the basement in the opposite corner of where the chest decides to spawn. The aura of Staches can bee seen with Plunderer's Instinct.

New Keys

Skeleton Key ultra rare: Gain the ability to open a Stache, this consumes this item. Opening a Stache with this key will grant a bonus 12.5k bloodpoints to all survivors.

Dull Key very rare: Gain the ability to open a Stache, this consumes this item. Opening a Stache with this key will grant a bonus 10k bloodpoints to all survivors.

(New boi for fun) Rusty Key rare: Gain the ability to open a Stache, this consumes this item. Opening a Stache with this key will grant a bonus 7.5k bloodpoints to all survivors.

Broken Key uncommon: Gain the ability to open a Stache, this consumes this item. Opening a Stache with this key will grant a bonus 5k bloodpoints to all survivors.

Addons

Milky Glass very rare: When you open a Stache, this addon is consumed in place of the key.

Comments

  • bm33
    bm33 Member Posts: 8,274
    edited May 2020

    Your mori buffs the killer still because a mori prevents a survivor from possible escape (DS, flashlight save, sabotage/wiggle free) they would've had if the killer had to take them to a hook. The mori offering gets to keep its basic use while you completely remove the keys. If you're removing the hatch ability from the key you need to remove the kill ability from the mori offerings to be fair.

    For moris just make them all allow you to kill one survivor. The only one needing a change would be the ebony - make that one allow you to kill a single healthy survivor, similar to Tier 3 Tombstone Mikey. This would allow for some new mori animations for variety. Add in two new mori offerings - one to kill a survivor during EGC and one to kill a survivor after all 4 survivors have been hooked atleast once. If you want more than one mori use a perk spot for Devour Hope or Rancor. If mori offerings will only kill one survivor then there's less of a chance of survivors quitting out during loading when they see a hidden offering.


    For keys make all keys broken and add ons be what allows you to open the hatch. This will stop the random purple/pink keys being found in chests. You would also lose the addons at the end if the match if you didn't use it - similar to Mori. You could use a perk spot for Ace in the Hole to allow you to keep the add on/maybe find a key with the right add ons but I'd say most people won't give up their builds for that.

    Post edited by bm33 on
  • Keezo
    Keezo Member Posts: 454

    Keys in chests aren't the problem, they're a symptom. Even if you restrict the opening of the hatch to an addon, well the same problem you have with my mori solution comes up, they can still be used for an advantage, however the key one is... well... extremely simple, bring X addon, win. I will admit that yes, my mori could still be used to just tunnel someone of 2nd hook,(i disagree with the other points, but i dont wanna bore you with a side conversation), but you can still just tunnel without it, and as long as DS exists with its current identity, yes that sucks if you're running it. So how about a compromise since i just personally like the lore behind moris of The Entity saying "good work, have fun". Keys can now be used to open gates instantly, it hard counters a possible Remember Me the killer has & can get you out alive in scenarios that you wouldnt escape without it.