Decisive Strike?
I mean it is a one time use hit or miss so I don't see the problem with it.
It's no more of a get out of jail free card than NOED is.
what would be a good nerf to it if its to get needed?
If you get the skill check the killers drops you but you still stay in the dying phase?
If you land the skill check the killer drops you and you enter a borrowed time effect?
Or the killer can just go for you carefree now because you have wasted your only borrowed time?
Comments
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Here is the problem:
Its a one time use for you, but not for the Killer.
In the high red ranks its a meta perk, its not rare to face 4 of those.17 -
Hmmmm, well I personally agree that NOED is cheap also so we at least agree on one thing.
The nerf they have proposed is fine, When you hit DS, it just stuns the killer in place for a few seconds to help pull of a flashlight save.
I don't quite get what you mean about wasting your only borrowed time
DS is getting nerfed, it's a good thing
Praise the sun
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@ChesterTheMolester said:
Here is the problem:
Its a one time use for you, but not for the Killer.
In the high red ranks its a meta perk, its not rare to face 4 of those.Actually, since 2.10, I never have had a team where all 3 of the other survivors use DS. Not saying it doesn't happen, but it's certainly not as common anymore. Just from my own observations.
Regardless, nerf.
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Brady said:
@ChesterTheMolester said:
Here is the problem:
Its a one time use for you, but not for the Killer.
In the high red ranks its a meta perk, its not rare to face 4 of those.Actually, since 2.10, I never have had a team where all 3 of the other survivors use DS. Not saying it doesn't happen, but it's certainly not as common anymore. Just from my own observations.
Regardless, nerf.
5 -
Not toxic, not OP, not a crutch. Just catch up to the survivor and down them again. So much spineless crying-for-mommy from killers and survivors alike.12
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Brady said:
@ChesterTheMolester said:
Here is the problem:
Its a one time use for you, but not for the Killer.
In the high red ranks its a meta perk, its not rare to face 4 of those.Actually, since 2.10, I never have had a team where all 3 of the other survivors use DS. Not saying it doesn't happen, but it's certainly not as common anymore. Just from my own observations.
Regardless, nerf.
Needless to say, they all escaped.
GG EZ8 -
"why is Decisive Strike considered Toxic and cancerous?"
- Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.
7 -
The problem is that is takes the power away from the killer, like most meta perks on the game.
When it comes to countering noed, its in the survivors power to destroy the dull totem to cancel out the perk.
When it comes to DS its in the survivors power to hit the skillcheck...
See, no killer skill involved, you could be the worst or the best killer, you have no power over DS.
If the skillcheck was on the killer side then it would be different, but it isnt. There is no counterplay on the killer side even if you 100% expect it.5 -
@feffrey said:
why is Decisive Strike considered Toxic and cancerous?
I mean it is a one time use hit or miss so I don't see the problem with it.
It's no more of a get out of jail free card than NOED is.what would be a good nerf to it if its to get needed?
If you get the skill check the killers drops you but you still stay in the dying phase?
If you land the skill check the killer drops you and you enter a borrowed time effect?
Or the killer can just go for you carefree now because you have wasted your only borrowed time?
Here is the problem with DS and why it is extremely powerful.
You need to have a hook as early as possible.If you can hook somebody and find another survivor, hooked survivor, the survivor who will save her and the survivor you chase are not doing any objective. In a way, you are able to halt the game efficiently if you can hook somebody early. DS takes that from the killer.
DS is a wasted perk in low ranks because after they escape from the killer, they get downed easily. In high ranks it might result in 5 gen chase if you don't stop chasing him. However, if more than 1 person uses DS, then the real problem starts because you can't break the chase for other survivors since everybody has it.
A lot of people have problem with DS when it is used by more than 1 person. If only 1 person can use it, I actually am okay with this perk. As it is, it is one of the most powerful perks in the game.
4 -
At rank 4 I came across 4 survivors running DS, I don't really have a problem with it considering you can juggle in some cases or body block them into a small rooms so they can't escape. It does feel sort of cheap but I it isn't really a deal breaker, and of course enduring available to use.
3 -
The Killer is being punished for doing his job. He then has to get looped for a few minutes all over again. It also has no good counters. Enduring doesn’t stop the strike from happening and Unnerving skillchecks can still be hit by Survivors. The nerf that it’s getting is good.3
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Literally just got out of a game with 3 Decisive strikes this perk is stupid honestly don't know why they gave them the ok on this perk .4
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Buily09 said:
"why is Decisive Strike considered Toxic and cancerous?"
- Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.
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KingSavageGaming said:Literally just got out of a game with 3 Decisive strikes this perk is stupid honestly don't know why they gave them the ok on this perk .1
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@feffrey said:
why is Decisive Strike considered Toxic and cancerous?
I mean it is a one time use hit or miss so I don't see the problem with it.
It's no more of a get out of jail free card than NOED is.what would be a good nerf to it if its to get needed?
If you get the skill check the killers drops you but you still stay in the dying phase?
If you land the skill check the killer drops you and you enter a borrowed time effect?
Or the killer can just go for you carefree now because you have wasted your only borrowed time?
There is one difference between NOED and DS, NOED usually affects only one survivor (assuming it wasnt countered) and it can be countered easily.
All survivors can use DS and it cant be countered4 -
@lyric said:
Buily09 said:"why is Decisive Strike considered Toxic and cancerous?"
* Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on, it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.
So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy #########.
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pauloandrade22 said:
@lyric said:
Buily09 said:"why is Decisive Strike considered Toxic and cancerous?"
* Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on, it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.
So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].
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Master said:
@feffrey said:
why is Decisive Strike considered Toxic and cancerous?
I mean it is a one time use hit or miss so I don't see the problem with it.
It's no more of a get out of jail free card than NOED is.what would be a good nerf to it if its to get needed?
If you get the skill check the killers drops you but you still stay in the dying phase?
If you land the skill check the killer drops you and you enter a borrowed time effect?
Or the killer can just go for you carefree now because you have wasted your only borrowed time?
There is one difference between NOED and DS, NOED usually affects only one survivor (assuming it wasnt countered) and it can be countered easily.
All survivors can use DS and it cant be countered1 -
@lyric said:
Master said:@feffrey said:
why is Decisive Strike considered Toxic and cancerous?
I mean it is a one time use hit or miss so I don't see the problem with it.
It's no more of a get out of jail free card than NOED is.
what would be a good nerf to it if its to get needed? If you get the skill check the killers drops you but you still stay in the dying phase? If you land the skill check the killer drops you and you enter a borrowed time effect?
Or the killer can just go for you carefree now because you have wasted your only borrowed time?
There is one difference between NOED and DS, NOED usually affects only one survivor (assuming it wasnt countered) and it can be countered easily.
All survivors can use DS and it cant be countered
Iron grasp basically counters it from the rest using it
ehhhhhhhhhhhhhhhhhhhhhhhhh not really...
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@lyric said:
pauloandrade22 said:@lyric said:
Buily09 said:
"why is Decisive Strike considered Toxic and cancerous?"
Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.
There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on, it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.
So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].
I never said it was a good counter lol I just said that’s the only way I know
Its baffleling that the actual hard skill check is on the killer's side. Imagine if that was the DS BS skill check.
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@pauloandrade22 said:
@lyric said:
Buily09 said:"why is Decisive Strike considered Toxic and cancerous?"
* Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on, it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.
So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].
Classic survivor, dont even bother arguing
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@Master said:
@pauloandrade22 said:
@lyric said:
Buily09 said:"why is Decisive Strike considered Toxic and cancerous?"
* Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on, it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.
So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].
Classic survivor, dont even bother arguing
Nah hes alright .
I have seen much worse survivors trust me.
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Orion said:
@lyric said:
Iron grasp basically counters it from the rest using itYou do not play Killer. You do not know what Iron Grasp actually does.
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pauloandrade22 said:
@Master said:
@pauloandrade22 said:
@lyric said:
Buily09 said:"why is Decisive Strike considered Toxic and cancerous?"
* Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on, it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.
So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].
Classic survivor, dont even bother arguing
Nah hes alright .
I have seen much worse survivors trust me.
2 -
@lyric said:
pauloandrade22 said:@Master said:
@pauloandrade22 said:
@lyric said:
Buily09 said:
"why is Decisive Strike considered Toxic and cancerous?"
* Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.
There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on, it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.
So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].
Classic survivor, dont even bother arguing
Nah hes alright .
I have seen much worse survivors trust me.
I never even said it was a good counter lol I never said git gud or anything , just simply stating I’ve noticed that I didn’t make the counter don’t blame me
No problem person of the web.
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@lyric said:
Orion said:@lyric said:
Iron grasp basically counters it from the rest using it
You do not play Killer. You do not know what Iron Grasp actually does.
Yes I do play killer it takes longer to wiggle to 40 for the ones not the obsession so [BAD WORD] off with your attitude if you’re gonna sit here and get smart , insult and not have a actual conversation , everyone knows iron grasp can help against that
Its 1.5 to 2 more seconds until DS triggers. It actually ######### you more than without it.
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pauloandrade22 said:
@lyric said:
Orion said:@lyric said:
Iron grasp basically counters it from the rest using it
You do not play Killer. You do not know what Iron Grasp actually does.
Yes I do play killer it takes longer to wiggle to 40 for the ones not the obsession so [BAD WORD] off with your attitude if you’re gonna sit here and get smart , insult and not have a actual conversation , everyone knows iron grasp can help against that
Its 1.5 to 2 more seconds until DS triggers. It actually ######### you more than without it.
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decisive strike has a hard counter you can juggle them every few seconds or hug a corner until you get to the nearest hook.
or just let them all hit it early mid game and after you drop one go for others until they all use it4 -
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@feffrey said:
decisive strike has a hard counter you can juggle them every few seconds or hug a corner until you get to the nearest hook.or just let them all hit it early mid game and after you drop one go for others until they all use it
That "hard counter" only works if the survivor gets downed under a hook, thats his mistake btw
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@ZombieGenesis said:
Play killer against a good team with 3-4 DS users and you'll know. Till then you just won't understand.Also, stop trying to equate NOED to DS. They are not the flip side of the same coin. At all. By any stretch of the imagination.
Stop trying to equate balance (swf) to solo survivors.
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@ZombieGenesis said:
@Vietfox said:
Stop trying to equate balance (swf) to solo survivors.Nice attempt at a straw man attack but, as usual, it's a fail. You don't have to be SWF to be a decent group of survivors. Not even close.
I agree, but it's WAY more difficult to face a SWF decent group, that's why i said that. We both know what you meant.
EDIT: otherwise killer mains wouldn't be complaining that much about SWF.2 -
it lets you get off a killer even though tou messed up and got down so why should you get another freelife? NOED isnt op it can be taken out before it is even activated you have no choice but to get hit by a DS when someone has it.
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1 killer. 4 survivors. 5 gens. 20,000 pallets. 4 DS. Just 1 of those survivors can run the killer for 2 to 3 gens and you finally catch them and get d striked sucks. Then if you're a killer and chase the other's who also have ds and can run you around for that amount of time too. You might as well say GG bud.3
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so be aware of your surroundings when you're a killer and force them to go torwards near by hooks.
or dont pick them up and keep knocking them.. waste their time if they're going to wastr yours and use him as bait
if DS get nerfed to where it stuns the killer it will be useless for a Solo and it forces teamwork and will increase the amount of flashlight saves you'll get.
in other words you have to mandatory carry Franklin's Demise
The killer shouldnt feel at ease when carrying somebody and it shouldnt be a walk in the park for him either
If DS gets a change it should reduce the amount of time it takes to wiggle out and increase the walking penalty for the killer( make it twice of hard to walk)
or the perk will be useless and should be removed.
if Killers can remove one of our perks we should get to remove one of theirs5 -
OGlilSPOOK20 said:1 killer. 4 survivors. 5 gens. 20,000 pallets. 4 DS. Just 1 of those survivors can run the killer for 2 to 3 gens and you finally catch them and get d striked sucks. Then if you're a killer and chase the other's who also have ds and can run you around for that amount of time too. You might as well say GG bud.
learn to stop mid chase and flank players4 -
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that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"2
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ZombieGenesis said:
Play killer against a good team with 3-4 DS users and you'll know. Till then you just won't understand.
Also, stop trying to equate NOED to DS. They are not the flip side of the same coin. At all. By any stretch of the imagination.
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ZombieGenesis said:
Oh, speshul kitten. Another one to ignore because all he has is hyperbolic "experiences" to share along side slinging insults. Another one for the ignore list.
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lyric said:pauloandrade22 said:
@Master said:
@pauloandrade22 said:
@lyric said:
Buily09 said:"why is Decisive Strike considered Toxic and cancerous?"
* Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on, it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.
So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].
Classic survivor, dont even bother arguing
Nah hes alright .
I have seen much worse survivors trust me.
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Baphomett said:lyric said:pauloandrade22 said:
@Master said:
@pauloandrade22 said:
@lyric said:
Buily09 said:"why is Decisive Strike considered Toxic and cancerous?"
* Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on, it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.
So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].
Classic survivor, dont even bother arguing
Nah hes alright .
I have seen much worse survivors trust me.
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feffrey said:Baphomett said:lyric said:pauloandrade22 said:
@Master said:
@pauloandrade22 said:
@lyric said:
Buily09 said:"why is Decisive Strike considered Toxic and cancerous?"
* Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.
Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on, it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.
So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].
Classic survivor, dont even bother arguing
Nah hes alright .
I have seen much worse survivors trust me.
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Vietfox said:
@ZombieGenesis said:
Play killer against a good team with 3-4 DS users and you'll know. Till then you just won't understand.Also, stop trying to equate NOED to DS. They are not the flip side of the same coin. At all. By any stretch of the imagination.
Stop trying to equate balance (swf) to solo survivors.
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Brady said:
@ChesterTheMolester said:
Here is the problem:
Its a one time use for you, but not for the Killer.
In the high red ranks its a meta perk, its not rare to face 4 of those.Actually, since 2.10, I never have had a team where all 3 of the other survivors use DS. Not saying it doesn't happen, but it's certainly not as common anymore. Just from my own observations.
Regardless, nerf.
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@fcc2014 said:
Brady said:@ChesterTheMolester said:
Here is the problem:
Its a one time use for you, but not for the Killer.
In the high red ranks its a meta perk, its not rare to face 4 of those.
Actually, since 2.10, I never have had a team where all 3 of the other survivors use DS. Not saying it doesn't happen, but it's certainly not as common anymore. Just from my own observations.
Regardless, nerf.
I haven't seen more than two per team in the same time period and i play against red ranks.
The reason for that is because people try other perks since it is going to get nerfed. The same thing happened to SB and SC. I used to see bond instead of SC but people stopped using bond after the devs said that they weren't gonna nerf self care. Almost everybody was using SB in the past but lately I am seeing dead hard.
If the devs say that they give up nerfing DS, everybody will have their old build again.
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