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Decisive Strike?

feffrey
feffrey Member Posts: 886
why is Decisive Strike considered Toxic and cancerous?
I mean it is a one time use hit or miss so I don't see the problem with it.
It's no more of a get out of jail free card than NOED is.

what would be a good nerf to it if its to get needed?

 If you get the skill check the killers drops you but you still stay in the dying phase?

If you land the skill check the killer drops you and you enter a borrowed time effect?

Or the killer can just go for you carefree now because you have wasted your only borrowed time?
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Comments

  • RepliCant
    RepliCant Member Posts: 1,436

    @ChesterTheMolester said:
    Here is the problem:
    Its a one time use for you, but not for the Killer.
    In the high red ranks its a meta perk, its not rare to face 4 of those. 

    Actually, since 2.10, I never have had a team where all 3 of the other survivors use DS. Not saying it doesn't happen, but it's certainly not as common anymore. Just from my own observations.

    Regardless, nerf.

  • Delfador
    Delfador Member Posts: 2,552

    @feffrey said:
    why is Decisive Strike considered Toxic and cancerous?
    I mean it is a one time use hit or miss so I don't see the problem with it.
    It's no more of a get out of jail free card than NOED is.

    what would be a good nerf to it if its to get needed?

     If you get the skill check the killers drops you but you still stay in the dying phase?

    If you land the skill check the killer drops you and you enter a borrowed time effect?

    Or the killer can just go for you carefree now because you have wasted your only borrowed time?

    Here is the problem with DS and why it is extremely powerful.

    You need to have a hook as early as possible.If you can hook somebody and find another survivor, hooked survivor, the survivor who will save her and the survivor you chase are not doing any objective. In a way, you are able to halt the game efficiently if you can hook somebody early. DS takes that from the killer.

    DS is a wasted perk in low ranks because after they escape from the killer, they get downed easily. In high ranks it might result in 5 gen chase if you don't stop chasing him. However, if more than 1 person uses DS, then the real problem starts because you can't break the chase for other survivors since everybody has it.

    A lot of people have problem with DS when it is used by more than 1 person. If only 1 person can use it, I actually am okay with this perk. As it is, it is one of the most powerful perks in the game.

  • At rank 4 I came across 4 survivors running DS, I don't really have a problem with it considering you can juggle in some cases or body block them into a small rooms so they can't escape. It does feel sort of cheap but I it isn't really a deal breaker, and of course enduring available to use.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited August 2018
    The Killer is being punished for doing his job. He then has to get looped for a few minutes all over again. It also has no good counters. Enduring doesn’t stop the strike from happening and Unnerving skillchecks can still be hit by Survivors. The nerf that it’s getting is good. 
  • KingSavageGaming
    KingSavageGaming Member Posts: 148
    Literally just got out of a game with 3 Decisive strikes this perk is stupid honestly don't know why they gave them the ok on this perk .
  • lyric
    lyric Member Posts: 611
    Buily09 said:

    "why is Decisive Strike considered Toxic and cancerous?"

    • Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

    Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

    There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on,  it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.
  • lyric
    lyric Member Posts: 611
    Literally just got out of a game with 3 Decisive strikes this perk is stupid honestly don't know why they gave them the ok on this perk .
    Why don’t they take away D strike and NOED, then it’s a fair trade because they both reward ######### gameplay 
  • Master
    Master Member Posts: 10,200

    @feffrey said:
    why is Decisive Strike considered Toxic and cancerous?
    I mean it is a one time use hit or miss so I don't see the problem with it.
    It's no more of a get out of jail free card than NOED is.

    what would be a good nerf to it if its to get needed?

     If you get the skill check the killers drops you but you still stay in the dying phase?

    If you land the skill check the killer drops you and you enter a borrowed time effect?

    Or the killer can just go for you carefree now because you have wasted your only borrowed time?

    There is one difference between NOED and DS, NOED usually affects only one survivor (assuming it wasnt countered) and it can be countered easily.
    All survivors can use DS and it cant be countered

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @lyric said:
    Buily09 said:

    "why is Decisive Strike considered Toxic and cancerous?"


    * Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

    Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

    There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on,  it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.

    So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy #########.

  • lyric
    lyric Member Posts: 611

    @lyric said:
    Buily09 said:

    "why is Decisive Strike considered Toxic and cancerous?"


    * Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

    Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

    There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on,  it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.

    So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].

    I never said it was a good counter lol I just said that’s the only way I know
  • lyric
    lyric Member Posts: 611
    Master said:

    @feffrey said:
    why is Decisive Strike considered Toxic and cancerous?
    I mean it is a one time use hit or miss so I don't see the problem with it.
    It's no more of a get out of jail free card than NOED is.

    what would be a good nerf to it if its to get needed?

     If you get the skill check the killers drops you but you still stay in the dying phase?

    If you land the skill check the killer drops you and you enter a borrowed time effect?

    Or the killer can just go for you carefree now because you have wasted your only borrowed time?

    There is one difference between NOED and DS, NOED usually affects only one survivor (assuming it wasnt countered) and it can be countered easily.
    All survivors can use DS and it cant be countered

    Iron grasp basically counters it from the rest using it
  • Orion
    Orion Member Posts: 21,675

    @lyric said:
    Iron grasp basically counters it from the rest using it

    You do not play Killer. You do not know what Iron Grasp actually does.

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @lyric said:
    Master said:

    @feffrey said:

    why is Decisive Strike considered Toxic and cancerous?

    I mean it is a one time use hit or miss so I don't see the problem with it.

    It's no more of a get out of jail free card than NOED is.

    what would be a good nerf to it if its to get needed?
    
     If you get the skill check the killers drops you but you still stay in the dying phase?
    
    If you land the skill check the killer drops you and you enter a borrowed time effect?
    

    Or the killer can just go for you carefree now because you have wasted your only borrowed time?

    There is one difference between NOED and DS, NOED usually affects only one survivor (assuming it wasnt countered) and it can be countered easily.

    All survivors can use DS and it cant be countered

    Iron grasp basically counters it from the rest using it

    ehhhhhhhhhhhhhhhhhhhhhhhhh not really...

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @lyric said:
    pauloandrade22 said:

    @lyric said:

    Buily09 said:

    "why is Decisive Strike considered Toxic and cancerous?"
    
    • Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

      Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

      There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on,  it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.

      So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].

      I never said it was a good counter lol I just said that’s the only way I know

    Its baffleling that the actual hard skill check is on the killer's side. Imagine if that was the DS BS skill check.

  • Master
    Master Member Posts: 10,200
    edited August 2018

    @pauloandrade22 said:

    @lyric said:
    Buily09 said:

    "why is Decisive Strike considered Toxic and cancerous?"


    * Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

    Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

    There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on,  it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.

    So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].

    Classic survivor, dont even bother arguing :wink:

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @Master said:

    @pauloandrade22 said:

    @lyric said:
    Buily09 said:

    "why is Decisive Strike considered Toxic and cancerous?"


    * Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

    Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

    There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on,  it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.

    So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].

    Classic survivor, dont even bother arguing :wink:

    Nah hes alright .

    I have seen much worse survivors trust me.

  • lyric
    lyric Member Posts: 611
    Orion said:

    @lyric said:
    Iron grasp basically counters it from the rest using it

    You do not play Killer. You do not know what Iron Grasp actually does.

    Yes I do play killer it takes longer to wiggle to 40 for the ones not the obsession so ######### off with your attitude if you’re gonna sit here and get smart , insult and not have a actual conversation , everyone knows iron grasp can help against that
  • lyric
    lyric Member Posts: 611

    @Master said:

    @pauloandrade22 said:

    @lyric said:
    Buily09 said:

    "why is Decisive Strike considered Toxic and cancerous?"


    * Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

    Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

    There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on,  it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.

    So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].

    Classic survivor, dont even bother arguing :wink:

    Nah hes alright .

    I have seen much worse survivors trust me.

    I never even said it was a good counter lol I never said git gud or anything , just simply stating I’ve noticed that I didn’t make the counter don’t blame me
  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @lyric said:
    pauloandrade22 said:

    @Master said:

    @pauloandrade22 said:

    @lyric said:

    Buily09 said:

    "why is Decisive Strike considered Toxic and cancerous?"

    * Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

    Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

    There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on,  it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.

    So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].

    Classic survivor, dont even bother arguing :wink:

    Nah hes alright .

    I have seen much worse survivors trust me.

    I never even said it was a good counter lol I never said git gud or anything , just simply stating I’ve noticed that I didn’t make the counter don’t blame me

    No problem person of the web.

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @lyric said:
    Orion said:

    @lyric said:

    Iron grasp basically counters it from the rest using it

    You do not play Killer. You do not know what Iron Grasp actually does.

    Yes I do play killer it takes longer to wiggle to 40 for the ones not the obsession so [BAD WORD] off with your attitude if you’re gonna sit here and get smart , insult and not have a actual conversation , everyone knows iron grasp can help against that

    Its 1.5 to 2 more seconds until DS triggers. It actually ######### you more than without it.

  • lyric
    lyric Member Posts: 611

    @lyric said:
    Orion said:

    @lyric said:

    Iron grasp basically counters it from the rest using it

    You do not play Killer. You do not know what Iron Grasp actually does.

    Yes I do play killer it takes longer to wiggle to 40 for the ones not the obsession so [BAD WORD] off with your attitude if you’re gonna sit here and get smart , insult and not have a actual conversation , everyone knows iron grasp can help against that

    Its 1.5 to 2 more seconds until DS triggers. It actually ######### you more than without it.

    But unless you’re against a sabo crew or people who body block and you don’t hit them away like you should then 9/10 times iron grasp at tier three will definitely help at the least prevent the others, of course it isn’t guaranteed but it does help the cause and especially coupled with agitation 
  • feffrey
    feffrey Member Posts: 886
    decisive strike has a hard counter you can juggle them every few seconds or hug a corner until you get to the nearest hook.

    or just let them all hit it early mid game and after you drop one go for others until they all use it
  • This content has been removed.
  • Master
    Master Member Posts: 10,200

    @feffrey said:
    decisive strike has a hard counter you can juggle them every few seconds or hug a corner until you get to the nearest hook.

    or just let them all hit it early mid game and after you drop one go for others until they all use it

    That "hard counter" only works if the survivor gets downed under a hook, thats his mistake btw

  • Vietfox
    Vietfox Member Posts: 3,823
    edited August 2018

    @ZombieGenesis said:

    @Vietfox said:
    Stop trying to equate balance (swf) to solo survivors.

    Nice attempt at a straw man attack but, as usual, it's a fail. You don't have to be SWF to be a decent group of survivors. Not even close.

    I agree, but it's WAY more difficult to face a SWF decent group, that's why i said that. We both know what you meant.
    EDIT: otherwise killer mains wouldn't be complaining that much about SWF.

  • Global
    Global Member Posts: 770

    it lets you get off a killer even though tou messed up and got down so why should you get another freelife? NOED isnt op it can be taken out before it is even activated you have no choice but to get hit by a DS when someone has it.

  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716
    1 killer. 4 survivors. 5 gens. 20,000 pallets. 4 DS. Just 1 of those survivors can run the killer for 2 to 3 gens and you finally catch them and get d striked sucks. Then if you're a killer and chase the other's who also have ds and can run you around for that amount of time too. You might as well say GG bud.
  • feffrey
    feffrey Member Posts: 886
    edited August 2018
    1 killer. 4 survivors. 5 gens. 20,000 pallets. 4 DS. Just 1 of those survivors can run the killer for 2 to 3 gens and you finally catch them and get d striked sucks. Then if you're a killer and chase the other's who also have ds and can run you around for that amount of time too. You might as well say GG bud.
    that's your own fault for crappy game play and it shouldnt be reflected on to the survivor for playing the game better.
    learn to stop mid chase and flank players
  • feffrey
    feffrey Member Posts: 886
    that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"
  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    Play killer against a good team with 3-4 DS users and you'll know. Till then you just won't understand.

    Also, stop trying to equate NOED to DS. They are not the flip side of the same coin. At all. By any stretch of the imagination.

    I’ve already done that, was EZ; frustrating, yeah a little, but didn’t change the outcome for all 4 of them. I could understand baby killers having a hard time with it though.
  • This content has been removed.
  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    Oh, speshul kitten. Another one to ignore because all he has is hyperbolic "experiences" to share along side slinging insults. Another one for the ignore list.

    “Another person with evidence and facts” lets ignore him since we have noting to counter what evidence there currently is. Talk about confirmation bias.
  • Baphomett
    Baphomett Member Posts: 394
    lyric said:

    @Master said:

    @pauloandrade22 said:

    @lyric said:
    Buily09 said:

    "why is Decisive Strike considered Toxic and cancerous?"


    * Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

    Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

    There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on,  it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.

    So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].

    Classic survivor, dont even bother arguing :wink:

    Nah hes alright .

    I have seen much worse survivors trust me.

    I never even said it was a good counter lol I never said git gud or anything , just simply stating I’ve noticed that I didn’t make the counter don’t blame me
    Honestly, if they just made all DS checks at the 40% wiggle mark, I'd be fine with the perk as-is.  At least then it could be countered effectively in many instances and would be more of a risk/reward to run it.
  • feffrey
    feffrey Member Posts: 886
    Baphomett said:
    lyric said:

    @Master said:

    @pauloandrade22 said:

    @lyric said:
    Buily09 said:

    "why is Decisive Strike considered Toxic and cancerous?"


    * Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

    Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

    There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on,  it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.

    So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].

    Classic survivor, dont even bother arguing :wink:

    Nah hes alright .

    I have seen much worse survivors trust me.

    I never even said it was a good counter lol I never said git gud or anything , just simply stating I’ve noticed that I didn’t make the counter don’t blame me
    Honestly, if they just made all DS checks at the 40% wiggle mark, I'd be fine with the perk as-is.  At least then it could be countered effectively in many instances and would be more of a risk/reward to run it.
    then you'll never get to use the perk unless they're taking you to a far away hook
  • Baphomett
    Baphomett Member Posts: 394
    edited August 2018
    feffrey said:
    Baphomett said:
    lyric said:

    @Master said:

    @pauloandrade22 said:

    @lyric said:
    Buily09 said:

    "why is Decisive Strike considered Toxic and cancerous?"


    * Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

    Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

    There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on,  it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.

    So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].

    Classic survivor, dont even bother arguing :wink:

    Nah hes alright .

    I have seen much worse survivors trust me.

    I never even said it was a good counter lol I never said git gud or anything , just simply stating I’ve noticed that I didn’t make the counter don’t blame me
    Honestly, if they just made all DS checks at the 40% wiggle mark, I'd be fine with the perk as-is.  At least then it could be countered effectively in many instances and would be more of a risk/reward to run it.
    then you'll never get to use the perk unless they're taking you to a far away hook
    Or if other survs body block or distract.  Or if you make it a point not to go down right next to a hook, etc.  I see it as being similar to ruin in the risk/reward arena - 1/10 matches it is super powerful and the other 9 it's either "meh" or totally useless.
  • slingshotsurvivor
    slingshotsurvivor Member Posts: 943
    Vietfox said:

    @ZombieGenesis said:
    Play killer against a good team with 3-4 DS users and you'll know. Till then you just won't understand.

    Also, stop trying to equate NOED to DS. They are not the flip side of the same coin. At all. By any stretch of the imagination.

    Stop trying to equate balance (swf) to solo survivors.

    This is an excellent point actually 🤔 
  • fcc2014
    fcc2014 Member Posts: 4,388
    Brady said:

    @ChesterTheMolester said:
    Here is the problem:
    Its a one time use for you, but not for the Killer.
    In the high red ranks its a meta perk, its not rare to face 4 of those. 

    Actually, since 2.10, I never have had a team where all 3 of the other survivors use DS. Not saying it doesn't happen, but it's certainly not as common anymore. Just from my own observations.

    Regardless, nerf.

    I haven't seen more than two per team in the same time period and i play against red ranks.
  • Delfador
    Delfador Member Posts: 2,552

    @fcc2014 said:
    Brady said:

    @ChesterTheMolester said:

    Here is the problem:

    Its a one time use for you, but not for the Killer.

    In the high red ranks its a meta perk, its not rare to face 4 of those. 

    Actually, since 2.10, I never have had a team where all 3 of the other survivors use DS. Not saying it doesn't happen, but it's certainly not as common anymore. Just from my own observations.

    Regardless, nerf.

    I haven't seen more than two per team in the same time period and i play against red ranks.

    The reason for that is because people try other perks since it is going to get nerfed. The same thing happened to SB and SC. I used to see bond instead of SC but people stopped using bond after the devs said that they weren't gonna nerf self care. Almost everybody was using SB in the past but lately I am seeing dead hard.

    If the devs say that they give up nerfing DS, everybody will have their old build again.