Decisive Strike?
Comments
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I love how these threads always seem to go downhill.2 -
@Speshul_Kitten said:
ZombieGenesis said:Oh, speshul kitten. Another one to ignore because all he has is hyperbolic "experiences" to share along side slinging insults. Another one for the ignore list.
“Another person with evidence and facts” lets ignore him since we have noting to counter what evidence there currently is. Talk about confirmation bias.
anecdotal evidence doesn't mean crap
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@feffrey said:
decisive strike has a hard counter you can juggle them every few seconds or hug a corner until you get to the nearest hook.or just let them all hit it early mid game and after you drop one go for others until they all use it
Hard counter= completely Nullifies said perk or ability
What you stated was a risky soft counter at best (easily hard countered by body blocking.
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@feffrey said:
that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"i have a thousand arguments but walls tend to not be good discussing partners
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pauloandrade22 said:
@feffrey said:
that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"i have a thousand arguments but walls tend to not be good discussing partners
Honestly Desive strike should be in the game if anybody was carrying you you would wiggly and strike the killer.
why not remove mori from the game? no killer should get a easy free kill.
I'm sure you will reply well I had to hook them first
but again your failed attempt to keep the survivor hooked shouldn't be rewarded3 -
yeet said:
@Speshul_Kitten said:
ZombieGenesis said:Oh, speshul kitten. Another one to ignore because all he has is hyperbolic "experiences" to share along side slinging insults. Another one for the ignore list.
“Another person with evidence and facts” lets ignore him since we have noting to counter what evidence there currently is. Talk about confirmation bias.
anecdotal evidence doesn't mean crap
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acho que DS precisa de um buff no skill check, menor um pouco que o skill check do gerador já ta bom, a gameplay de assassino é bem mais fácil que a de sobrevivente, e o DS só pode ser usado uma vez
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@dennyn said:
acho que DS precisa de um buff no skill check, menor um pouco que o skill check do gerador já ta bom, a gameplay de assassino é bem mais fácil que a de sobrevivente, e o DS só pode ser usado uma vezThere's a Portuguese sub-forum, you know: https://forum.deadbydaylight.com/en/categories/portuguese
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ZombieGenesis said:
I'm not sure what amuses me more about these two specific survivors; that they result to name calling when their arguments fall apart or when they resort to deflecting to other perks/offerings when it happens. Or their sad attempts at straw man arguments.
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Baphomett said:feffrey said:I'm sure you will reply well I had to hook them first
but again your failed attempt to keep the survivor hooked shouldn't be rewarded0 -
@ShrimpTwiggs said:
I love how these threads always seem to go downhill.Funny how often they end up about facecamping
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As a killer main myself, I don't really care about the perk itself, it's the impact it has on the game. I understand from your perspective why you think the perk is fine. One time use and prevent 1 hook, big deal right?
Look at it from the killer's perspective though. Pretty much every killer has to run Ruin or some sort of gen regression ability. The rate of generators getting completed through the game is extremely fast. It's not abnormal for 2 gens to be completed by the first time you have your first hook. So, you finally get your first survivor down and the survivor uses d-strike, stuns you and runs to another loop. The time wasted chasing this survivor again is just the nail in a coffin because the other 3 will continue to pound out gens while the survivor you are chasing again continues to loop you.
It's bad enough to where it's better to just down a survivor that you know has d-strike and leave them in the dying state (don't hook) just to generate some pressure so other survivors will quit working on gens and come rescue that survivor. If you're close enough to a hook, you can "dribble" a survivor with d-strike if you know they have it. IMO, that's not working as intended so it doesn't surprise me d-strike will be nerfed. That's just one survivor, now add in 2, 3, 4 survivors and this just becomes a terrible perk for a killer to play against.
In the end, you need to play what perk works best for you. No one can rightfully get mad at you for using a mechanic that the devs put in the game. But keep this in mind when a killer uses tactics against you that you may feel are cheap like face camping or tunneling.
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Imagine for a moment that somebody you desire just said "yes". You're getting ready to release all that passion you've built up and you're ready to go. Clothes are coming off and it's time for that moment
Then suddenly, a SWAT team shows up and ruins the mood before you can complete the deed.
That's akin to how it feels to be DS'd.
The game's chases are long, and often very frustrating. Then, as you finally get a payoff, it's yanked away from you.
That's why it's so hated. That dopamine release your expecting from getting the hook is suddenly denied - and it's enraging.
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FrenziedRoach said:
Imagine for a moment that somebody you desire just said "yes". You're getting ready to release all that passion you've built up and you're ready to go. Clothes are coming off and it's time for that moment
Then suddenly, a SWAT team shows up and ruins the mood before you can complete the deed.
That's akin to how it feels to be DS'd.
The game's chases are long, and often very frustrating. Then, as you finally get a payoff, it's yanked away from you.
That's why it's so hated. That dopamine release your expecting from getting the hook is suddenly denied - and it's enraging.
imagine this you put in hard work fixing Gens and unhooking teammates to finally come down to be chased.
the Exit gates are powered and you tell the ones on last hook to leave.
you finally go down all of your hard work for nothing DS gives you that 2nd chance1 -
@ZombieGenesis said:
Imagine if a killer had a power that could reduce a generator from 99% to 0% with a single kick. That's what DS feels like. You've put in all the work, watched as the other side of the game has done their stuff, and you've finally moved forward with the..oh no, never mind. I guess I get to start all over again. And that's just 1 DS on 1 survivor. Forget about multiple DS perks on multiple survivors, flashlight saves, DH, insta-heal medkits, SC...Ugh. Is it any wonder why killers just want some of this stuff curbed a little bit?
That's why DS needs the following changes:
- Instantly consumed upon being picked up
- No longer an Obsession perk
- Survivor suffers permanently from the Exposed status effect (i.e.: one hit and they go down)
Problem solved. Chase time is cut in half instead of getting a 50% increase, and the Killer gets to decide whether or not he wants to take the stun and have to catch the Survivor again. In other words, the Killer gets the power, as it should be.
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ZombieGenesis said:
Imagine if a killer had a power that could reduce a generator from 99% to 0% with a single kick. That's what DS feels like. You've put in all the work, watched as the other side of the game has done their stuff, and you've finally moved forward with the..oh no, never mind. I guess I get to start all over again. And that's just 1 DS on 1 survivor. Forget about multiple DS perks on multiple survivors, flashlight saves, DH, insta-heal medkits, SC...
Ugh. Is it any wonder why killers just want some of this stuff curbed a little bit?
that's is fair because he would have to go to each gen and if Survivors spread out and do Gens that are close to each other first.
it counters the perk.
and what 80seconds is nothing to do a gen
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@feffrey said:
FrenziedRoach said:Imagine for a moment that somebody you desire just said "yes". You're getting ready to release all that passion you've built up and you're ready to go. Clothes are coming off and it's time for that moment
Then suddenly, a SWAT team shows up and ruins the mood before you can complete the deed.
That's akin to how it feels to be DS'd.
The game's chases are long, and often very frustrating. Then, as you finally get a payoff, it's yanked away from you.
That's why it's so hated. That dopamine release your expecting from getting the hook is suddenly denied - and it's enraging.
It isn't a pay off until you hook them. you can't expect to be paid for a half job
imagine this you put in hard work fixing Gens and unhooking teammates to finally come down to be chased.
the Exit gates are powered and you tell the ones on last hook to leave.
you finally go down all of your hard work for nothing DS gives you that 2nd chance
I've been that guy, and I accept it as part of the game. That's why there is 4 survivors and why you don't have to survive to rank up. I don't use DS as I prefer to use perks that keep me from being found in the first place. If I got found, then I failed and don't deserve to get away free anyway.
Doing 3 gens worth of work and dying at the end is 10X less frustrating than getting DS'd, I'll tell you that right now. I play both sides.
Abusive Strike is getting nerfed, it's only a matter of time.
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I play killer and dealt with DS and simple downed him again. I was also Nurse so looping and pallet stunning wasn't a thing and I destroy pallets...
how about this change the animation of destroying pallets so that your view can keep an eye o on survivors in front of you2 -
SnakeSound222 said:The Killer is being punished for doing his job. He then has to get looped for a few minutes all over again. It also has no good counters. Enduring doesn’t stop the strike from happening and Unnerving skillchecks can still be hit by Survivors. The nerf that it’s getting is good.
Just kidding! Don't take it to heart! I just love this meme and I can't help but use it here since this thread is a killvivor war on DS!1 -
@feffrey said:
FrenziedRoach said:Imagine for a moment that somebody you desire just said "yes". You're getting ready to release all that passion you've built up and you're ready to go. Clothes are coming off and it's time for that moment
Then suddenly, a SWAT team shows up and ruins the mood before you can complete the deed.
That's akin to how it feels to be DS'd.
The game's chases are long, and often very frustrating. Then, as you finally get a payoff, it's yanked away from you.
That's why it's so hated. That dopamine release your expecting from getting the hook is suddenly denied - and it's enraging.
It isn't a pay off until you hook them. you can't expect to be paid for a half job
imagine this you put in hard work fixing Gens and unhooking teammates to finally come down to be chased.
the Exit gates are powered and you tell the ones on last hook to leave.
you finally go down all of your hard work for nothing DS gives you that 2nd chance
Hard work? Dude that's all really easy! You're either crazy or this is bait.
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Nickenzie said:SnakeSound222 said:The Killer is being punished for doing his job. He then has to get looped for a few minutes all over again. It also has no good counters. Enduring doesn’t stop the strike from happening and Unnerving skillchecks can still be hit by Survivors. The nerf that it’s getting is good.
Just kidding! Don't take it to heart! I just love this meme and I can't help but use it here since this thread is a killvivor war on DS!3 -
@chemical_reject i think someone was being a hypocritical cyberbully.2
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fcc2014 said:@chemical_reject i think someone was being a hypocritical cyberbully.3
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chemical_reject said:fcc2014 said:@chemical_reject i think someone was being a hypocritical cyberbully.2
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fcc2014 said:@chemical_reject i think someone was being a hypocritical cyberbully.0
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Nickenzie said:fcc2014 said:@chemical_reject i think someone was being a hypocritical cyberbully.3
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chemical_reject said:Nickenzie said:fcc2014 said:@chemical_reject i think someone was being a hypocritical cyberbully.0
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chemical_reject said:Nickenzie said:fcc2014 said:@chemical_reject i think someone was being a hypocritical cyberbully.1
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feffrey said:
or the perk will be useless and should be removed.
if Killers can remove one of our perks we should get to remove one of theirs
ZombieGenesis is correct. You aren't worth any sort of attention.
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Tzeentchling9 said:feffrey said:
or the perk will be useless and should be removed.
if Killers can remove one of our perks we should get to remove one of theirs
ZombieGenesis is correct. You aren't worth any sort of attention.
they aren't a problem unless they aren't taken care of. it has a perfect balance
vs Killers whinning about a 1 time use perk that can be dealt with early on2 -
@feffrey said:
pauloandrade22 said:@feffrey said:
that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"
i have a thousand arguments but walls tend to not be good discussing partners
right next killers will complain about MedKits and teammates healing each other without any medical back ground lol... they're some tough walls to crack
Honestly Desive strike should be in the game if anybody was carrying you you would wiggly and strike the killer.
why not remove mori from the game? no killer should get a easy free kill.
I'm sure you will reply well I had to hook them first
but again your failed attempt to keep the survivor hooked shouldn't be rewardedSo now you want me to camp? or what is your argument? (aside from making the killer lose no matter what because of ....... reasons.......)
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@Vietfox said:
@ZombieGenesis said:
Play killer against a good team with 3-4 DS users and you'll know. Till then you just won't understand.Also, stop trying to equate NOED to DS. They are not the flip side of the same coin. At all. By any stretch of the imagination.
Stop trying to equate balance (swf) to solo survivors.
Balance is when both sides use all the tools available, and this includes SWF.
If you take a solo group of CSGO players and let them play against a team with voice comms, then this would be unfair too, but nobody would claim that this means that CSGO is unbalanced1 -
pauloandrade22 said:
@feffrey said:
pauloandrade22 said:@feffrey said:
that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"
i have a thousand arguments but walls tend to not be good discussing partners
right next killers will complain about MedKits and teammates healing each other without any medical back ground lol... they're some tough walls to crack
Honestly Desive strike should be in the game if anybody was carrying you you would wiggly and strike the killer.
why not remove mori from the game? no killer should get a easy free kill.
I'm sure you will reply well I had to hook them first
but again your failed attempt to keep the survivor hooked shouldn't be rewardedSo now you want me to camp? or what is your argument? (aside from making the killer lose no matter what because of ....... reasons.......)
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@feffrey said:
pauloandrade22 said:@feffrey said:
pauloandrade22 said:
@feffrey said: that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll" i have a thousand arguments but walls tend to not be good discussing partners right next killers will complain about MedKits and teammates healing each other without any medical back ground lol... they're some tough walls to crack Honestly Desive strike should be in the game if anybody was carrying you you would wiggly and strike the killer. why not remove mori from the game? no killer should get a easy free kill. I'm sure you will reply well I had to hook them first
but again your failed attempt to keep the survivor hooked shouldn't be rewarded
So now you want me to camp? or what is your argument? (aside from making the killer lose no matter what because of ....... reasons.......)
camping is all up to you and if its your playstyle then it is no difference right?
Ummmmmm..... what?
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