Balancing Suggestions

Balancing SUGGESTIONS
im open from feedback
Survivors:
Lightweight:
3s -> 4s
Exhaustion Perks:
i honestly feel they are super strong and unfair for killers
Exhaustion from every perk: 60/50/40s -> 100/90/80s -> you recover from exhaustion 10% slower while injured and 10% faster while healthy
(buffs Legion and Plague)
Sprint burst:
can be activated with E after walking for 3s , otherwise you can run normally which removes the forced playstyle of walking trough the entire map
150% over 3s -> 125% over 5s
Lithe:
150% over 3s -> 125% over 5s
Balanced Landing:
150% over 3s -> 125% over 5s
Dead hard:
-unchanged-
Head on:
Activation time:
3s -> 2.5s
Adrenaline:
only grants the speed boost while healthy, doesnt heal when downed, heals trough deep wound and injured
150% over 5s -> 150% over 3s
Boil over:
75% -> 100%
struggeling affects can even go backwards and forward
killer cant see hook auras -> removed
killer moves 1/2/3% slower
regarding auto aim for killers:
the auto aim should focus the unhooker not the person hooked
Addons:
Odd Bulb:
Slighty increaed consumption -> Considerebly
Brand New Part:
Stops the increased repair when missing one of the two skillchecks
Offering:
Petrifed Oak and Murky reagent:
-> should not stack
Exit gates:
When canceling the bar regresses by 1% every sec
End game collapse:
120s -> 80s
while someone downed hooked: 240s -> 120s
Killers:
Fire up
4% -> 5%
Noed:
Not anymore a hex perk
for every survivor alive, gain a 1% speedboost
your attacks apply the deep wound status effect for 20s that DOES NOT pause WHILE IN A CHASE
(gives more counterplay by buying more time for your team
Monstrous Shrine:
Name: Monstrous Shrine -> Monstrous Hooks
5% faster entity progress
9% more penalty
Huntress Lullaby:
(passive) +7% extra regression
5 tokens -> 3 tokens
The third seal:
(passive) survivors cant see the auras of hooked survivors
Blindness does apply on frenzy, hatchets, ambush and shred
bloodhound:
shows a thin red scent above the blood stains that follows the survivor
Comments
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thank you for your feedback, i appreciate it.
what do you think about the other stuff?
0 -
Boil over doesnt help much at all, the killers gets to a hook anyways, sometimes u even boil over into the the direction the killer wants to go
Exit gate - yes there are niche cases
EGC - Survivors have way to much time to save someone, when a gate is opened, get the ######### out, 1 or 2 should die every trial
NOED - Ok i can agree but atleast make the movement speed boost passive or smth..
ok thx.
0