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Killers Can't Complain About Anything on The Survivor Side Now.

24

Comments

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Actually while i agree ranks don't mean anything, saying it's easy for bad survivors to level up isn't true, they don't know the map layouts like everyone else as well and a bad survivor struggles with gen progress most of the time while the good survivors may be getting camped etc...again nothing your saying are facts and are very situational cases, I consider myself good at the game, i get told by my viewers i'm a good survivor, i'm just saying how I see it in the game, I get BS on pallet hits, smaller maps with a lot less loops and killer run NOED every game when we eventually get the gens done because if killers are running gen pressure builds then it's even harder...So survivors i guess are suppose to die and not have second chance perks? Come back to me with that one when that makes sense, I suppose survivors should just be immediately killed because they got tunneled or camped because no BT or DS, that's their fault for being bad? Like I said, survivors are running these perks because of killer tactics. Also another SWF complaint...pretty sure they said in the last dev stream it's a very similar surviving rate between SWF and Solo Queuing.

  • evilwithinIII
    evilwithinIII Member Posts: 154

    Wow how many Brain cells do you have probaly none😂.

    You see what I did there , its something people who dont know how to discuss say. They insult people when they think they are right pretty pathtic...

    Yes its 4 v 1 but there are 2 sides. Just because it is 4 V1 doesn't automatically say there should be 4 Times more survivors then Killers.

  • metalklok
    metalklok Member Posts: 632

    " IMAGINE SURVIVORS HAVING TO FORCE THEMSELVES TO RUN UNBREAKABLE" VICTIM MUCH? NO ONE IS FORCING YOU. YOU DO IT ON YOUR OWN DONT BLAME KILLERS BECAUSE YOU WANT TO USE THE OP PERKS, AGAIN YOUR ARGUMENT CAN JUST BE FLIPPED TO THE KILLERS SIDE AKA I ONLY RUN FOREVER FREDDY BECAUSE OF DS ETC ETC. "THEY CAN ONLY USE ONCE A GAME" YEAH BUT IT MAKES GETTING HOOKED 3 TIMES TO 4, 5, 6 BECAUSE OF ALL THE SECOND CHANCES YOU GUYS GET FOR GETTING HIT.DEVS HAVE ALSO SAID THAT THOSE PERKS AREN'T ANTI TUNNEL/SLUG PERKS IT JUST THE COMMUNITY THAT LABELS THEM AS SUCH. AND LASTLY ON THE GOD LOOP COMMENT SURVIVORS CAN JUST LOOP AND LOOP AND LOOP TILL THE KILLER IS RIGHT BEHIND THEN THEY SB,LITHE,BL TO GET TO ANOTHER WINDOW AND CONTINUE LOOPS WHEN THEY ARE IN RANGE OF A KILLER M1.

    also it capped everything after i copied lithe so im not re writing it in lower case.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    OMG, You actually are crazy, I didn't say solo survivors should bully killers...i was referring to what someone else said about 4 survivors without comms and perks would find it easy against a killer. Wow. I'm done even trying to have a discussion with someone who doesn't even read.

  • Bovinity
    Bovinity Member Posts: 1,522

    It's funny, I constantly hear about "they removed pallets!!" but I still routinely get maps where pallets are so densely packed that a survivor will be at the next one by the time I've broken or gone around the first one.

    (The only upside is that the pallet density will often cause them to spend those pallets prematurely rather than looping at all, so that's actually kinda helpful, too.)

  • KettleWettle
    KettleWettle Member Posts: 149

    May I ask how the game is still survivor sided ? Because I'm gonna give you two main changes that actually hurt the survivors.

    • The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
    • Great Skill Checks while repairing now give 1% bonus progression (down from 2%).

    And well, i'm not even gonna get started on the map reworks because it's gonna start a whole war. But i'm just gonna say that at least every map as a total of 2-3 Dead-Zones now.

    This recent patch hurt the survivors more than it helped them, and i'm not complaining but this patch made it a lot more difficult for the survivors side. I still don't understand why killers still complain about gen speed even though it got nerfed. I just don't understand. It's almost like some people want it to be literally impossible for survivors to win.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613
  • Stitch7833
    Stitch7833 Member Posts: 632

    so let me get this straight you hate killer using perks that help them but youre okay using second chance perks. and actually everything i said is a fact, its so very easy to rank up as survivor, you need like 2 safe unhooks and a heal to get an iri emblem in it. no survivor struggles with gens, like f me its nearly impossible to miss skillchecks. everything you are saying relates to bad survivors being red rank not that its too hard, too often people go down by killers insanely fast for you to lead on a huge chase against the same killer, you can say killer is strong because they can kil people who have no understanding of the maps, loops etc. like if a red rank killer cant win against survivors that cant play you have a broken af game. my suggestion is suck it up and accept the perks, no killer perks are broken and survivor have more of a chance than ever. maps have only been made smaller, btw hawkings has 15odd pallets but we can still call that a killer sided map because people havent learned to loop and actually rely on unfair long loops. id say over 50% of red ranks belong in green, theyre only red due to the ruin and rank changes.

  • ZaKzan
    ZaKzan Member Posts: 544

    DS and Dead Hard are still the strongest perks in the game, able to win it.


    DS DH IW and BT makes you pretty much invulnerable to anything a killer can do, and doubles or even triples the amount of time you are chased by the killer, however bad or skilled you are.

  • Bovinity
    Bovinity Member Posts: 1,522

    Stacking on gens was never ideal in the first place, so it's not even a factor in genspeed when we're talking about the speed of high end players.

    Great skill checks would be a factor, true, but a fairly tiny one most of the time. Lots of RNG involved there.

  • Spoder
    Spoder Member Posts: 5

    So you say I have no brain cells when you can't even spell your own words. Oh I know why. Because they're coming out of your damn ass. Duhh there's two sides but if you had a brain you would be able to make a judgement that there are most likely less killers than survivors due to the 4:1 ratio. But again I forgot you're an idiot. All you degenerates run is No ed because your ruin got nerfed and you got butthurt about it. So crawl back to your cave and keep your mouth shut because if you really wanna go down this road I'm not stopping until you're done here. So if you wanna keep going be my guest but I ain't going anywhere.

  • KateTheOgre
    KateTheOgre Member Posts: 6

    It's more of that fact that I dont want to waste my time explaining my opinion on something. And no, you're right, you may of wanted to hear my opinion, but due to the others that with force theirs onto my, I will not share it. And my insult wasnt towards everyone, just to the ones that are basically telling Pixel it's stupid without giving their side and trying to understand where he is coming from, there for I'm not bothering replying to people because of that reason.

  • Stitch7833
    Stitch7833 Member Posts: 632

    also if you actually payed attention to the stream youd know they said they would look into it with the new ranking, they know their ranks are a mess. just because you have a swf that should be in green dying doesnt mean swf doesnt provide insane benefits. coms alone can work as 6 odd information perks, but honestly i doubt you was red rank before ruin, youre complaining about everything for killers without the slight bit of consideration on how strong survivors are and the benefits they get.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Wow someone is mad. Yeah if i've been slugged 3 games in a row, i'm going to put unbreakable on. Who in the right mind wouldn't? Imagine taking 2 perk slots up for unbreakable and DS...when a survivor would much rather try a fun healing build or something...you obviously have trouble understanding survivors, how boring it is running DS & Unbreakable when not everyone wants to do that...if survivors want to do that then they can, nothing Overpowered about them though so stop acting like they're because effectively if DS, Unbreakable and BT were removed or Nerfed every killer would be getting 4ks from tunneling, camping and slugging there would be no reason no to play any other way! The first survivor to go down would effectively be dead. Starting to think you play a different game at this point.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Another delusional person who goes with the forum flow and complains with what everyone else wants to complain about. Dead Hard doesn't work half the time FYI. Iron Will doesn't make you invulnerable and it may cause mind games but as loops are effectively reduced, it's not a god perk unless your on a broken map like Yamokoa...

  • KettleWettle
    KettleWettle Member Posts: 149

    This is why the ranking system is an issue (Not that rank matters ) but this is why the ranking system needs to be fixed. It is sooooooooo easy for killers to get to rank 1 because the ranking system is so busted right now and when rank 1 killers that would originally be rank 10 killers actually do play against genuinely good rank 1 survivors, they complain because most of the time they run into potato rank 1 survivors that should be rank 10 survivors but when they run into a good team of rank 1 survivors they just get confused. Rank 1 is the best rank in the game and we have rank 10's playing as rank 1's. The ranking systems is just so busted right now so a majority of the current rank 1 survivors play like rank 10's.

  • NinjaDette1
    NinjaDette1 Member Posts: 1,289

    People let’s be civilized here both sides will always complain about each other. I play on both sides equally and honesty both have crazy people.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    Maybe for you it's easy but I said bad survivors/newer players will miss skill checks...it's a fact, they don't all know where gen spawns are either so it could take them the same amount of time to find a gen as a good player running the killer...nothing i'm saying is about survivors being bad...it's a fact killers have it easier than ever before so i don't understand how you can continue to try and argue the opposite back to me, just waiting for the actual skill based matchmaking, no doubt killers will still have something to complain about..."Hawkins has 15 odd pallets" yeah also about 80% of them are unsafe pallets on about a 3 barrel prop to run around so by the time you even drop it the killer can just walk round it in a second....imagine thinking people are in red ranks because of sitting on gens xD I've had games of doing 4 gens and not even pipped...same thing could be said for Killers, requires next to no skill to hit Rank 1...but whatever, done arguing with you, legit moron with everything you're saying.

  • KettleWettle
    KettleWettle Member Posts: 149

    Okay but this whole entire forum post is about how Killers need to stop complaining about the survivors side because the survivors got nerfed this recent patch and I'm letting you know what hurt the survivors the most. The killers got buffed this recent patch due to removing pallets resulting in a lot of dead zones, taking longer for survivors to do gens, and removing infinants off of a few maps. It's almost like the killers complaining need to go back to the patch notes because there is not a single buff the survivors got this recent patch, and if there is, give me one please.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    I mean i have proof that I was rank 1 before the ruin nerf but continue to doubt it :) got plenty of old streams from those days and I never had a problem with old ruin...but what you're saying about old ruin is it clearly made everyones skill levels bad, killers included if they had to rely on it...also when i played Killer i didn't have an issue with any of these perks, only whiny entitled killer complain about them because they want an excuse...it's a fact. Survivors don't abuse these perks and aren't at fault for running them so stop pretending that they are.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    I agree. Even when i play against green rank killers or whatever most of them do WAY better than red rank killers. The new SBMM will be good for the game!

  • Dwinchester
    Dwinchester Member Posts: 961

    Call it what you want, it's still a massive advantage over the old.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    MASSIVE ADVANTAGE. Lol apparently fixing a bug is an advantage now...I guess when they fix pallet hits that's going to be OP too!

  • metalklok
    metalklok Member Posts: 632

    i said it made my whole message capped when i copied lithe over but whatever makes the xbox Dorito lord feel better.Im saying killers dont MAKE survivors pick a perk the survivor does so stop acting like a little baby and saying you are forced to and, acting like a victim. Saying that unbreakable or ds isnt over powered just look at ANY tier list and they are always in s or a tier."camping and slugging there would be no reason no to play any other way!" sure if you're in like rank 17."The first survivor to go down would effectively be dead" lmfao ok i cant argue with this kid anymore.

  • KettleWettle
    KettleWettle Member Posts: 149

    How is it an advantage ?! As a survivor, vaulting a window is an escape route and you shouldn't be getting hit through windows because then what would even be the point in vaulting one ? Jeez these comments are ridiculous.

  • Spoder
    Spoder Member Posts: 5

    Pretty sure you're the kid here if you're using words like ######### Dorito Lord.

  • KettleWettle
    KettleWettle Member Posts: 149

    How is vaulting a window an advantage ?! As a survivor, you vault windows as a escape route and shouldn't be getting hit through windows because then what would even be the point in vaulting one ? Jeez these comments make my brain hurt

  • Brodie
    Brodie Member Posts: 64

    Ngl, but half of the killers in this post are actually delusional thinkin survivors are OP, and that unbreakable is OP, perhaps if the half of u didn't continue to keep sluggin, and proxyin around someone that is slugged then perhaps nobody would have to run unbreakable, it's far from OP as it only works once per game, half of u red ranks should be in green ranks the play style that's becomin more and more with campin, tunnelin, and sluggin, and ppl will concentrate on gens so u can't go cryin that some survivors escape, it's practically on urself for wastin time chasin the same person all game 🤷🏻‍♂


    Whoever said about the vaults bein buffed clearly hasn't played survivor very often as it was fixed so survivors weren't gettin sucked back through the window FYI, but the killer still gets a hit even though a survivor is way over the window so idk where tf u got it's a buff from


    100% the majority of these posts are from killers cryin for nerfs which u have had for the past 4 updates in a row, and still had plenty of ur way with survivor nerfs for 4 years so now it's just gettin overly ridiculous u still continue to ######### on, never happy, typical entitled, not everyone can escape and not everyone can get a 4k, but most of u seem to think u're entitled to it

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    "xbox Dorito Lord" LOL who tf are you? I'm dead from that one pal. Calls me a kid with insults like that...haha. AGAIN you are looking at TIER LISTS and STATS instead of actually playing the game or talking from EXPERIENCE....So please tell me how a killer would play IF these "OP perks" were removed...because i'm pretty sure, no matter what rank they're in they're going to target because survivors WILL have no defense perks, they'll get unhooked, nothing to combat as hooks are far from anything safe, so hit and dead. Also yeah I shouldn't have to FORCE myself to run a perk...but It is what it is, you were wondering why survivors run these perks so i'm explaining the reasoning behind it. i'm not the one playing victim when all you entitled baby killers have to complain EVERYDAY about these "OP Perks".

  • Stitch7833
    Stitch7833 Member Posts: 632

    i mean i play more survivor, i dont play killer much as its not fun. i play games for fun, going against a full swf with 12-16 second chance perks isnt fun, they obviously abuse it when they know theyre going to win, they act toxic, tbag and click flashlights because they know theyre the power role. but its pointless saying anything to you so far you have said:

    • There are survivors that have 0 game sense that dont now maps etc. and its too hard for them
    • Survivors need to use all second chance perks
    • there arent enough pallets
    • you hate killer perks like sloppy etc,
    • youre a really good survivor but killer too strong
    • rank is a mess but killers need nerfs
    • survivors struggle on gens
    • anyone to say survivor is stronger is an entitled killer

    you have no sense, everything you say just puts me in the idea youre a cry baby who cant stand losing a game. you arent meant to escape every game and survivors are stronger, DS,BT,DH,Unbreakable are far better than nurses,sloppy,BBQ. youre just complaining about everything which just shows you really arent a good survivor, you probably just play alot and get mad you get out played or have a bad team, guess what it happens! ranks are a mess that doesnt mean nerf killers. its already too damn easy as a survivor.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    I don't agree with OP, but the game at this point is far from survivor sided, there are barely any god loops left, toolboxes and reapair efficiency were changed so you can not power trough gens as easily as before, also the introduction of good and decent killers like ghostface, demo, oni and deathslinger expanded the selection of characters at higher ranks. And dont even bring up ruin, as much as you want to cry about it, it was a necessary change that brought us many of the current changes.

    To me it seems that you people that say "game is still survivor sided, pls balance" dont actually want balance, you want easy effortless games.

    the only real balance issue currently is SWF.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    All i'm reading is i'm a civilized player who cries about second chance perks when reality is not all survivors run them I also never said survivors NEED to run second chance perks...but when they do run them killers complain and they still may not escape. Nothing we have talked about is survivors being toxic etc..so not sure what that's got to do with the price of Rice in China. I never said i hate killer perks like sloppy, i said killers shouldn't be complaining but still are and i just listed a few meta perks and how they were working on the shrunken maps. Never said killer was too strong either...never said killers need nerfs. I said some bad/new survivors struggle on gens. Never said Killers are entitled by saying survivors are stronger, i said they're entitled because they want to complain about not getting a kill because they got hit with a "second chance perk". , literally everything you're listing here are based on assumptions and theories about me. When in truth all i said was killers shouldn't be complaining about survivor stuff still when effectively each game has been made tighter and easier for the killer to get kills.

    I'm not expecting to escape every game and i never said i want to escape every game, AGAIN assumptions...this isn't what my post was about...BBQ & Nurses show you a survivors aura and you're telling me that's not as good as a survivor being able to help themselves instead of relying on tms to save them? OK makes sense.

    I'm not mad with my gameplay or anything of the sorts. Again my post was about Killers still complaining even though they've got it easier than ever...

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    The recent patch may have hurt unskilled survivors. But skilled survivors still have way too much to work with on most maps.

    When you accurately analyze the maps, you'll notice that survivors still have plenty of really strong loops. The devs still have not learned their lesson with these strong loops. Until they do, survivors will continue to have a pretty big advantage.

    And the map variations with the big dead zones are still winnable for survivors. You just have to be much more efficient at looping (which includes winning mind games). This may be too much to ask of inexperienced players, and to that I say those players have no business being in higher ranks anyway.

  • KettleWettle
    KettleWettle Member Posts: 149

    Okay but you're basically wanting them to make every loop weak is what i'm getting at here. They removed infinite loops because well, they were OP, now we don't have any infinite loops and all we have to work with are normal mind-gameable pallets. What more do you want ?! They removed our infinite loops and now all we have to work with are normal loops ? If you can't hit me at a mind-gameable loop well then I just played well and it's a advantage for the survivors side ? Like I just don't understand.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    I never said or even implied that all the loops should be weak. I said survivors have too many strong loops. Many of the maps still have an abundance of safe pallets.

    And don't even get me started on the really disgusting setups where survivors can chain windows with other tiles.

    All I'm saying is the devs need to remove SOME of the safe loops and replace them with unsafe loops. Survivors shouldn't be able to go from title to tile because the loops are safe.

  • KettleWettle
    KettleWettle Member Posts: 149

    Okay but that's the thing, all we have left are safe loops that are very mind-gameable because they got rid of all the infinites.

  • ZaKzan
    ZaKzan Member Posts: 544

    If you are a bad player, yes dead hard is not that strong. Iron will puts you at an advantage against higher tier killers because higher tier killers pay more attention to sounds in the game. The build that I recommended is one of the strongest builds in the game for survivor. IW and BT will buy you a good 2-3 minutes per game even if you are playing solo, as you can sneak up easier to the killer even while injured to get a safe save with BT. Even if the survivor you save is an idiot, on most occasions you can exploit the auto aim feature to make the killer hit the person you unhooked, giving you a free unhook and giving the person you unhooked a free grace period and essentially a free sprint burst, buying your entire team a good 30 seconds or more of time.

    You should probably learn to play the game before you comment on issues related to game balance. The 3 seconds of invulnerability that dead hard affords you is enough to get to a chain of windows and pallets on nearly any map, given that you have already been hit once by the killer and have got the speed boost.

    I suggest you start learning maps and map layouts if you are having a hard time with killers, especially if you are running dead hard, as you are not using the perk to its fullest if you are allowing the killer to down you shortly after using dead hard.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Many of them aren't mind gameable once they throw down the pallet lol.

  • DingDongs
    DingDongs Member Posts: 684
    edited May 2020

    tl;dr but i only answer the title

    Killer can complain: DS, BT, DH, Adrenaline, Teabaggin, Taunting with Emote, Flashlight Spam, Fast Vault Spam, Gen Rushing, 2 remain hostage, Hatch/Key, Bad Totem Spawn, SFW, Yamaoka/Haddonfield/Springwood(maybe) Map

    Survivor can complain: Camper, Face Camper, Tunnel, BBQ, NoeD, Insta Down power/addon, Ebony Mori, Yamaoka/Meat Plant/Hawkin Map

    Both can complain: Terrible Matchmaking, Terrible Bugs, Hacking, Cheating, DC/Ragequit, AFK

    Post edited by DingDongs on
  • KettleWettle
    KettleWettle Member Posts: 149

    If every pallet on the map was mind-gameable that wouldn't be fair, especially because they removed the infinites, we still gotta have some safe loops or else looping a pallet wouldn't be very worth it.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    You should balance around players of high skill, not rank 15 potatoes

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    I just said that I did not want to make every pallet on the map mind-gameable lol.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    They want maps changed by eliminating god loops AND other loops that were fine to begin with, but still want to keep their bloodlust.

  • KettleWettle
    KettleWettle Member Posts: 149
    edited May 2020

    My bad wasn't* mind-gameable and also not every pallet on the map isn't mind-gameable.

  • IMhereRUN
    IMhereRUN Member Posts: 606

    A few drastically needed changed to move us closer to game balance, and the cries are here lol. How dare we not be able to stay at 1 God loop for 2 minutes now...so unfair. Really? GTFO

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    False. Both sides still have many valid complaints. No good reason to ignore them.

  • Chordyceps
    Chordyceps Member Posts: 1,715

    Aight, I'm boutta say it. Adrenaline, Sprint Burst, Dead Hard, D-Strike, Borrowed Time, Head On, Lithe, Balanced Landing.