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Idea for Freddy
I have an idea for Freddy's passive sleep timer. What if instead of being passive, we make it something he has to activley do. Like how he use to prerework you would have to choose someone to pull into the dream state. This way, if he were to pull you into dream state, you would be able to tell if the surrounding area is full of fake pallets/snares, and can tell whether or not you should go for a new area. This would reduce the feeling of his pallets.snares "being everywhere" and would in my opinion make him more fun to play against for more survivor's, without having to nerf him too much. This would lead to a question of whether or not that means him hitting a survivor should still pull them into the dream world or not, and that is something we can discuss further. This is my first time suggesting a change for a killer (I'm not sure if there is a suggestions subsection) so feel free to share your thoughts/feedback.
Comments
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Theres nothing wrong with him as he is now, just miss a skill check if youre that concerned with it
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Freddy is fine. The killers should feel hard to vs. It should feel difficult to escape and as a result, feel more rewarding.
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Ah..no..that would just make him like he was before...the sleep timer is there to force survivors to prioritize
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I would say make his passive sleep timer stop in a chase to reward survivors that managed to keep themself awake up until that point and he would be fine.
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AT MOST make his dream pallets base and snares add ons, i can see that since snares are stronger.
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Why would you be against making his sleep timer stop in a chase?
Wouldn't you agree that it's quite unfair that a survivor will fall asleep mid chase even if he failed skill checks before/got help from teammates/went to clocks and freddy didn't hit him?
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Because when the survivors not asleep hes an m1 killer straight up, which is useless in this game at the current rates. Im not exactly against it, it just seems unnecessary as that first hit usually happens pretty quick anyway
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I mean,most stealth killers and legion have an easy time getting that first hit.
So why couldn't freddy be the reverse of that?
First hit is harder but the second one would be easier (And that only applies to survivors that managed to stay awake up until the chase starts).He would then have to actually work for his power like all the other killers have to aswell.
It wouldn't be unnecessary because there are survivors that are good at avoiding getting hit.
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God no, Snares are by far weaker than Pallets. I don't want to face a Freddy with Pallets all the time, I'd rather face him purely with Snares.
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Idk, maybe
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Youre the first person ive ever seen say that. I prefer them too, but they require set up and dont do much till mid game, unless youre a little lucky of course
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I guess I dislike facing Pallet Freddy because my attention level is almost never on which pallets have been used or not, or which pallets are fake or not, it's usually just on generators, teammates and the Killer, paying attention to how they play, etc etc.
Most of the time, I can just rush through snares or abandon a loop while he is on the other side snaring the whole place. His snares are such a non-issue for me that I absolutely WANT to face him with snares whenever I put on my Object of Obsession Build. But with Pallets? It's just burrrrrghhh
I don't know, maybe I am just incredibly unlucky but I find myself getting downed more often with Pallet Freddy than Snare Freddy.
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Never ever are the fake pallets stronger than the snares.
Fake pallets are kind of map reliant.
They have much more counterplay than snares have thus making them far less consistent.
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I guess we disagree then because I find myself having more issues with Pallets than Snares whenever I face him. Though that might just be a "Me" thing. It doesn't even matter what map it is, I find myself getting downed more often if he uses Pallets.
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What a lot of people miss is you can put pallets down anywhere a pallet could possibly spawn, not just replace tge pallets that did spawn. So what map it is doesnt matter as much as somethink
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That only applies to filler pallet spawns.Jungle and pallet gyms are unaffected from that,making his early game very weak on many map similiar to Hag and Trapper.
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I'm mostly just trying to see what survivor's would think, seeing as in the forums a lot of people think he is OP. Just trying to think of ways to make him feel less op to people without making the nerf that bad. But also missing a skill check wouldn't really be worth it when the killer can teleport to generators as well as just go up to the gen and target you in general.
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It would only make him like before if he couldn't hit people not in dream state. What exactly is the sleep timer forcing them to prioritize?
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I know that freddy is fine, but a for a lot of survivors he doesn't seem fine. They think that He's op because of getting fake pallets/snares, as well as teleportation as well as the fact that placing snares doesn't slow Freddy down. They say that he was given too much. I was trying to think of ways to make him feel better, without actually taking away from his powers.
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Whether to wake up and be safe from freddys powers..or prioritize gens..cuz you know, survivor should require SOME decision making man
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Thanks for clarifying, this makes sense. What if instead of it being something he activates, it's something that slows down during chase. Rather than completely stop going as I believe someone suggested. this would reward being in a chase, and also wouldn't be too bad a nerd for Freddy because of the fact that he could hit the survivor to put them into dream state.
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I just dont feel it's necessary, we shouldn't be avoiding strong killers..quite the opposite especially with an mmr system coming ? Mediocre wont cut it anymore
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I'm not trying to avoid strong killers, I'm trying to see what would make him feel better to play against without actually taking away from his strengths. As i have said, I'm new to making suggestions so I'm lowkey just spitballing to see what would be a good change.
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No matter how you slice it..surv mains of the less open minded variety wont take anything less than a nerf..
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The vast majority of people rarely know what they are talking about. That is a life lesson my friend.
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It's just unfair when you managed to stay awake up until the chase and you fall asleep mid chase anyway without freddy having to hit you at all.
Make his timer pause mid chase and he'll be fine
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The only thing that is unfair about freddy is his timer.That's it.
Make it pause in a chase and he would be 100% fine.
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Just goes back to what I said about prioritizing..you know it will happen and when , and have 3 ways to escape it..it is more than fair..if you let it get to that point then that is on you
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My problem with freddy is that a survivor can go to a clock/fail a skill check/find an awake teammate but will still fall asleep in a chase withou the freddy having to hit that survivor.
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It will happen sure..but the killer is the solo role..your not supposed to be able to evade him forever , the sense of impending struggle with the killer chases is the entire point of the power role
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But freddy is the only killer that doesn't even have to work in order to use his power.
Killers like Huntress,Oni or Nurse are strong and representing the killer role as the power role,but they have to work in order to apply their power.
Freddy can just wait a bit until the survivor falls asleep and then use his power on them.
I agree that the killer is supposed to be the power role but you should also work for your win.
Because then one could just say that old legion was totally ok the way he/she was.
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Just because he doesnt have to put you to sleep is not a passive use of his power..it just gives you varying times of vulnerability to his powers which he does have to use himself..difference being your not always vulnerable to them
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Wahahaha! We have found our killer only player, boys!
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Im r1 for both sides, and run fred around all the time. You just need to get better at the game
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Let's see... on one side of the equation you have Trapper who:
- Can... place traps
On the other side, you have Freddy who:
- Automatically puts survivors asleep, with very limited options to wake up
- Has the oblivious status effect at all times against sleeping survivors
- Has 10 puddles to slow survivors down and make them scream, or 10 fake pallets that can be placed an unlimited number of times
- The ability to teleport to any uncomplete generator
Tell me again there is nothing disparagingly wrong with this killer?
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What you did was make an argument for buffing trapper
🤷♂️
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There is nothing wrong about Freddy.
The only thing I agree should be changed is the Passive Timer, but only the fact that it pauses or slows down if you are in a chase. Outside of it it's fine.
His oblivious effect isn't really much of an effect and more of a debuff for him, making him incredibly susceptible to Object of Obsession. Also if you are complaining about BT, don't freaking unhook in front of him, never in a million years do you want to do that, that's just horrible decision making on your part. Only unhook when it's safe to do so, and if the Killer is camping, just rush through gens and get to the next game, that's not the fault of the Killer, but the fault of the player.
10 Puddles that don't slow you down a lot, L & T walls are his Nightmare because they don't have pallets and you can still fast vault over a snare. I honestly think fake pallets are far more powerful purely because of the fact that you don't see it coming half of the time and you often forget which pallets are used.
Also the ability of notifying survivors in advance that he is coming to your location. Not to mention he has a global sound effect that notifies you that he is channeling a teleport.
And no, I'm not a Freddy main, I main Survivor, but unlike most of the Forum I prefer to face Killers that has a strong chase potential and force me to use every resource I can possibly have as well as sweat the whole game to escape.
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Just wanted to clear up that snares force a medium vault if placed a bit further from the window thus making L & T walls even weaker than they already are.
Furthermore snares pretty much always guarantee a hit if placed correctly at filler pallets and pallet gyms and make jungle gyms at least less safe.
His fake pallets make him more of a hag/trapper kind of killer.Weak early game for a potential stronger mid and end game.
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Freddy is okay. I think it should reduce the amount of "dream pallets" because it is very powerful and 10 is a lot and freedy does not need strategy and goes out put fake palets across the map and there is no point in waking up. After taking a hit enters the world of dreams. It should be reduced by 6 and the add should be rare and very rare.
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It kind of is though.It feels a bit like old legion.Doesn't matter how much you made him miss his frenzy hit you will get hit at the end anyway and there is nothing you can really do against that.
Same like freddy,it doesn't matter how often you went to clocks/failed skill check/got help from your teammates you will still fall asleep when he's chasing you without him having to touch you at all.
Don't know why one shouldn't reward survivors for staying awake and not getting hit.
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Thsts like rewarding survivors for hiding , not a good idea and no it's not the same..not even close, you dont get hurt unless he catches you...your not being passively harmed
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But why is it like rewarding survivors for hiding?
He doesn't have proper counterplay.His only counterplay is staying awake,but even that won't stop you from falling asleep without freddy having to do anything for it.
I compared freddy and old legion because in both scenarios survivors aren't rewarded properly for making the right play.
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counterplay is staying awake. get hit put sleep and use a lot of dream pallets or snares is Fair
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What play? Your presumption is survivors should have 0 risk from freddys power until he hits you..which is rediculous in itself..he plays like most other killers and has similar counterplay..with the added staying awake to give you a head start..failure to apply this is on you
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Whats so wrong about that?
Stealth killers and legion follow more or less the same design.They have an easy time getting that first hit but downing them will be harder.
Freddy would have a harder time getting the first hit but the second one would be much easier.And that would only apply to survivors that managed to stay awake up until they get chased.
It would also add a bit more strategy to his decision making.Should he chase the injured survivor that is awake or the healthy one that is asleep.
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No..giving survivors a free hand is not healthy, ..giving too many counters to what is supposed to be the power role is game burying levels of a bad idea...besides stealth killers for the most part are very weak as well, and even then their powers come from mind games and flanks..they're still underpowered so they arnt even a good example for balance
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