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Add a button to prevent people from unhooking you while held

No explanation should be needed.

Comments

  • Fibijean
    Fibijean Member Posts: 8,342

    I think an explanation is needed, because I can see a number of issues with this right off the bat. Two main ones, though:

    First, it's highly exploitable. Going to save another survivor is a risky endeavour which will often make you a target for the killer. The hooked player may decide to deny the rescue for any number of reasons, sometimes for legitimate strategic reasons, but probably more often because they want more struggle points, because they want to let their friend get the unhook instead, or simply because you accidentally sandbagged them earlier and they want you dead. If they do, you've made yourself a target, perhaps even got yourself hooked, without even managing a rescue, which in certain situations could mean the difference between a win and a loss for the entire team.

    Which brings me to my second point - unless they're your friend and you're communicating with them, the hooked player cannot be trusted to make sound strategic decisions. There are all sorts of factors which could turn an unsafe situation into a safe one that they might not be aware of. For example, you might have Borrowed Time, We'll Make It, or a Styptic Agent, you might be in communication with one of the other survivors who can tell you where the killer is, you might be planning to sacrifice yourself for them because you have Deliverance or Decisive Strike or some other means to get yourself out of there, or any number of other factors. Many players are not good strategists and could very easily deny an unhook based on false or incomplete information that they think they have, which again could end in a loss for the entire team.

    Hook farming sucks, but all things considered, it's very much the lesser of two evils.

  • elvangulley
    elvangulley Member Posts: 569

    I vote for it and if it screws an unhooker over then good. survivors shouldn't have info in the first place. The game should be 4 random players trying to escape the killer while not knowing what the other 3 players are doing working together without communication. This game should have downsides for survivors and your choices should have actions that aren't always good.

  • DelsKibara
    DelsKibara Member Posts: 3,127
    edited May 2020

    Personally, I wouldn't want this mainly because I think this will be much more abusable than useful for Solo Survivors.

    I at least know of one person who hate being unhooked without BT as a Survivor, but he would rather be unhooked unsafely rather than be suddenly kicked off when going for a save.

    Solo Survivors don't know if you have BT or not, so they won't risk it if the Killer ischasing the unhooker as they are going to unhook you.

    Post edited by drimmalor on
  • Fibijean
    Fibijean Member Posts: 8,342
    edited May 2020

    Communication has very little to do with it. Those isolated, uncommunicative survivors you're describing as the ideal - in other words, solo players - are exactly the ones who would be screwed over by a feature like this. It wouldn't negatively affect SWF at all.

  • Ikalx
    Ikalx Member Posts: 134

    "This game should have downsides for survivors"

    I do wonder sometimes if people realise that being stabbed, and hooked, and killed, all the while screaming is a bit unsettling. Or whether everyone is just completely desensitised to it.