Are the devs completley out of their minds?
They want to buff pallets when they are already absurdly overpowered?
They want to nerf BL when its barely relevant in the first place?
Killers are being designed without thinking of "is this power actually going to useful against anybody that isnt brain-dead?"
Seems like they are making every wrong decision possible with this game.
Survivors are broken and Killers are underpowered, its been like this since beta (2+ Years ago!) yet they refuse to do anything to fix it.
They just slap a tiny bandaids on a gaping stab wound, then take a knife and create a second stab wound and say "look, we fixed it!".
Comments
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The problem is that these idiotic devs don't play their own game aside from @not_Queen and she doesn't even get a say in how the game should be balanced at all... And on the rare occasions that we DO see the devs playing DBD they're all rank 20 survivor main idiots who get their asses handed to them so they just assume "Her Der Killer killed me so they must be OP!!!" The only instance of a dev playing killer was Cote who was destroyed by Korean survivors with insta flashlights. And low and behold after being molested by 4 purple insta flashlights we suddenly get a nerf to them!
Just goes to show that the devs are so biased, stubborn and idiotic that they won't listen to anyone else and only balance the game around their personal experiences rather then what the majority of the community wants... I stopped playing months ago and have absolutely no desire to come back to the game until they make actual improvements and changed the game to be less repetitive and frustrating.
### Mathieu "Just play something else if you're smart enough to realize that this game ######### sucks and will never change for killers" Cote, ######### Dave "Worst balance designer of all time" Richards and ######### "Well we know the game is unbalanced... We just don't give a ######### now buy our DLC and Auric Cells" McLean. The current dev team needs a massive overhaul as it is.
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Short answer: Yes they are, sadly
But they even suggest on their own, you should switch to survivor or another game if you cant enjoy playing killer anymore. This way they will realize that they are doing sth wrong when they dont have enough killers for the survivors anymore
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The pallet thing is a fix for the bugged hitboxes remaining active after a stun, getting absolutely insane hits.
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Welcome in behavior we got funny games...0
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It's because of all the negative feedback from the crybabies about 2.1.0. BHVR's top priority is keeping their Survivor mains happy, no matter what.
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The hit for hit state of the pallet is completely unintentional when they removed the vacuum.
If you're a Killer who says that's okay and is mad about this, then you must rely on some pretty cheap gameplay to get some hits down.
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What's gibberish is the killer mains whining about an unintended bug being fixed because they want free hits to continue. Now would you look at that some of the same killer mains blaming survivors when they just want to keep using an exploit like the Bitter Murmur II one.
Oh and there'll always be enough killers now with region lock removal, so would you just stop with the killers strike/stop playing nonsense already.
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I like Scott Junds take on this, it's not that killers are underpowered - it's just you're not as good as you think you are.
Get better at the game, stop complaining, let the devs fix the unintentional hit bug.
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While I do think hit for hit should be a thing, not to this degree. Instead of just punishing greedy survivors fishing for a stun it punishes everyone as there are hits connecting when they shouldn't.
Bloodlust nerf is dumb, and if it gets through base kindred will be dumb unless it's only tier 2. They still have a long way to go until killers not called the Nurse can truly compete with survivors. The only explanation as to why they're not continuing to buff killers is because survivors been whining and they've caved to the pressure.1 -
Do they even listen to the community?
1 -
@shadowsfall42 said:
While I do think hit for hit should be a thing, not to this degree. Instead of just punishing greedy survivors fishing for a stun it punishes everyone as there are hits connecting when they shouldn't.Bloodlust nerf is dumb, and if it gets through base kindred will be dumb unless it's only tier 2. They still have a long way to go until killers not called the Nurse can truly compete with survivors. The only explanation as to why they're not continuing to buff killers is because survivors been whining and they've caved to the pressure.
Alternative possibility is that buffing killers soley without actually fixing other issues won't solve all the problems. Perhaps one of these days the people that post this nonsense will wise up and realize it's not survivors complaining that's the issue.
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BL shouldn't been nerfed in my opinion, but the hit for hit thing needs to go
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I'm actually pretty sick of how much the killers seem to whine all of the time. I know the struggles of both survivor and killer. But why do the killer mains seem to have this delusion that the killers are vastly underpowered? For every game that a killer gets looped, and runs into 52 pallets, there are 5 games that the killer kills everyone. If not everyone, 2-3 at least get sacrificed. Only getting 1 survivor or worse none is extremely rare. Call me strange but 2 is a draw, 3 is a victory, and 4 is an absolute victory. I swear you guys only remember your bad games, and expect to kill everyone without fail.
Anyways, pallet thing can go imo. However I would rather bloodlust not get nerfed, instead I'd buff it by making it not go away if the person being chased never left the killer radius. As I've been in chases where I could literally see the person I was chasing on screen and bloodlust went away.
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@BloodyNights said:
I'm actually pretty sick of how much the killers seem to whine all of the time. I know the struggles of both survivor and killer. But why do the killer mains seem to have this delusion that the killers are vastly underpowered? For every game that a killer gets looped, and runs into 52 pallets, there are 5 games that the killer kills everyone. If not everyone, 2-3 at least get sacrificed. Only getting 1 survivor or worse none is extremely rare. Call me strange but 2 is a draw, 3 is a victory, and 4 is an absolute victory. I swear you guys only remember your bad games, and expect to kill everyone without fail.Anyways, pallet thing can go imo. However I would rather bloodlust not get nerfed, instead I'd buff it by making it not go away if the person being chased never left the killer radius. As I've been in chases where I could literally see the person I was chasing on screen and bloodlust went away.
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
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@Gibberish said:
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
Actually the fact of the matter is it isn't mathematically impossible for the killer to win since if that was true no one would ever play killer. No killer would ever reach rank 1 and stay there, the streamers who're good would be bad etc.
The smart killers, teh out mind game you killers, the killer that play to their strengths prove your statement wrong. The killers that know what they're doing don't rely solely on the other side making mistakes. They know when to break pallets and when not to, where the good hiding spots are etc.
That isn't to say killers don't need help they do but this woe is me attitude certain killer mains display is pretty weak. If you have to rely on the crutch of your argument that's false then the issue isn't underpowered killers but your own gameplay.
When a properly played perkless Freddy can 4k a game with zero gens being done at rank 1 it means your argument is false. The Freddy didn't rely on mistakes but instead played properly, when a Trapper can get 4k's at rank 1 or a Wraith can it's because they played well.
1 -
@Gibberish said:
@BloodyNights said:
I'm actually pretty sick of how much the killers seem to whine all of the time. I know the struggles of both survivor and killer. But why do the killer mains seem to have this delusion that the killers are vastly underpowered? For every game that a killer gets looped, and runs into 52 pallets, there are 5 games that the killer kills everyone. If not everyone, 2-3 at least get sacrificed. Only getting 1 survivor or worse none is extremely rare. Call me strange but 2 is a draw, 3 is a victory, and 4 is an absolute victory. I swear you guys only remember your bad games, and expect to kill everyone without fail.Anyways, pallet thing can go imo. However I would rather bloodlust not get nerfed, instead I'd buff it by making it not go away if the person being chased never left the killer radius. As I've been in chases where I could literally see the person I was chasing on screen and bloodlust went away.
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
You see I didn't just go lmao whiny killers, I said I'm sick of the whiny killers. An example of this and even being a great youtuber, Tydetime. He will ######### about how hard it is for killers despite almost every game he plays he pretty much kills everyone. Guess what? 4 perfect survivors should beat 1 perfect killer. How often do you play survivors who are perfect? Let me guess, almost never? That's the correct answer. Because humans are not machines, how does a killer get to rank 1? Oh right killing people other wise he will de-rank, or won't rank up. Sure I'll give it to you, if the survivors don't screw up, all are working on gens at the same time, can work through hex ruin, and are perfect at hiding from the killer they mathematically will win. But that does not matter in the slightest. Why? Because randomly you'll bump into a survivor who is trying their best to hide, they will go in for a bad save, they will take a wrong turn letting you hit them. They will accidentally run back to their teammates who are working on a gen and won't realize it, interrupting progress. Name a single perfect person in anything? That's right you can't because that is impossible, even the greatest at anything will mess up.
So bro you are the exact whiny killer guy that I can't stand, the pallets are a bug, the fact that you don't want it changed just proves what kind of player you are. Actually you know, I don't know from that statement alone. Other than I feel like you are an entitled prick who wants free wins. But then again who knows.
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@powerbats said:
@Gibberish said:
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
Actually the fact of the matter is it isn't mathematically impossible for the killer to win since if that was true no one would ever play killer. No killer would ever reach rank 1 and stay there, the streamers who're good would be bad etc.
The smart killers, teh out mind game you killers, the killer that play to their strengths prove your statement wrong. The killers that know what they're doing don't rely solely on the other side making mistakes. They know when to break pallets and when not to, where the good hiding spots are etc.
That isn't to say killers don't need help they do but this woe is me attitude certain killer mains display is pretty weak. If you have to rely on the crutch of your argument that's false then the issue isn't underpowered killers but your own gameplay.
When a properly played perkless Freddy can 4k a game with zero gens being done at rank 1 it means your argument is false. The Freddy didn't rely on mistakes but instead played properly, when a Trapper can get 4k's at rank 1 or a Wraith can it's because they played well.
And so, you prove how clueless you are.
1) Mindgames only work on bad survivors who arent paying attention properly or are just outright bad at the game. Attempting mindgames against attentive, competent survivors just allows them to stall longer.
2) Bad map design often forces pallet breaking, even when it would otherwise be more beneficial to just continue without breaking.
3)Killers do absolutley rely on mistakes. Bad positioning, inefficent generator repairing, bad chase pathing, ect.Thank you for proving my point by being yet another clown just spouting nonsense and saying "lol killer mains".
Especially funny since I am a Survivor main.3 -
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
I'm actually pretty sick of how much the killers seem to whine all of the time. I know the struggles of both survivor and killer. But why do the killer mains seem to have this delusion that the killers are vastly underpowered? For every game that a killer gets looped, and runs into 52 pallets, there are 5 games that the killer kills everyone. If not everyone, 2-3 at least get sacrificed. Only getting 1 survivor or worse none is extremely rare. Call me strange but 2 is a draw, 3 is a victory, and 4 is an absolute victory. I swear you guys only remember your bad games, and expect to kill everyone without fail.Anyways, pallet thing can go imo. However I would rather bloodlust not get nerfed, instead I'd buff it by making it not go away if the person being chased never left the killer radius. As I've been in chases where I could literally see the person I was chasing on screen and bloodlust went away.
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
You see I didn't just go lmao whiny killers, I said I'm sick of the whiny killers. An example of this and even being a great youtuber, Tydetime. He will ######### about how hard it is for killers despite almost every game he plays he pretty much kills everyone. Guess what? 4 perfect survivors should beat 1 perfect killer. How often do you play survivors who are perfect? Let me guess, almost never? That's the correct answer. Because humans are not machines, how does a killer get to rank 1? Oh right killing people other wise he will de-rank, or won't rank up. Sure I'll give it to you, if the survivors don't screw up, all are working on gens at the same time, can work through hex ruin, and are perfect at hiding from the killer they mathematically will win. But that does not matter in the slightest. Why? Because randomly you'll bump into a survivor who is trying their best to hide, they will go in for a bad save, they will take a wrong turn letting you hit them. They will accidentally run back to their teammates who are working on a gen and won't realize it, interrupting progress. Name a single perfect person in anything? That's right you can't because that is impossible, even the greatest at anything will mess up.
So bro you are the exact whiny killer guy that I can't stand, the pallets are a bug, the fact that you don't want it changed just proves what kind of player you are. Actually you know, I don't know from that statement alone. Other than I feel like you are an entitled prick who wants free wins. But then again who knows.
The thing is, you dont need to be perfect. You just need to be moderatley competent.
One mistake is nothing, you have to screw up multiple times for the Killer to actually kill you before gens are done.
Furthermore, the number of competent players doesnt matter, its completley irrelevant.
Doesnt matter if it happens in 1% of matches or 200% of matches, the fact that the game allows Survivors to be unbeatable if they are not idiots at all is the problem.
At that point you may as well just remove the killer from the game.2 -
Gibberish said:
@powerbats said:
@Gibberish said:
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
Actually the fact of the matter is it isn't mathematically impossible for the killer to win since if that was true no one would ever play killer. No killer would ever reach rank 1 and stay there, the streamers who're good would be bad etc.
The smart killers, teh out mind game you killers, the killer that play to their strengths prove your statement wrong. The killers that know what they're doing don't rely solely on the other side making mistakes. They know when to break pallets and when not to, where the good hiding spots are etc.
That isn't to say killers don't need help they do but this woe is me attitude certain killer mains display is pretty weak. If you have to rely on the crutch of your argument that's false then the issue isn't underpowered killers but your own gameplay.
When a properly played perkless Freddy can 4k a game with zero gens being done at rank 1 it means your argument is false. The Freddy didn't rely on mistakes but instead played properly, when a Trapper can get 4k's at rank 1 or a Wraith can it's because they played well.
And so, you prove how clueless you are.
1) Mindgames only work on bad survivors who arent paying attention properly or are just outright bad at the game. Attempting mindgames against attentive, competent survivors just allows them to stall longer.
2) Bad map design often forces pallet breaking, even when it would otherwise be more beneficial to just continue without breaking.
3)Killers do absolutley rely on mistakes. Bad positioning, inefficent generator repairing, bad chase pathing, ect.Thank you for proving my point by being yet another clown just spouting nonsense and saying "lol killer mains".
Especially funny since I am a Survivor main.0 -
@Gibberish said:
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
I'm actually pretty sick of how much the killers seem to whine all of the time. I know the struggles of both survivor and killer. But why do the killer mains seem to have this delusion that the killers are vastly underpowered? For every game that a killer gets looped, and runs into 52 pallets, there are 5 games that the killer kills everyone. If not everyone, 2-3 at least get sacrificed. Only getting 1 survivor or worse none is extremely rare. Call me strange but 2 is a draw, 3 is a victory, and 4 is an absolute victory. I swear you guys only remember your bad games, and expect to kill everyone without fail.Anyways, pallet thing can go imo. However I would rather bloodlust not get nerfed, instead I'd buff it by making it not go away if the person being chased never left the killer radius. As I've been in chases where I could literally see the person I was chasing on screen and bloodlust went away.
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
You see I didn't just go lmao whiny killers, I said I'm sick of the whiny killers. An example of this and even being a great youtuber, Tydetime. He will ######### about how hard it is for killers despite almost every game he plays he pretty much kills everyone. Guess what? 4 perfect survivors should beat 1 perfect killer. How often do you play survivors who are perfect? Let me guess, almost never? That's the correct answer. Because humans are not machines, how does a killer get to rank 1? Oh right killing people other wise he will de-rank, or won't rank up. Sure I'll give it to you, if the survivors don't screw up, all are working on gens at the same time, can work through hex ruin, and are perfect at hiding from the killer they mathematically will win. But that does not matter in the slightest. Why? Because randomly you'll bump into a survivor who is trying their best to hide, they will go in for a bad save, they will take a wrong turn letting you hit them. They will accidentally run back to their teammates who are working on a gen and won't realize it, interrupting progress. Name a single perfect person in anything? That's right you can't because that is impossible, even the greatest at anything will mess up.
So bro you are the exact whiny killer guy that I can't stand, the pallets are a bug, the fact that you don't want it changed just proves what kind of player you are. Actually you know, I don't know from that statement alone. Other than I feel like you are an entitled prick who wants free wins. But then again who knows.
The thing is, you dont need to be perfect. You just need to be moderatley competent.
One mistake is nothing, you have to screw up multiple times for the Killer to actually kill you before gens are done.
Furthermore, the number of competent players doesnt matter, its completley irrelevant.
Doesnt matter if it happens in 1% of matches or 200% of matches, the fact that the game allows Survivors to be unbeatable if they are not idiots at all is the problem.
At that point you may as well just remove the killer from the game.As I stated 4 ridiculously good survivors should beat 1 ridiculously good killer. That's something that we might not agree on though. I'm rank 1 on survivor, and rank 5 on killer at the moment. I've had games against the flashlight mob squad, with all using DS before. They felt bad for sure, but that was usually like 1 in 15-20 games. Most of everything else was me just killing people left and right. I use Michael Myers as my killer main. And currently I get tons of hits abusing the current balance system. It will hurt, but I don't really think I should have hit them to begin with. It feels like a bug to me when I get stunned, hit them, and teleport forward at the same time. Like I said I have no issues with the pallet drop getting fixed. My complaint is about bloodlust getting changed.
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@BloodyNights said:
@Gibberish said:
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
I'm actually pretty sick of how much the killers seem to whine all of the time. I know the struggles of both survivor and killer. But why do the killer mains seem to have this delusion that the killers are vastly underpowered? For every game that a killer gets looped, and runs into 52 pallets, there are 5 games that the killer kills everyone. If not everyone, 2-3 at least get sacrificed. Only getting 1 survivor or worse none is extremely rare. Call me strange but 2 is a draw, 3 is a victory, and 4 is an absolute victory. I swear you guys only remember your bad games, and expect to kill everyone without fail.Anyways, pallet thing can go imo. However I would rather bloodlust not get nerfed, instead I'd buff it by making it not go away if the person being chased never left the killer radius. As I've been in chases where I could literally see the person I was chasing on screen and bloodlust went away.
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
You see I didn't just go lmao whiny killers, I said I'm sick of the whiny killers. An example of this and even being a great youtuber, Tydetime. He will ######### about how hard it is for killers despite almost every game he plays he pretty much kills everyone. Guess what? 4 perfect survivors should beat 1 perfect killer. How often do you play survivors who are perfect? Let me guess, almost never? That's the correct answer. Because humans are not machines, how does a killer get to rank 1? Oh right killing people other wise he will de-rank, or won't rank up. Sure I'll give it to you, if the survivors don't screw up, all are working on gens at the same time, can work through hex ruin, and are perfect at hiding from the killer they mathematically will win. But that does not matter in the slightest. Why? Because randomly you'll bump into a survivor who is trying their best to hide, they will go in for a bad save, they will take a wrong turn letting you hit them. They will accidentally run back to their teammates who are working on a gen and won't realize it, interrupting progress. Name a single perfect person in anything? That's right you can't because that is impossible, even the greatest at anything will mess up.
So bro you are the exact whiny killer guy that I can't stand, the pallets are a bug, the fact that you don't want it changed just proves what kind of player you are. Actually you know, I don't know from that statement alone. Other than I feel like you are an entitled prick who wants free wins. But then again who knows.
The thing is, you dont need to be perfect. You just need to be moderatley competent.
One mistake is nothing, you have to screw up multiple times for the Killer to actually kill you before gens are done.
Furthermore, the number of competent players doesnt matter, its completley irrelevant.
Doesnt matter if it happens in 1% of matches or 200% of matches, the fact that the game allows Survivors to be unbeatable if they are not idiots at all is the problem.
At that point you may as well just remove the killer from the game.As I stated 4 ridiculously good survivors should beat 1 ridiculously good killer. That's something that we might not agree on though. I'm rank 1 on survivor, and rank 5 on killer at the moment. I've had games against the flashlight mob squad, with all using DS before. They felt bad for sure, but that was usually like 1 in 15-20 games. Most of everything else was me just killing people left and right. I use Michael Myers as my killer main. And currently I get tons of hits abusing the current balance system. It will hurt, but I don't really think I should have hit them to begin with. It feels like a bug to me when I get stunned, hit them, and teleport forward at the same time. Like I said I have no issues with the pallet drop getting fixed. My complaint is about bloodlust getting changed.
Absolutley not. Again, if both the Killer and Survivors are "ridiculously good", it should not be an auto-win for the Surviovrs, it should be an even match.
But the thing is, you dont even need to be "ridiculously good" to win as Survivor, you just need to be somewhat competent.
Sure, you can 360 the killer all day and never get hit, but you dont need to.
The game is so forgiving to Survivors that even if the Killer is playing perfectly as possible and the Survivors are making mistakes, chances are the Survivors still win.
Survivors dont need to be ridiculously good or perfect, they just need to not be complete idiots.Dont get me wrong, there are still idiots who die of course, even at high ranks.
Hell, just a few weeks ago me and a David were repairing a generator inside the Killer shack, the Trapper comes up, we both continue to finish the generator since the Trapper isnt actually a threat to us at this second and it would be a waste to leave it at 96%, even the pallet is still unused.
Both me and David see him place a trap at the window so we cant go out that way.
Trapper finishes placing the trap and comes insidem the David decides the best way to escape the trapper is to jump through the window, right into the trap.
This was at rank one.But my point is that if the Survivors CAN be unbeatable and thats a problem, not that every set of Survivors is unbeatable.
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@Gibberish said:
And so, you prove how clueless you are.
1) Mindgames only work on bad survivors who arent paying attention properly or are just outright bad at the game. Attempting mindgames against attentive, competent survivors just allows them to stall longer.
2) Bad map design often forces pallet breaking, even when it would otherwise be more beneficial to just continue without breaking.
3)Killers do absolutley rely on mistakes. Bad positioning, inefficent generator repairing, bad chase pathing, ect.Thank you for proving my point by being yet another clown just spouting nonsense and saying "lol killer mains".
Especially funny since I am a Survivor main.You might want to look in the mirror for the clueless person because if Tru and others can do it than it can be done. There's even some on this very forum who do it as well and they don't make all the excuses you're doing right now.
Mindgames don't only work on bad survivors, they also work on good survivors as well otherwise no killer would ever hit rank 1.
Bad map design doesn't stop the killer from using their brains and deciding what and which pallets to break and when. Bad killer using bad map design as an excuse for their own poor gameplay is.
Both sides rely on the other side to make mistakes, that's true in every game. But the smart and more experienced players don't rely solely on that. Both sides rely on using their brains during the entire game to do better.
So no thank you for proving my point and the others on ehre who've tried to point out some of the flaws in your post. You say you're a survivor main but post like a killer main. The only one spouting nonsense here is you along with the usual tired insults.
But go ahead, I can post plenty of videos of top tier killers relying on their skills and wits to win games and not depending on survivors to make mistakes. But if you're truly a survivor main then you'd know that already which would suggest you're no survivor main at all.
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@Gibberish said:
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
I'm actually pretty sick of how much the killers seem to whine all of the time. I know the struggles of both survivor and killer. But why do the killer mains seem to have this delusion that the killers are vastly underpowered? For every game that a killer gets looped, and runs into 52 pallets, there are 5 games that the killer kills everyone. If not everyone, 2-3 at least get sacrificed. Only getting 1 survivor or worse none is extremely rare. Call me strange but 2 is a draw, 3 is a victory, and 4 is an absolute victory. I swear you guys only remember your bad games, and expect to kill everyone without fail.Anyways, pallet thing can go imo. However I would rather bloodlust not get nerfed, instead I'd buff it by making it not go away if the person being chased never left the killer radius. As I've been in chases where I could literally see the person I was chasing on screen and bloodlust went away.
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
You see I didn't just go lmao whiny killers, I said I'm sick of the whiny killers. An example of this and even being a great youtuber, Tydetime. He will ######### about how hard it is for killers despite almost every game he plays he pretty much kills everyone. Guess what? 4 perfect survivors should beat 1 perfect killer. How often do you play survivors who are perfect? Let me guess, almost never? That's the correct answer. Because humans are not machines, how does a killer get to rank 1? Oh right killing people other wise he will de-rank, or won't rank up. Sure I'll give it to you, if the survivors don't screw up, all are working on gens at the same time, can work through hex ruin, and are perfect at hiding from the killer they mathematically will win. But that does not matter in the slightest. Why? Because randomly you'll bump into a survivor who is trying their best to hide, they will go in for a bad save, they will take a wrong turn letting you hit them. They will accidentally run back to their teammates who are working on a gen and won't realize it, interrupting progress. Name a single perfect person in anything? That's right you can't because that is impossible, even the greatest at anything will mess up.
So bro you are the exact whiny killer guy that I can't stand, the pallets are a bug, the fact that you don't want it changed just proves what kind of player you are. Actually you know, I don't know from that statement alone. Other than I feel like you are an entitled prick who wants free wins. But then again who knows.
The thing is, you dont need to be perfect. You just need to be moderatley competent.
One mistake is nothing, you have to screw up multiple times for the Killer to actually kill you before gens are done.
Furthermore, the number of competent players doesnt matter, its completley irrelevant.
Doesnt matter if it happens in 1% of matches or 200% of matches, the fact that the game allows Survivors to be unbeatable if they are not idiots at all is the problem.
At that point you may as well just remove the killer from the game.As I stated 4 ridiculously good survivors should beat 1 ridiculously good killer. That's something that we might not agree on though. I'm rank 1 on survivor, and rank 5 on killer at the moment. I've had games against the flashlight mob squad, with all using DS before. They felt bad for sure, but that was usually like 1 in 15-20 games. Most of everything else was me just killing people left and right. I use Michael Myers as my killer main. And currently I get tons of hits abusing the current balance system. It will hurt, but I don't really think I should have hit them to begin with. It feels like a bug to me when I get stunned, hit them, and teleport forward at the same time. Like I said I have no issues with the pallet drop getting fixed. My complaint is about bloodlust getting changed.
Absolutley not. Again, if both the Killer and Survivors are "ridiculously good", it should not be an auto-win for the Surviovrs, it should be an even match.
But the thing is, you dont even need to be "ridiculously good" to win as Survivor, you just need to be somewhat competent.
Sure, you can 360 the killer all day and never get hit, but you dont need to.
The game is so forgiving to Survivors that even if the Killer is playing perfectly as possible and the Survivors are making mistakes, chances are the Survivors still win.
Survivors dont need to be ridiculously good or perfect, they just need to not be complete idiots.Dont get me wrong, there are still idiots who die of course, even at high ranks.
Hell, just a few weeks ago me and a David were repairing a generator inside the Killer shack, the Trapper comes up, we both continue to finish the generator since the Trapper isnt actually a threat to us at this second and it would be a waste to leave it at 96%, even the pallet is still unused.
Both me and David see him place a trap at the window so we cant go out that way.
Trapper finishes placing the trap and comes insidem the David decides the best way to escape the trapper is to jump through the window, right into the trap.
This was at rank one.But my point is that if the Survivors CAN be unbeatable and thats a problem, not that every set of Survivors is unbeatable.
I think there is a level of balance between the two. I don't think it's as one sided as people like to make it out to be. There are bad games for both sides. Those are what people remember the most. I'll admit that survivors who know what they are doing especially in a team together talking usually have an advantage, but a lot of the game is luck based. And there are other factors to add in. For example a killer might have some ridiculously overpowered add-on, or an offering. Huntress taking down people in one hit of her hatchet, or the hag instantly being able to teleport to any of her traps with make your choice on. Michael having infinite evil within 3. There are games with the survivor that the killer just face camps you the entire 2 minutes until you die on your first hooking after you spawned right next to him or his hex totem. Sure you can have your teammates gen rush while he camps, but the person on the hook has a ######### time barely getting to do anything that game except get chased and hooked. A lot of those add-ons are really rare, but I think they already make the game unbalanced in the killers favor.
Survivors can be slippery little eels disappearing from view, you getting unlucky and going to the wrong gens being worked on. People body blocking and flashlight squading. It's toxic on both sides, and I don't feel like the balance is that off. But then again that's my experience with the game.
1 -
@powerbats said:
@Gibberish said:
And so, you prove how clueless you are.
1) Mindgames only work on bad survivors who arent paying attention properly or are just outright bad at the game. Attempting mindgames against attentive, competent survivors just allows them to stall longer.
2) Bad map design often forces pallet breaking, even when it would otherwise be more beneficial to just continue without breaking.
3)Killers do absolutley rely on mistakes. Bad positioning, inefficent generator repairing, bad chase pathing, ect.Thank you for proving my point by being yet another clown just spouting nonsense and saying "lol killer mains".
Especially funny since I am a Survivor main.You might want to look in the mirror for the clueless person because if Tru and others can do it than it can be done. There's even some on this very forum who do it as well and they don't make all the excuses you're doing right now.
Mindgames don't only work on bad survivors, they also work on good survivors as well otherwise no killer would ever hit rank 1.
Bad map design doesn't stop the killer from using their brains and deciding what and which pallets to break and when. Bad killer using bad map design as an excuse for their own poor gameplay is.
Both sides rely on the other side to make mistakes, that's true in every game. But the smart and more experienced players don't rely solely on that. Both sides rely on using their brains during the entire game to do better.
So no thank you for proving my point and the others on ehre who've tried to point out some of the flaws in your post. You say you're a survivor main but post like a killer main. The only one spouting nonsense here is you along with the usual tired insults.
But go ahead, I can post plenty of videos of top tier killers relying on their skills and wits to win games and not depending on survivors to make mistakes. But if you're truly a survivor main then you'd know that already which would suggest you're no survivor main at all.
They absolutley only work on bad survivors. The reason why Killer are able to hit rank one is because you dont need to win to rank up, and not every survivor at high ranks is competent because you dont need to be good at Survivor to rank up either. The ranking system is way to forgiving on both sides of the game.
Bad map designed forces Killers to break certain pallets or they will be used forever.
The fact that there are ANY of these kinds of pallets is proof of bad map design.Survivors do not need to rely on Killers making mistakes at all. The Killer can play perfectly as possible and still lose if the Survivors are playing efficiently and properly.
"Posting like a killer main" and you are saying I am spouting nonsense, lol.
2 -
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
I'm actually pretty sick of how much the killers seem to whine all of the time. I know the struggles of both survivor and killer. But why do the killer mains seem to have this delusion that the killers are vastly underpowered? For every game that a killer gets looped, and runs into 52 pallets, there are 5 games that the killer kills everyone. If not everyone, 2-3 at least get sacrificed. Only getting 1 survivor or worse none is extremely rare. Call me strange but 2 is a draw, 3 is a victory, and 4 is an absolute victory. I swear you guys only remember your bad games, and expect to kill everyone without fail.Anyways, pallet thing can go imo. However I would rather bloodlust not get nerfed, instead I'd buff it by making it not go away if the person being chased never left the killer radius. As I've been in chases where I could literally see the person I was chasing on screen and bloodlust went away.
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
You see I didn't just go lmao whiny killers, I said I'm sick of the whiny killers. An example of this and even being a great youtuber, Tydetime. He will ######### about how hard it is for killers despite almost every game he plays he pretty much kills everyone. Guess what? 4 perfect survivors should beat 1 perfect killer. How often do you play survivors who are perfect? Let me guess, almost never? That's the correct answer. Because humans are not machines, how does a killer get to rank 1? Oh right killing people other wise he will de-rank, or won't rank up. Sure I'll give it to you, if the survivors don't screw up, all are working on gens at the same time, can work through hex ruin, and are perfect at hiding from the killer they mathematically will win. But that does not matter in the slightest. Why? Because randomly you'll bump into a survivor who is trying their best to hide, they will go in for a bad save, they will take a wrong turn letting you hit them. They will accidentally run back to their teammates who are working on a gen and won't realize it, interrupting progress. Name a single perfect person in anything? That's right you can't because that is impossible, even the greatest at anything will mess up.
So bro you are the exact whiny killer guy that I can't stand, the pallets are a bug, the fact that you don't want it changed just proves what kind of player you are. Actually you know, I don't know from that statement alone. Other than I feel like you are an entitled prick who wants free wins. But then again who knows.
The thing is, you dont need to be perfect. You just need to be moderatley competent.
One mistake is nothing, you have to screw up multiple times for the Killer to actually kill you before gens are done.
Furthermore, the number of competent players doesnt matter, its completley irrelevant.
Doesnt matter if it happens in 1% of matches or 200% of matches, the fact that the game allows Survivors to be unbeatable if they are not idiots at all is the problem.
At that point you may as well just remove the killer from the game.As I stated 4 ridiculously good survivors should beat 1 ridiculously good killer. That's something that we might not agree on though. I'm rank 1 on survivor, and rank 5 on killer at the moment. I've had games against the flashlight mob squad, with all using DS before. They felt bad for sure, but that was usually like 1 in 15-20 games. Most of everything else was me just killing people left and right. I use Michael Myers as my killer main. And currently I get tons of hits abusing the current balance system. It will hurt, but I don't really think I should have hit them to begin with. It feels like a bug to me when I get stunned, hit them, and teleport forward at the same time. Like I said I have no issues with the pallet drop getting fixed. My complaint is about bloodlust getting changed.
Absolutley not. Again, if both the Killer and Survivors are "ridiculously good", it should not be an auto-win for the Surviovrs, it should be an even match.
But the thing is, you dont even need to be "ridiculously good" to win as Survivor, you just need to be somewhat competent.
Sure, you can 360 the killer all day and never get hit, but you dont need to.
The game is so forgiving to Survivors that even if the Killer is playing perfectly as possible and the Survivors are making mistakes, chances are the Survivors still win.
Survivors dont need to be ridiculously good or perfect, they just need to not be complete idiots.Dont get me wrong, there are still idiots who die of course, even at high ranks.
Hell, just a few weeks ago me and a David were repairing a generator inside the Killer shack, the Trapper comes up, we both continue to finish the generator since the Trapper isnt actually a threat to us at this second and it would be a waste to leave it at 96%, even the pallet is still unused.
Both me and David see him place a trap at the window so we cant go out that way.
Trapper finishes placing the trap and comes insidem the David decides the best way to escape the trapper is to jump through the window, right into the trap.
This was at rank one.But my point is that if the Survivors CAN be unbeatable and thats a problem, not that every set of Survivors is unbeatable.
I think there is a level of balance between the two. I don't think it's as one sided as people like to make it out to be. There are bad games for both sides. Those are what people remember the most. I'll admit that survivors who know what they are doing especially in a team together talking usually have an advantage, but a lot of the game is luck based. And there are other factors to add in. For example a killer might have some ridiculously overpowered add-on, or an offering. Huntress taking down people in one hit of her hatchet, or the hag instantly being able to teleport to any of her traps with make your choice on. Michael having infinite evil within 3. There are games with the survivor that the killer just face camps you the entire 2 minutes until you die on your first hooking after you spawned right next to him or his hex totem. Sure you can have your teammates gen rush while he camps, but the person on the hook has a ######### time barely getting to do anything that game except get chased and hooked. A lot of those add-ons are really rare, but I think they already make the game unbalanced in the killers favor.
Survivors can be slippery little eels disappearing from view, you getting unlucky and going to the wrong gens being worked on. People body blocking and flashlight squading. It's toxic on both sides, and I don't feel like the balance is that off. But then again that's my experience with the game.
The thing is all those things can be avoided and have downsides.
Hatchets can be dodged (not to mention hitting invisible walls because lol hitboxes), and Huntress gives you plently of warning of "hi Im over here", what with her directional lullaby.
Infinite Evil 3 is much weaker than its made out to be as no competent Survivors will ever let him get Evil 3. By the time he actually gets enough charge the generators are all or mostly done. Even if he does get Evil 3 early, its not like its an ez win either, he still has to go through loops and such and he has no way of countering them.
MYC hag isnt a pro-active strategy its reactive. You cant get MYC if somebody didnt already screw up and get themselves hooked.
If a person is on the hook, its their own fault. There is more than enough ways to avoid getting on the hook.
If they really hate it that much and dont expect to get rescued they can just move onto the next game by killing themselves on the hook.1 -
@Gibberish said:
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
I'm actually pretty sick of how much the killers seem to whine all of the time. I know the struggles of both survivor and killer. But why do the killer mains seem to have this delusion that the killers are vastly underpowered? For every game that a killer gets looped, and runs into 52 pallets, there are 5 games that the killer kills everyone. If not everyone, 2-3 at least get sacrificed. Only getting 1 survivor or worse none is extremely rare. Call me strange but 2 is a draw, 3 is a victory, and 4 is an absolute victory. I swear you guys only remember your bad games, and expect to kill everyone without fail.Anyways, pallet thing can go imo. However I would rather bloodlust not get nerfed, instead I'd buff it by making it not go away if the person being chased never left the killer radius. As I've been in chases where I could literally see the person I was chasing on screen and bloodlust went away.
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
You see I didn't just go lmao whiny killers, I said I'm sick of the whiny killers. An example of this and even being a great youtuber, Tydetime. He will ######### about how hard it is for killers despite almost every game he plays he pretty much kills everyone. Guess what? 4 perfect survivors should beat 1 perfect killer. How often do you play survivors who are perfect? Let me guess, almost never? That's the correct answer. Because humans are not machines, how does a killer get to rank 1? Oh right killing people other wise he will de-rank, or won't rank up. Sure I'll give it to you, if the survivors don't screw up, all are working on gens at the same time, can work through hex ruin, and are perfect at hiding from the killer they mathematically will win. But that does not matter in the slightest. Why? Because randomly you'll bump into a survivor who is trying their best to hide, they will go in for a bad save, they will take a wrong turn letting you hit them. They will accidentally run back to their teammates who are working on a gen and won't realize it, interrupting progress. Name a single perfect person in anything? That's right you can't because that is impossible, even the greatest at anything will mess up.
So bro you are the exact whiny killer guy that I can't stand, the pallets are a bug, the fact that you don't want it changed just proves what kind of player you are. Actually you know, I don't know from that statement alone. Other than I feel like you are an entitled prick who wants free wins. But then again who knows.
The thing is, you dont need to be perfect. You just need to be moderatley competent.
One mistake is nothing, you have to screw up multiple times for the Killer to actually kill you before gens are done.
Furthermore, the number of competent players doesnt matter, its completley irrelevant.
Doesnt matter if it happens in 1% of matches or 200% of matches, the fact that the game allows Survivors to be unbeatable if they are not idiots at all is the problem.
At that point you may as well just remove the killer from the game.As I stated 4 ridiculously good survivors should beat 1 ridiculously good killer. That's something that we might not agree on though. I'm rank 1 on survivor, and rank 5 on killer at the moment. I've had games against the flashlight mob squad, with all using DS before. They felt bad for sure, but that was usually like 1 in 15-20 games. Most of everything else was me just killing people left and right. I use Michael Myers as my killer main. And currently I get tons of hits abusing the current balance system. It will hurt, but I don't really think I should have hit them to begin with. It feels like a bug to me when I get stunned, hit them, and teleport forward at the same time. Like I said I have no issues with the pallet drop getting fixed. My complaint is about bloodlust getting changed.
Absolutley not. Again, if both the Killer and Survivors are "ridiculously good", it should not be an auto-win for the Surviovrs, it should be an even match.
But the thing is, you dont even need to be "ridiculously good" to win as Survivor, you just need to be somewhat competent.
Sure, you can 360 the killer all day and never get hit, but you dont need to.
The game is so forgiving to Survivors that even if the Killer is playing perfectly as possible and the Survivors are making mistakes, chances are the Survivors still win.
Survivors dont need to be ridiculously good or perfect, they just need to not be complete idiots.Dont get me wrong, there are still idiots who die of course, even at high ranks.
Hell, just a few weeks ago me and a David were repairing a generator inside the Killer shack, the Trapper comes up, we both continue to finish the generator since the Trapper isnt actually a threat to us at this second and it would be a waste to leave it at 96%, even the pallet is still unused.
Both me and David see him place a trap at the window so we cant go out that way.
Trapper finishes placing the trap and comes insidem the David decides the best way to escape the trapper is to jump through the window, right into the trap.
This was at rank one.But my point is that if the Survivors CAN be unbeatable and thats a problem, not that every set of Survivors is unbeatable.
I think there is a level of balance between the two. I don't think it's as one sided as people like to make it out to be. There are bad games for both sides. Those are what people remember the most. I'll admit that survivors who know what they are doing especially in a team together talking usually have an advantage, but a lot of the game is luck based. And there are other factors to add in. For example a killer might have some ridiculously overpowered add-on, or an offering. Huntress taking down people in one hit of her hatchet, or the hag instantly being able to teleport to any of her traps with make your choice on. Michael having infinite evil within 3. There are games with the survivor that the killer just face camps you the entire 2 minutes until you die on your first hooking after you spawned right next to him or his hex totem. Sure you can have your teammates gen rush while he camps, but the person on the hook has a ######### time barely getting to do anything that game except get chased and hooked. A lot of those add-ons are really rare, but I think they already make the game unbalanced in the killers favor.
Survivors can be slippery little eels disappearing from view, you getting unlucky and going to the wrong gens being worked on. People body blocking and flashlight squading. It's toxic on both sides, and I don't feel like the balance is that off. But then again that's my experience with the game.
The thing is all those things can be avoided and have downsides.
Hatchets can be dodged (not to mention hitting invisible walls because lol hitboxes), and Huntress gives you plently of warning of "hi Im over here", what with her directional lullaby.
Infinite Evil 3 is much weaker than its made out to be as no competent Survivors will ever let him get Evil 3. By the time he actually gets enough charge the generators are all or mostly done. Even if he does get Evil 3 early, its not like its an ez win either, he still has to go through loops and such and he has no way of countering them.
MYC hag isnt a pro-active strategy its reactive. You cant get MYC if somebody didnt already screw up and get themselves hooked.
If a person is on the hook, its their own fault. There is more than enough ways to avoid getting on the hook.
If they really hate it that much and dont expect to get rescued they can just move onto the next game by killing themselves on the hook.I must not play good survivors as I think the hatchets with the huntress are gigantic and are incredibly easy to land with barely any aim, or guess work from the Huntress. Also as a killer I don't think I've ever gone a game without hooking someone. It's not really hooking someone that's difficult, it's keeping someone hooked while also patrolling generators that is difficult. Which is why I don't actually blame a killer for tunneling like some people like to do, since it's the fastest way to kill someone and get them out of the way. Every game I've had the infinite evil within 3 on I've killed everyone with little difficulty. Actually now that I think about it, I can barely recall any games where a survivor hasn't been hooked, not sure what they could do to avoid it, if the killer doesn't eventually lose them. It's more like they delay the killer from hooking them as long as possible, unless the killer loses track.
1 -
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
@Gibberish said:
@BloodyNights said:
I'm actually pretty sick of how much the killers seem to whine all of the time. I know the struggles of both survivor and killer. But why do the killer mains seem to have this delusion that the killers are vastly underpowered? For every game that a killer gets looped, and runs into 52 pallets, there are 5 games that the killer kills everyone. If not everyone, 2-3 at least get sacrificed. Only getting 1 survivor or worse none is extremely rare. Call me strange but 2 is a draw, 3 is a victory, and 4 is an absolute victory. I swear you guys only remember your bad games, and expect to kill everyone without fail.Anyways, pallet thing can go imo. However I would rather bloodlust not get nerfed, instead I'd buff it by making it not go away if the person being chased never left the killer radius. As I've been in chases where I could literally see the person I was chasing on screen and bloodlust went away.
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
You see I didn't just go lmao whiny killers, I said I'm sick of the whiny killers. An example of this and even being a great youtuber, Tydetime. He will ######### about how hard it is for killers despite almost every game he plays he pretty much kills everyone. Guess what? 4 perfect survivors should beat 1 perfect killer. How often do you play survivors who are perfect? Let me guess, almost never? That's the correct answer. Because humans are not machines, how does a killer get to rank 1? Oh right killing people other wise he will de-rank, or won't rank up. Sure I'll give it to you, if the survivors don't screw up, all are working on gens at the same time, can work through hex ruin, and are perfect at hiding from the killer they mathematically will win. But that does not matter in the slightest. Why? Because randomly you'll bump into a survivor who is trying their best to hide, they will go in for a bad save, they will take a wrong turn letting you hit them. They will accidentally run back to their teammates who are working on a gen and won't realize it, interrupting progress. Name a single perfect person in anything? That's right you can't because that is impossible, even the greatest at anything will mess up.
So bro you are the exact whiny killer guy that I can't stand, the pallets are a bug, the fact that you don't want it changed just proves what kind of player you are. Actually you know, I don't know from that statement alone. Other than I feel like you are an entitled prick who wants free wins. But then again who knows.
The thing is, you dont need to be perfect. You just need to be moderatley competent.
One mistake is nothing, you have to screw up multiple times for the Killer to actually kill you before gens are done.
Furthermore, the number of competent players doesnt matter, its completley irrelevant.
Doesnt matter if it happens in 1% of matches or 200% of matches, the fact that the game allows Survivors to be unbeatable if they are not idiots at all is the problem.
At that point you may as well just remove the killer from the game.As I stated 4 ridiculously good survivors should beat 1 ridiculously good killer. That's something that we might not agree on though. I'm rank 1 on survivor, and rank 5 on killer at the moment. I've had games against the flashlight mob squad, with all using DS before. They felt bad for sure, but that was usually like 1 in 15-20 games. Most of everything else was me just killing people left and right. I use Michael Myers as my killer main. And currently I get tons of hits abusing the current balance system. It will hurt, but I don't really think I should have hit them to begin with. It feels like a bug to me when I get stunned, hit them, and teleport forward at the same time. Like I said I have no issues with the pallet drop getting fixed. My complaint is about bloodlust getting changed.
Absolutley not. Again, if both the Killer and Survivors are "ridiculously good", it should not be an auto-win for the Surviovrs, it should be an even match.
But the thing is, you dont even need to be "ridiculously good" to win as Survivor, you just need to be somewhat competent.
Sure, you can 360 the killer all day and never get hit, but you dont need to.
The game is so forgiving to Survivors that even if the Killer is playing perfectly as possible and the Survivors are making mistakes, chances are the Survivors still win.
Survivors dont need to be ridiculously good or perfect, they just need to not be complete idiots.Dont get me wrong, there are still idiots who die of course, even at high ranks.
Hell, just a few weeks ago me and a David were repairing a generator inside the Killer shack, the Trapper comes up, we both continue to finish the generator since the Trapper isnt actually a threat to us at this second and it would be a waste to leave it at 96%, even the pallet is still unused.
Both me and David see him place a trap at the window so we cant go out that way.
Trapper finishes placing the trap and comes insidem the David decides the best way to escape the trapper is to jump through the window, right into the trap.
This was at rank one.But my point is that if the Survivors CAN be unbeatable and thats a problem, not that every set of Survivors is unbeatable.
I think there is a level of balance between the two. I don't think it's as one sided as people like to make it out to be. There are bad games for both sides. Those are what people remember the most. I'll admit that survivors who know what they are doing especially in a team together talking usually have an advantage, but a lot of the game is luck based. And there are other factors to add in. For example a killer might have some ridiculously overpowered add-on, or an offering. Huntress taking down people in one hit of her hatchet, or the hag instantly being able to teleport to any of her traps with make your choice on. Michael having infinite evil within 3. There are games with the survivor that the killer just face camps you the entire 2 minutes until you die on your first hooking after you spawned right next to him or his hex totem. Sure you can have your teammates gen rush while he camps, but the person on the hook has a ######### time barely getting to do anything that game except get chased and hooked. A lot of those add-ons are really rare, but I think they already make the game unbalanced in the killers favor.
Survivors can be slippery little eels disappearing from view, you getting unlucky and going to the wrong gens being worked on. People body blocking and flashlight squading. It's toxic on both sides, and I don't feel like the balance is that off. But then again that's my experience with the game.
The thing is all those things can be avoided and have downsides.
Hatchets can be dodged (not to mention hitting invisible walls because lol hitboxes), and Huntress gives you plently of warning of "hi Im over here", what with her directional lullaby.
Infinite Evil 3 is much weaker than its made out to be as no competent Survivors will ever let him get Evil 3. By the time he actually gets enough charge the generators are all or mostly done. Even if he does get Evil 3 early, its not like its an ez win either, he still has to go through loops and such and he has no way of countering them.
MYC hag isnt a pro-active strategy its reactive. You cant get MYC if somebody didnt already screw up and get themselves hooked.
If a person is on the hook, its their own fault. There is more than enough ways to avoid getting on the hook.
If they really hate it that much and dont expect to get rescued they can just move onto the next game by killing themselves on the hook.I must not play good survivors as I think the hatchets with the huntress are gigantic and are incredibly easy to land with barely any aim, or guess work from the Huntress. Also as a killer I don't think I've ever gone a game without hooking someone. It's not really hooking someone that's difficult, it's keeping someone hooked while also patrolling generators that is difficult. Which is why I don't actually blame a killer for tunneling like some people like to do, since it's the fastest way to kill someone and get them out of the way. Every game I've had the infinite evil within 3 on I've killed everyone with little difficulty. Actually now that I think about it, I can barely recall any games where a survivor hasn't been hooked, not sure what they could do to avoid it, if the killer doesn't eventually lose them. It's more like they delay the killer from hooking them as long as possible, unless the killer loses track.
Most matches I usually dont get hooked unless I get sandbagged hard, though this is more due to me being good at stealth than being good at chases. IMO its better to learn to play stealth than it is to loop for multiple reason.
1) Not learning to juke killers makes you reliant on pallets, and if somebody else already used them you are screwed
2) Stealth cripples multiple killers, most notably Nurse who doesnt really care about pallets and Shape/Huntress who cant do anything if they cant find you
3) Even if stealth fails you can still use loops as a backup options, but not so much vise-versaLike I said before, not every match has competent players, you will get paired up with people who play bad and get hooked.
If its safe to rescue them, by all means go and help them.
But theres no reason to risk yourself if the Killer has them secure, such as a MYC+MR Hag, or just outright face camping.
Let him die, if he didnt want to die he shouldnt have gotten caught. I expect others to treat me the same if I get caught and the Killer has no intention of ever letting me escape.1 -
@Gibberish said:
I usually dont get caught most games unless I get sandbagged hard, this is less due to me being good at looping and more due to me being good at stealth.
Personally I think stealth is better for multiple reasons.
1) If you dont know how to stealth, you need to rely on pallets, and if somebody already used them you are screwed.
2) Stealth cripples multiple Killers badly. Nurse maybe be good at stopping loops, but she cant really deal with stealth, and Huntress/Shape cant do anything to Survivors they cant see.
3) Even if stealth fails, you can still use loops as a backup plan, but you cant really do the opposite.Of course there will always be those games you get teamed up with bad Survivors who get caught, but thats really their own fault.
If its safe to rescue them, by all means do so.
But if the Killer has the very secure, like a MYC+MR hag, or just outright facecamping, just let them die.
Its their own fault for getting caught, if they didnt want to die they shouldnt have gotten caught.
I expect others to treat me the same way if I get caught and its clear the Killer has no intention of ever letting me escape, my fault for getting caught.I prefer a stealthy playstyle myself rather than blindly running in full view of the killer and then trying to loop them endlessly. The killers that expect stealth style go with either Pig or Doctor and then destroy, especially on maps that make their game easy. Gideons with extended terror radius Doctor anyone.
The Shapes that expect it go for the stalking addon that reveals auras and play the long game. The same is true for other killers. There's some matches where getting caught isn't your own fault but just a killer being way better and map rng, addons etc.
I've said for quite some time to really make the game where it's supposed to be requires a complete rework and stealth style. The tracking perks for killers would have to really get whacked hard if survivors are going to have to use stealth to avoid getting caught.
Lastly stop blaming people for being caught, it's not always the survivors fault if they get caught, perhaps the killers better or like happens the killer literally spawns on top of you. the other hard one is when it's a Billy on Macmillan and he charges across the map to where he knows survivors spawn in 2-4 seconds.
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Why can't you all be just happy that this is a good game that we like to play and maybe improve through this forum...why be upset cuz of a game... a GAME2
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@Jack11803 said:
The pallet thing is a fix for the bugged hitboxes remaining active after a stun, getting absolutely insane hits.You can all try to describe it with different words, a lot of peoples aren't there for that long, no way they could tell the difference.
Gonna put it simple : They will re-add the pallet vaccum.
"B...but no !
They removed the vaccum, they are just gonna adjust the stun to happen sooner no worries "The vaccum wasn't something appart, it was the visual result of placing the stun at the start of the animation, nothing else.
So vaccum will be back soon enought, saddly.
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Every one that play as the killers all the time just loves to cry like a baby when u can't kill every one go play as a survivor for a while the killers are by far not under powered if u think that u just suck at being a killer it takes no skill to play as a killer at all1
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@Giche said:
@Jack11803 said:
The pallet thing is a fix for the bugged hitboxes remaining active after a stun, getting absolutely insane hits.You can all try to describe it with different words, a lot of peoples aren't there for that long, no way they could tell the difference.
Gonna put it simple : They will re-add the pallet vaccum.
"B...but no !
They removed the vaccum, they are just gonna adjust the stun to happen sooner no worries "The vaccum wasn't something appart, it was the visual result of placing the stun at the start of the animation, nothing else.
So vaccum will be back soon enought, saddly.
They conformed it will be nothing like vacuum boxes. It’s just now if the killer HAS ALREADY been stunned, hits will be null, instead of glitching out.
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idk about you guys but ive been hit trying to pull down pallets more than without doing so, so maybe pallets arent that op... also id like to know if you respect them, because you shoudnt rn
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