Perk Idea for Killer and Survivor.
Killer Perk - Controlled Escape; enables the ability to close the hatch, but will automatically power the exit gates. Another generator must be repaired for the hatch to open again.
Tier 1: Ability to see the hatch when within 20 meters of the killer.
Tier 2: +After closing the hatch, get an audio notification when the last survivor is working on a generator or opening the exit gate.
Tier 3: +Ability to see the aura of survivors when within 10 meters of the open hatch.
Survivor Perk - Spite; used to counter lingering killers. Extends the amount of time you can stay on the hook based on how close the killer is to the hook. If the killer stays within range of the hook for longer than 10 seconds, their aura is revealed to all survivors.
Tier 1: Significantly increases the time on the hook when the killer is standing within 10 meters of the hook. Moderately increases the time on the hook when the killer is standing within 20 meters of the hook.
Tier 2: Significantly increases the time on the hook when the killer is standing within 15 meters of the hook. Moderately increases the time on the hook when the killer is standing within 30 meters of the hook.
Tier 3: Significantly increases the time on the hook when the killer is standing within 20 meters of the hook. Moderately increases the time on the hook when the killer is standing within 40 meters of the hook.
If the killer is going to camp until the survivor on the hook dies, why not have a perk to further waste their time? Knowing the killer is camping will allow the other survivors time to focus on repairing the generators, instead of attempting vain rescues.
Comments
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The hatch closing is going to be a thing, just not a perk, an ability for all killers
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