Soul Guard is NOT OP/Broken!
Comments
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I think the reason why they allow it to have a special interaction with killer perks is because it has an effect based on a larger group of perks, the same as small game, having an effect based on totems which under normal circumstances has no real use, unless other perks on either side are used.
In other words, saying soul guard is OP is like saying small game is OP, but only when the survivor is running Borrowed time with it
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The difference is, Small Game doesn’t have any special effect on Hex Perks. It doesn’t make you cleanse Hex Totems faster, it doesn’t only work against Hex Totems—It doesn’t do anything to Hex Totems that it doesn’t do to dull Totems.
Small Game is a counter to Hex Perks because it lets you disable them more easily, but not because it has any sort of unique interaction with Hex Totems. Soul Guard, on the other hand, was deliberately and specifically designed to have a special secondary effect if the Killer brings a Hex Perk into the lobby.
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I believe it can be quite powerful, my hopes is that they reduce the pickups across all perks to just once even if there's an Unbreakable, but it'll probably be like the For The People where everyone thought it'd be Op. However, I still think Soul Guard has an edge since there's absolutely no punishment for using such a powerful perk. At least No Mither has a fair trade off but then again, no hex perks, no problem.
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Yes it's broken, soul guard let you pick youself from the ground how many times you want and give you 8s of imortality and this effect works with NOED even with 5 gens up so you can have sould guard all game if the killer is holding a noed to the end game and with that information you can easily say in the start of the game to your friends that the killer have noed so leave one totem to sould guard be usable and with one gen you broke to prevent and people who use sould guard always use DS, DH, Unbrekable and Sould guard.
60s of imortality because of DS you can't be picked up
You can pick yourself very fast because of unbrekable and even if you're dumb and get up in front of killer you can literraly get hitted and not die and probrably gonna have some 20s of DS left since unbrekable make you get up very fast, probrably gonna use de DH to reach a locker and gonna jump in to force DS if the killer give up he already loosed almost one or two minutes chasing one guy with 4 second chance perks and don't tell that bs like "Oh just don't tunnel the DS guy" i can easily count how many times i took 15-20s to down another person and the DS guy runned directly to me force a DS. So yes this perk it's broken and should deactivet after one use like unbrekable.
Survivors should stop to beg for more op perks holy crap i use a simple build, DS(Because i get a lot of bubba campers or tunnel mori freedys so it's very rare when i get value from my DS), sprint burst, vigil and prove thyself and with this simple build i can get very good chases, help people and don't die most of the matchets so the necessity of 4 second chances perks just mean you're so BAD at the game that you need 4 extra chances just to at the same level as a non meta survivor.
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