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Deathslinger 115% Move Speed with empty weapon

Nos37
Nos37 Member Posts: 4,142

There are some loops that absolutely destroy the Deathslinger. They have an open top allowing him to shoot the Survivor, sure, but he can never get close enough to land a hit (even without putting extra strain on the chain by reeling, and even with lunging to close the distance at the last possible second). Leave the loop? Sure. Guess where all four Survivors run to for the rest of the match? There is no point in playing this Killer if his kit is supposed to make looping difficult, but you get run around a single loop for 4 gens.

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If the Deathslinger wants to get across the map, too bad. If the Deathslinger wants to M1, too bad. If the Deathslinger wants the Survivor to drop a pallet without spending 10 minutes in a loop to finally force the drop, too bad.

115% with an empty gun fixes these issues. He can shoot at the start of the match for a speed boost, but all the Survivors know it's him, know he's moving slightly faster, and know that he has to reload when he gets to them.

Comments

  • Nos37
    Nos37 Member Posts: 4,142

    Okay, so if I get a map that has that tile, I should just... ??

    Can't go AFK.

    Can't down any Survivors.

    Can't play the game normally.

    Can't disconnect without a penalty.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    What tile are you even talking about?

    And if you know this tile would waste a lot of your time then you should ignore it.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Ehh..I'd rather he get rewarded for hitting long shots..rn they punish him more than help him..and he needs better pressure as his power is easily diffused by pallets and hes constantly wasting time with his animations

  • Calchexxiss
    Calchexxiss Member Posts: 43
    edited May 2020

    Deathslinger is in competition with Clown for the position of worst killer in the game. I don't necessarily agree with OP's suggestion, I'm not sure 115 is right since it actively rewards you for ignoring your power, but Deathslinger isn't in a 'fine' spot. He beats brown-green ranks (sometimes) with increasing difficulty, and gets demolished above that.

    Honestly, Deathslinger is a really bad Killer. He's everything wrong with Huntress with none of Huntress's upsides.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Hard disagree on that.

    Deathslinger is easily mid to high-mid tier.

    His power helps him dealing with longer loops,loops with lower walls,pallet gyms, jungle gyms and windows.That makes up the vast majority of loops in the game.

    Due to the fact that quick scoping is so insanely fast,survivors always have to predict when the Deathslinger is about to shoot which makes them lose distance on you without the Deathslinger having to do anything for that.

    Also unlike Huntress,Deathslinger can always reload quite quickly mid chase.

    All those things are the reason why his power is so extremely strong in chases which makes his lack of mobility and overall map pressure up.

  • Calchexxiss
    Calchexxiss Member Posts: 43

    I can't agree with you there.

    Deathslinger can only shoot over very specific loops. Most tiles that are looped completely block the Deathslingers shot. His power is all but useless at jungle gyms, questionable at best at T-L's, and gym v.2's from Ormund and Estate are no better. Furthermore, Deathslinger's power doesn't down people, and he has to waste valuable time reeling in his target once he has hit them and that reeling process can be interrupted by a body-block.

    His power is patently inferior to Huntress's. And lastly, the reload speed quality you mention is only relevant if you're bad at the Killer. If you're good at using their power, their reload time is a non-issue. Go watch a really good player like Tru3talent or Umbra play Huntress and you'll see what I mean.

    Although, remarking about their reload speed as if it actually matters tells me approximately how valid your opinion is... so, never mind.

  • Calchexxiss
    Calchexxiss Member Posts: 43

    As an aside. If you're talking about Deathslinger's efficacy at the ranks where survivors aren't good at looping and chasing, then yeah, Deathslinger is high-mid, because they can hit at a range.

    But then, at that rank the Clown is good, so... yeah.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    No reason to be insulting.

    Of course his power is inferior to huntress hatchets.

    But his power is far from useless at jungle gyms.Going for the window will be to dangerous because he can just shoot you hold you at the window and then hit you at the window.He can also get you when just when you try to turn the corner or just out of lunge distance.

    Reeling survivors in isn't really a waste of time because you also saved your time by denying the survivor more loops.

    Sure,someone can body block the chain but that also means 2 survivors are off gens instead of 1 and usually results in at least a hit on the healty survivor body blocking the chain.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @Calchexxiss Leatherface is hands down the worst killer in the game lol people make me laugh when they say outlandish stuff. Deathslinger worst killer? LOL! Either you're really bad with him, or the people you're seeing play as him are.

    Deathslinger can easily outplay a Jungle Gym, it's all about positioning and timing the shot. And to say he sucks at LOS blocked loops is a non-argument, since all range killers do when using their power. Like I said to the OP, in loops that are an ache to pull the power off, you get the pallet gone asap or leave it. That does not mean the killer sucks. Back to my original point, who are you watching that you're parroting "Deathslinger sucks" or is it you that plays him badly?

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    Deathslinger isn't a weak killer, definitely nowhere near Clown in terms of effectiveness. I also love to use him in long-wall jungle gyms: just nail the shot when the survivor jumps through the far window and reel yourself over to boop them through it.

    He is very annoying to play against, both because he can counteract a lot of windows, and because he can fake his power to zone survivors (or bait Dead Hard) while suffering almost no movement penalty. His main weaknesses are map pressure (as was previously said) and SWF (tactical altruism interferes with his power). I've also run into problems with his Spear's hitbox "missing" on what looked like successful hits, but I usually just chalk that up to latency goofs.

    If you make him move at 115% with an empty Redeemer, you are both rewarding failure (since missed shots now make you faster) and overpowering success (the gun will still be empty after a good spear attack too). Like Spirit, he's just not a killer that deserves or really needs to move that fast without perks

    Though I do wish that attacks on speared survivors weren't considered basic attacks, both so that he could use StBfL and couldn't cheese NOED.

  • LastShoe
    LastShoe Member Posts: 1,183

    Well... i play deathslinger lately a lot and i can say:

    This buff is not a right idea. Deathslinger is a perfect material for hard killer with big reward for playing him good... the thing is... there is no big reward.

    There are many loops where deathslinger is just powerless against injured survivors, who arent potatoes.

    Hitting througth the window, doesent guarantee a hit. You have to pretty close to actually menage that, and guess what! His 110% speed makes it hard to close the gap.

    He lacks lethality. Just like clown, he is good at shutting down some loops and just like clown, you need perks like stbfl for lethality. It's actually the only 110% killer who needs that.

    If you shoot survivors at the very end of deadhard (it's very hard) you will actually hit them, just like it is with melee strikes and hatchets, but they aren't speared, they just scream.

    Many of his addons are just garbage. Deep wound? If you have nothing else, you can run it... but its not the legion, deep wound rarely matters on him. Terror radius addons? They are just a garbage.



    How would i buff him? Well, i think that the most reasonable buff would be a longer lunge. It would compensate his 110% speed on some loops, making it viable to not just break the pallets, without making him too powerful on the other loops... and it would actually help him with his power to secure the hit more often.

    Another thing would be that, the survivors after loosing the grapple, can't do actions like pallet drops/vaults for set amount of time. For now its possible to stun the deathslinger with the pallet and avoid the hit... which is just insulting for his power.





    Overall i think that bhvr should start to think about using different killers speed (like 112,5% speed) and lunge distance to help them balance the killers.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    Killers need to be rewarded for using their power, not for NOT using their power. He'll be legion 2.0 if they actually considered that as a change.

  • Raven014
    Raven014 Member Posts: 4,188

    So... a bullet loaded into the gun weighs him down? That makes sense.

    And I like @LastShoes idea, because there are plenty of lunges that would've hit if he had a slightly longer lunge.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    I'd say it'd be better to lessen all his current slowdown than to give him that conditional normal movement speed.

    Or make his ability better so that he doesnt need a conditional or permanent normal movement speed.

  • LastShoe
    LastShoe Member Posts: 1,183

    Have some thought into it. Making him a 115% speed with his power would make him just OP.

    Buffs to his power either would make it uncounterable or they would be insignicifant.


    With this character something else needs to go into the play, to make him better.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Guys. There are numbers between 110 and 115.

    If 110% is too weak, and 115% is too strong, then make it some 3rd number between the 2.

  • LastShoe
    LastShoe Member Posts: 1,183

    Yep, hag with a shoe has 112,5% speed... the thing is... change of DS speed alone will be either too small of a buff or too big.

    He either needs a rework or a buff that will allow him to play in the chase better and the idea of longer lunge come into my mind when i recently played Myers and just thougth of how impactful his lunge in different tiers really is. I would say that its often more important than his instadown.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    If he is underpowered at one speed and overpowered at another, then because strength is a continuous line connecting those points, there is guaranteed to be some movement speed value at which he is perfectly balanced.

    Not that a rework couldn't also be used to solve the same issue of course. I just don't want you to be too hasty in discounting the MS alteration idea.

  • LastShoe
    LastShoe Member Posts: 1,183

    The thing is... When it comes to character strength there is something called a powerspike. On graphs its often shown as continious line, but its not aa continous line in reality.

    You can see it perfectly with devour hope, there is not power increase with each token, there is a huge powerspike at the 3 tokens.

  • White_Owl
    White_Owl Member Posts: 3,786

    A power should be reasonably punishing if you use it wrong, that would basically remove the penalty of missing a shot.

  • Avilgus
    Avilgus Member Posts: 1,261

    To be fair, and surprisingly, the Deathslinger is on a good position right now, maybe he has 0 map control but his 1vs1 is very strong with some stealth potentiel, instead the devs should look at her very and ultra rare addons (and maybe at her teachable perk) 

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Non-sequiter. What does the existence of perks like devour hope have to do with the manipulation of continuous numbers?

    Devour hope tokens are discrete, not continuous. And they aren't even altering a single value.

    PWYF would be a better example, but is still irrelevant. Perks are not developers. The devs are not restricted to using specific increments when making changes.

  • LastShoe
    LastShoe Member Posts: 1,183

    It was example of power spike.

    And speed would still have powerspikes when it reaches the point, where certain loops become unsafe.

    How good that he is in a good spot (which suprisingly, he isn't) in 1v1 in an assymetric game. Just think about it...

    And when it comes to that if he is in a good spot, way too many loops become safe when you are injured and all that deathslinger can do is to break the pallet.

    And when it comes to his stealth... 16 TR is too big for 110% killer and his TR addons are just garbage, they are not worth it.

    Before you say "you can go close enough to shoot them with your gun", trust me. Good survivors position themselfes on a gens in such a way, that you often have no los of them and they will look around, so they won't get surprised. Especially that DS still has red stain.

  • Avilgus
    Avilgus Member Posts: 1,261

    I speak from my experience, because i play him every day in rank 1 on PC and 3/4k almost every game using this build:

    M&A - Nurse's calling - BBQ - Pop i try to hit multiple target to catch them later with nurse calling.

  • LastShoe
    LastShoe Member Posts: 1,183

    Then i really envy you survivors like these. Most of the time people are healing in safe places or don't heal at all... or just heal so quickly that i won't be able to capitalize on this... in fact, i dont know when i saw selfcare for the last time.


    Personally im using stbfl, devour hope, pop and B&C... my favorite moments are when i spear the obssesion and they are like "nope, i won't break free, you will have to spend some tokens on that".

  • kaeru
    kaeru Member Posts: 1,568

    I'm usually reload my gun while walking trough undropped pallet. If survivor drop it - pallet gone, if he doesn't - I got my gun reloaded and ready. They may run further which is also good but more often they just wait me reload gun. Deathslinger has weaknesses but catching survivor isn't one.

  • lunaticlifter
    lunaticlifter Member Posts: 426

    Deathslinger is in a good spot.. strong in chase, weak in snowball, map control... you can't have everything.. i know some loops are annoying, because they are too tall to use your power, but you can deal with most of the them, and he is probably the second or third best killer in chases with nurse and spirit.