Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Generator regression
When you kick a gen it will start to regress slowly, but if a survivor tapp it will immediately stop regressing which makes it too easy for survivors and waste killer's time.
I suggest that survivors have to repair a gen for 5 seconds, during that 5 seconds survivor can't make gen progress and it's only after the 5 seconds that the gen will stop regressing and that the survivors will be able to make progress.
Comments
-
Thats why first gen is no more done in 27 seconds, but in 35... glad to know that. (And yep, thats a real gen speed in many of my games)
0 -
I also wish that a killer kicking the gen would instantly remove a small percentage of its progress before regression begins (probably around 5% lost per kick).
As it currently is, kicking gens is almost never the right choice unless the killer has PGtW active or it's part of a tight-knit 3-gen tactic.
1 -
I think before checking/adjusting gen speed repair or regression up or down perhaps gen tapping needs to be changed, good survivors can tap a gen mid chase and then start to run off leaving it for their friends to repair with little to no negatives from having kicked it.
I think gen tapping needs to be addressed, making it a full start repair animation to remove regression, otherwise there is absolutely no value in gen kicking without perks specific to gen kicking. Since the ruin changes I run pop on nearly every killer, its the only way to get some pressure from a gen kick.
1