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Tunneling and Camping Incentive Idea

PassarinoT
PassarinoT Member Posts: 916
edited June 2020 in Feedback and Suggestions

Here's a quick idea for an incentive to reward non tunnelers/campers:

  • Three scores when hooking a survivor, one for hook points, one for which stage of hook, and one for it being a different survivor than previously hooked.
  • Hooked: 300 sacrifice.
  • Caught: 200 sacrifice.
  • Entity summoned: 100 + 5 bp per second spent outside of 16 meters in sacrifice. (Or just 200 if they're last to die)
  • Sacrifice: 200 sacrifice.
  • Fresh Blood I: 200 sacrifice, awarded for hooking a survivor different from last one hooked.
  • Fresh Blood II: 250 sacrifice, awarded for hooking a survivor different from last two hooked.
  • Fresh Blood III: 300 sacrifice, awarded for hooking a survivor different from last three hooked.

Not saying this would do much, but I think awarding killers who don't tunnel/camp should be paid slightly more attention to, lately it's mostly just punishing campers/tunnelers. Which is good, but I think this could help a little.

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