The game doesn't reward enough for repairing
The easy 1500 bps per hook save together wiith the perk "We Gona Life Forever" makes repairing a dull and unrewarding task. Because of this, all we see at rank 1 is people rushing to save survivors on the hooks.
This creates a really unfun atmosphere as most people are there just to farm and not really to survive, which should be the point of the game. Surving should itself be more rewarding.
This could be minimized by allowing repairing to also give stacks for WGLF and buffing repair bps to the same value as hook saving.
Comments
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speak for yourself , in high ranks i have to use a kobe build cuz people decide that 3 repairing a gen takes too long and they refuse to come before 2nd phase
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Gens are already completed too fast.
Giving more incentive to focus on gens is a bad idea as long as devs are too lazy to add secondary objectives / increase gen times1 -
@Nickenzie said:
Master said:Gens are already completed too fast.
Giving more incentive to focus on gens is a bad idea as long as devs are too lazy to add secondary objectives / increase gen times
Hmm, have you seen my generators rework thread?
Yes, but you have to face reality that all the ideas from the forum go directly into the trashban if one of the devs read them at all.
The only thing that was designed by the community went horribly wrong (DS) and Im not sure whether I want any more community contributions tbh. The survivor pool is just too large.
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Its based on how you and the team plays. If your on a gen start to finish, you get the full/minimal amount of points for it ( even less if teammates are helping). Getting them done fast can improve odds of survival but doesn't reward you point wise. For all survivors to do well in the gen category, the killer actually needs to damage them. Most games I see one person will finish several solo and that undercuts their teammates.1
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Sorry, but i don't see how holding M1 for 80 seconds needs more bloodpoint reward.
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