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FIX BLEEPING MORIS ALREADY!!!

How long must mori tunneling continue? (And before you reply killer mains, start your own thread about keys. I've heard it all before and have even made suggestions on how to change those.)

I've just played 5 matches in a row with a wide array of ranks (red to brown) and 3 out of the 5 involved killers tunneling for the mori.

What I don't understand is that BHVR has been offered countless methods to fix it and yet, nothing.

I'll repeat 3 options here:

  1. Make them only available when the downed survivor is on death hook.
  2. Make them require a hook of another survivor between the two downs for the mori'ed survivor. (This would prevent tunneling).
  3. Remove them from the game altogether.
  4. Etc. Search the forum, reddit, anywhere.

Do it yesterday for BLEEPING sake.

Comments

  • Orion
    Orion Member Posts: 21,675

    They're fine as one of the few things that make you afraid of being hooked. You should've seen them at launch.

    They also have kick-ass animations, for the most part.

  • Gomolazoli
    Gomolazoli Member Posts: 336

    So you say “MorIs arE FinE” because they have good (more often than not broken, missplaced) animations?

  • xEzekanarioX
    xEzekanarioX Member Posts: 378

    Another "plz remove moris" post lmao. ts like im going to spend 7k bp to do some cool animations on a death-hook survivor. Yeah, not gonna happen.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944


    Why do you think moris are fine the way currently are?

    They make the game much much easier for the killer.

    Imagine if survivors had ultra rare offerings that would make repairing gens faster.Would that be fair?

  • GeordieKiller
    GeordieKiller Member Posts: 413

    they do have that it just add on not a offering brand new part :P but back to topic in hand you cant do anything to moris until you do keys at the same time both are broken mechanics that make the game end sooner than it should and they both counter each other weirdly lol so till keys are changed at the same time moris should not be touched.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    You can prepare for it if you play killer.You can see if all survivors will use a toolbox.

    But as a survivor you can't prepare for a mori at all.

  • Orion
    Orion Member Posts: 21,675
    edited June 2020

    Where to begin... In no particular order:

    • Moris are rarely used. I see them maybe once every few days. Nerfing them further would just make them worthless.
    • Moris are one of the few things that make survivors scared of being chased and hooked, as well as the killer in general. I like that thrill, that's why I purchased this horror game in the first place.
    • Moris have awesome animations, for the most part.
    • Moris are killer-specific things, it makes sense that they should benefit the killer. Keys benefit survivors as well, but the only negative thing you'll hear me say about those is that they can spawn in chests.
    • Survivors may not have ultra-rare offerings that make repairing gens faster, but they do have items and add-ons that do that, meaning they can use the offering slot for something else. White Wards, for example.
    • Killers only have one offering slot, whereas survivors have a combined 4, so killer offerings should indeed bring them greater benefits than any individual survivor offering.

    You may disagree with them, but those are (some of) the reasons why I think they're fine as they are.

    Post edited by Orion on
  • Orion
    Orion Member Posts: 21,675
    edited June 2020

    Yeah, that's part of the core design philosophy: survivors don't know who the killer is and nobody knows about any offerings.

  • immortalls96
    immortalls96 Member Posts: 4,652

    You can..dont get caught as long as you can..you know it's there when the game begins ,.play safer..just like a bnp..you dont know they have it..but you see they might

  • Dolls
    Dolls Member Posts: 395

    Moris are okay by me...only hook farming.

    You can't hope to escape when your teammate hookfarms you.

    I wish there was something activated where if you farm someone when a Mori is active you become the one to be moried. I just dont know...there needs to be some counter for that.

    Otherwise I dont have any complaints about Moris. Its just another part of the game....

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    -Just nerfing moris wouldn't be the way to fix them.They need adjustments that would make them more fair to play against while not making them completely useless

    -Survivors don't have offerings that impact the game as much as moris do.White Wards don't affect the game itself they only make it that the survivor keeps his item (Which doesn't help with the "insta-heals" or BNP)

    -Toolboxes and BNP got already nerfed to the point that they barely impact the game.All the other items are much more useful than toolboxes are right now

  • Theetis
    Theetis Member Posts: 153

    Imagine if survivors had "ultra rare" offerings that appear in every single bloodweb, and their effect is that they make it so there's 1less generator needed to be completed during the trial. And they also stack, meaning survivors can use four of these.


    You see why moris are a badly designed game mechanic now?

  • Orion
    Orion Member Posts: 21,675

    An Ebony Memento Mori brings the 12 hooks/chases and 24 hits required down to 8 and 16, respectively - down by one third. An equivalent survivor offering would put the total number of required generators slightly above 3. However, to be truly comparable, generators would need to run around the map, hide, and completely regress all the progress you made by themselves, as opposed to being static objects that announce their presence and require the killer to have them slowly regress, but I digress.

    If you want to look at it in terms of time, it will take a maximum of 420 seconds for all five generators and the exit gate to be opened, assuming a single survivor is doing all the work and there is no travel time. A chase, meanwhile, is over in 60 seconds (at least in red ranks, which is where I am at the moment). 12 chases are therefore equivalent to 720 seconds, again assuming there is no travel time. Two thirds of that is 480 seconds.

    This means that an Ebony Memento Mori, under these conditions where 3 of the survivors are doing nothing except being chased, brings down the maximum time spent chasing and hooking to just above the amount of time it would take one survivor to repair every generator and open the exit gates.

    In conclusion, no, I don't see why Moris are a badly designed game mechanic.

    PS: If you want to complain that my scenario is "not realistic" (even though that's its purpose, to point out how even under the worst circumstances for the survivors, they come out on top), then I hope you bring a realistic scenario to the table as opposed to equating one hook and two chases with the time it takes to repair one generator.

  • Splinterverse
    Splinterverse Member Posts: 445

    They're not fine. The animations can still be used. They don't have to be moved.

  • Orion
    Orion Member Posts: 21,675

    We'll have to agree to disagree. I like them, you don't.

  • Orion
    Orion Member Posts: 21,675

    I can understand that, but I'm not sure I agree. Killers are supposed to have advantages survivors don't have, that's the nature of the game.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    The one thing i have to disagree is the chase length.

    We have many killer that can either one shot or end chases very fast.Furthermore you have to consider that most of the red rank survivors aren't really that experienced and still make quite a few mistakes.Most of those killers use good addons aswell.Combine all of this and chase times are drastically reduced.

  • Splinterverse
    Splinterverse Member Posts: 445
    edited June 2020

    Most of these killer main responses are missing the point . . . it's not the moris that are the problem. It's the mori PLUS tunnel that is the problem. Just because some 12-year-old wants to see an animation so bad that he's willing to ruin another player's game by literally tunneling them. Moris don't have to go if they can be changed to remove the ability to tunnel with it. The suggestions in the OP address that.

    Post edited by Mandy on
  • Orion
    Orion Member Posts: 21,675
    edited June 2020

    I'm a survivor main. If you can't address the arguments, it's best to keep quiet than insult people.

    Post edited by Mandy on
  • C3Tooth
    C3Tooth Member Posts: 8,266

    Mori at death hook is pointless. Since most of the time you can bring survivor to hook much faster than performing mori. Its massive down side. Mori should make a short work on survivors, but still keep them able to play and not being tunneled.

    • Yellow mori: able to kill 1 dying survivor in EGC.
    • Green mori: able to kill 1 dying survivor when 5 Gen done.
    • Red mori down to Purple mori: able to kill 1 dying survivor when 4 Gen done

    Mori will work like Shape purple add-on where he can instantly kill a survivor without a single hook. With this, every Survivor can have their game without getting removed fast.


    Same as key, need rework

    • Hatch requires 5sec to open, the first survivor jump to the hatch cause the hatch closed, trigger EGC.

    A key give 3 escape at 1 Gen is a robbing too.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    I would gladly spend 7k for that. I avoid moris like the plague. (not the Plague, love that priestess). Whenever I do use moris I'll only use them during EGC. But I avoid it even then because many survivors with kill themselves on first hook and that just ruins all my fun. At that point it's just kill everyone as fast as possible to get to the next game.

  • Whut
    Whut Member Posts: 25

    Yep both Keys, and Moris need to be removed from the game.

  • Splinterverse
    Splinterverse Member Posts: 445

    I did address the arguments in my OP (re: keys). Ruining a person's game by tunneling with a mori just to see an animation that can be watched on YouTube is absolutely childish. Call it an insult if you want, but that's just how it is.

  • Orion
    Orion Member Posts: 21,675

    By that logic, why even play the game? Just watch someone else do the same things you would've.

    The answer is "Because doing things yourself and watching other people do them are very different things". Sure, I can watch Mori animations nonstop, but that'd be like rewatching the same episode of The Simpsons forever. The first time it might be fun, but it gets very stale very quickly.

    For the most part, Moris aren't used to ruin someone's game. Fact is, killers (again, for the most part) don't care about you any more than you care about them. They don't bring moris to intentionally ruin your game, they just genuinely don't care, the same way survivors don't care about blinding, stunning, and looping them.

    That's just the game. If you don't like the game, you're free to stop playing, but don't pretend killers are doing things to you. They're just doing things, same as you.

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    I think the best reason why mori offerings are bad for the game (even worse than keys and BNPs) is that they are all too likely to lead to survivor players being prematurely "ejected" from a match.

    BNP's and Keys can be frustrating to play against as killer for sure, but you do still get to actually PLAY an entire match where they are used. Mori offerings can easily lead to an unlucky survivor getting killed off early after being downed once, especially if their team fails to make a good save or killer feels like tunneling for an easy kill. Waiting a potential 5-10 min in the matchmaking queue just to have your playtime cut short like this is frustrating; your match is basically over after only 1-2 mistakes.

    This is why I think the mori offerings should be removed, BUT we should get more perks that can activate them (imagine if a previously-underwhelming perk like Monstrous Shrine was buffed with some kind of mori-bonus). Devour Hope and Rancor are great examples of how to do mori's right: as a REWARD for good play (or getting lucky at the end of a rough match), not a true off-the-bat advantage. If you've gotten to use a mori through either perk, everyone will have had plenty of time to actually play the match which I think makes being killed by these feel far less frustrating (more satisfying as killer, too).

    I believe mori's truly get complained about for the same reason that camping and tunneling are viewed so negatively: if a survivor gets put into any kind of "first-hook-death-hook" situation, it means that they have basically been denied the opportunity to continue to even participate in the match after getting caught a single time. It kind of creates the same "perfection is mandatory" idea that killers have previously struggled with (often due to unfair map designs and weak powers). It's an ideal that I think would be better to balance out of the game, rather than push it from one role to another.

  • Orion
    Orion Member Posts: 21,675

    @APoipleTurtle If survivor queues being too long is a reason for removing Moris, then let's also remove every safety net survivors have, since killer queues are too short.

    Or we can try to make the killer experience better so killers will actually want to play, which getting rid of Moris will not accomplish.