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Should Lucky Break be permanent?

Lucky Break only has a 3 minute timer, then it's inactive for the rest of the match. If a killer hasn't lost track of you, then Lucky Break's timer is just counting down and you get little use from it, same if you were hooked. You could easily lose a lot of your 3 minutes from your first chase & hook.

Iron Will is a permanent effect, and tracking by sound is more effective than blood trails anyway.

A healthy survivor doesn't leave blood or make noises, so it doesn't seem egregiously OP to use 2 perks to emulate being healthy.

Comments

  • LordGlint
    LordGlint Member Posts: 8,527

    You bring up a good point with ironwill. What if they did a sort of sidegrade in that you have a smaller timer, but the perk is only active while inside the TR. This way you dont have to worry about your perk draining time while the killer is on the other side of the map and wouldnt see the blood anyway.

  • Rydog
    Rydog Member Posts: 3,275
    edited June 2020

    Lucky Break + Iron Will + Lightweight + Distortion (or maybe Quick & Quiet) = GHOST

  • MadArtillery
    MadArtillery Member Posts: 826

    Ya it really should be permanent, not nearly strong enough an effect for a one off activation.

  • Blueberry
    Blueberry Member Posts: 13,664

    Probably should be permanent.

  • WTBacon
    WTBacon Member Posts: 593

    It should be permanent.

    But because perks need to have 3 tiers, this now needs some second part to it with numbers, for leveling.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    It should have a shorter duration but able to activate multiple times in a match

    Something like when your hit you won't leave blood trails for 30/45/60 sec and the perk reactivates when you're healed to full

    And if i have to be honest Iron Will should get the same treatment, it kinda flies under the radar with some of the other bonker survivor perks but permanently disabelling sound is a tad too strong

    It would be nice that being injured would actually be a treat to experienced survivors

    Just my 2cents though

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    If Lucky Break was permanent, I imagine it would be like Iron Will, with level 3 making no blood trails, and level 1 & 2 just reducing the blood pools dropped per second.

    The hemorrhage status effect would hopefully work the same way that Stridor and Iron Will interact, with a survivor still bleeding, but less often than normal. (however, No Mither currently has no blood pools, even if you're affected by hemmorage)

  • GreyBigfoot
    GreyBigfoot Member Posts: 954
    edited June 2020

    This is a very good point, but I feel that it would be acceptable because the survivor is spending 2, 3, or maybe even 4 of their perk slots to be untrackable (besides scratch marks) while injured. A healthy survivor already makes very little sound, and doesn't bleed.

    For a killer with no tracking perks, it would be like searching for a healthy survivor, and that situation happens plenty of times.

  • PigNRun
    PigNRun Member Posts: 2,428

    To fix the tiers issue, they could just make it 1min/2min/indefinitely, just like old Empathy would say "unlimited" instead of 128m.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I

    I agree with this. Every perk should get cool down/token/requirement/downside to make it work. Constantly activated with no requirement/downside is why some perks are much better than other when they have similar effect

    This happens the same with Spine chill & Premonition, or Dark Devotion & Trail of torment

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    Should be permanent, the levels of the perk should be

    1. Blood trails clear up 50% faster

    2. Blood tails clear up 75% faster

    3. You leave no blood trails

    It should only effect survivors in the injured state.

  • ccactus623
    ccactus623 Member Posts: 214

    Even if it was it wouldn't get used, blood trails are unreliable at best

  • supersonic853
    supersonic853 Member Posts: 5,542

    Im game with it being permanent your spending an entire loadout to be stealthy but even then the killer can obviously just follow your scratch marks or if they have a perk to track you or a power to do it (which theres a good bit)

  • NursesBootie
    NursesBootie Member Posts: 2,159

    I think the better question is, if "Iron Will" shouldn't be limited. It's meta for a reason.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    I think it would be good change, but the killer perks that affects blood would also need to get some changes to have a counter against it. Otherwise bloodhound would be useless.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171

    Definitely. I don't see the issue with an Iron Will + Lucky Break combo. The Survivor is still one hit down and still leaves scratchmarks. That's also a perk slot that could have instead been used for DS, Dab Hard, Adrenaline, Spine Chill, or whatever. It's not a broken combo anymore than Tenacity and No Mither are.

    And even if you disagree there, surely you understand that the perk needs some kind of buff. I mean, how often do you see people using Lucky Break? Because I haven't seen it on someone in a match since literally the exact day that Cursed Legacy came out.

  • Seiko300
    Seiko300 Member Posts: 1,862

    Lucky Break is one of the many new Niche perks that have been introduced recently that only fulfill a very situational purpose, and lucky break is even worse because the effect it provides is completely negligible.

    Not leaving blood trails doesn't matter if you need to be running and you're leaving scratch marks everywhere and you're still whimpering from being injured. It's so bad and a waste of a perk slot


    There are a bunch of things you could do to buff the perk, you could instead make it activate after every time you're unhooked, not just for it to deactivate after it's first use. You could also make it way better by making it so that it gets rid of scratch marks for that limited time.