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Iron Will mutes breathing sounds when it shouldn't.

Jackikins
Jackikins Member Posts: 66

PC, probably also an issue on all other platforms.


Iron Will's description indicates that it only muted "injured grunts", not breathing. It mutes breathing while injured (and downed in some cases) anyway. Stridor's description explains that both Breathing and Injured Sounds are increased separately.

e.g.

Iron Will makes no mention of "regular breathing", only "Grunts of Pain caused by injury" being reduced. It's been bugged like this for a long time. Breathing is supposed to be a thing across every health state so it shouldn't affect perks such as Iron Will, No Mither or Off The Record.


From the best of my understanding, in previous patches I was able to hear breathing of survivors using Iron Will while playing Spirit without Stridor.

If this was an intended feature of Iron Will, making it so that survivors make no sounds themselves while injured apart from sounds from interactions (not from the survivor themselves), then why do they make grunts while working on totems?

e.g.

This occurs every time Iron Will, No Mither or Off The Record are in use and are active.

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