Why does it seem like people dont want this game balanced
Comments
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pauloandrade22 said:
@Vietfox said:
Tsulan said:@Vietfox said:
pauloandrade22 said:
@Vietfox said: Tsulan said:
@Vietfox said: Tsulan said:
Vietfox said: There are many killers who manage to stay at rank 1 till the end of the season, it can't be that unbalanced if that happens. People who usually complain too much about balance are usually people who:
1 - need to get better 2 - hate when they get destroyed, doesnt matter if rarely happens. I'm not saying that game doesnt need some tweaks, but some suggestions or accusations towards survivors are simply ridiculous, especially when some people think all survivors are the same.
It's not about staying at rank 1. It's about how stressful it is and how much effort each side has to bring in to "enjoy" the game.
A rank 1 non nurse/billy player has to try harder than the average survivor.
Rank 1 is suposed to be challenging.
Other killers have to try "harder" because nurse is too op. Some people got used to her due to the amazing results and feel like other killers should perform the same way. A good nurse with a slug build can get 4 K in less than 2 or 3 gens in almost every match. I agree that rank 1 should be challenging. But it should be challenging for everyone. Not just killers.
It is, and when survivors have to face that nurse i was talking about it's extremely challenging/a certain death Exactly what every killer should be . Unfortunately its not.
If every killer gets to be extremely challenging/a certain death... Dont you think that would mean it's unbalanced for the other side? Needs to be challenging for both.
This is supposed to be a horror game. Not Mortal Kombat. Where everyone can 1v1.
Killers should be OP. Survivors should be scared. But somehow the survivors convinced the devs that it should be the other way around.
Doesnt matter how powerful the killers are, this wont be a horror game because many other factors, like the light.
Killers got the upper hand already because they can kill while survivors can only run and escape, and maybe some occasional blinds.And hide and be stealthy or juke( Lose LOS and break the chase) . The whole point about survivor skill is to first not be found at all, then you have the map knowledge and similar stuff.
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@Lordtobirama666 said:
All you hear is killers crying all the time how there super underpowered and the survivor's are overpowered which is absolutely incorrect every dedicated killer just wants to turn the game into them winning every single match with no effort at all instead of just getting better at the game why does no one seem to want this game balanced at all ?Watch the official tournament and you will get a grasp of the real game.
The only balanced killer is nurse, every other one is weak in comparison and needs a buff2 -
Wait, 80% of your games are played as a survivor but your killer is 4 ranks higher?0
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@Vietfox said:
Tsulan said:@Vietfox said:
pauloandrade22 said:
@Vietfox said: Tsulan said:
@Vietfox said: Tsulan said:
Vietfox said: There are many killers who manage to stay at rank 1 till the end of the season, it can't be that unbalanced if that happens. People who usually complain too much about balance are usually people who:
1 - need to get better 2 - hate when they get destroyed, doesnt matter if rarely happens. I'm not saying that game doesnt need some tweaks, but some suggestions or accusations towards survivors are simply ridiculous, especially when some people think all survivors are the same.
It's not about staying at rank 1. It's about how stressful it is and how much effort each side has to bring in to "enjoy" the game.
A rank 1 non nurse/billy player has to try harder than the average survivor.
Rank 1 is suposed to be challenging.
Other killers have to try "harder" because nurse is too op. Some people got used to her due to the amazing results and feel like other killers should perform the same way. A good nurse with a slug build can get 4 K in less than 2 or 3 gens in almost every match. I agree that rank 1 should be challenging. But it should be challenging for everyone. Not just killers.
It is, and when survivors have to face that nurse i was talking about it's extremely challenging/a certain death Exactly what every killer should be . Unfortunately its not.
If every killer gets to be extremely challenging/a certain death... Dont you think that would mean it's unbalanced for the other side? Needs to be challenging for both.
This is supposed to be a horror game. Not Mortal Kombat. Where everyone can 1v1.
Killers should be OP. Survivors should be scared. But somehow the survivors convinced the devs that it should be the other way around.
Doesnt matter how powerful the killers are, this wont be a horror game because many other factors, like the light.
Killers got the upper hand already because they can kill while survivors can only run and escape, and maybe some occasional blinds.Easy steps to turn this into a horror game:
- remove terror radius
- remove scratch marks
- remove swf voice chat
- remove aura reading
- remove perks
Basically use the Hardcore mode i proposed so often.
Survivors will fear the killer but will also be able to hide better from the killer.3 -
Tsulan said:
@Vietfox said:
Tsulan said:@Vietfox said:
pauloandrade22 said:
@Vietfox said: Tsulan said:
@Vietfox said: Tsulan said:
Vietfox said: There are many killers who manage to stay at rank 1 till the end of the season, it can't be that unbalanced if that happens. People who usually complain too much about balance are usually people who:
1 - need to get better 2 - hate when they get destroyed, doesnt matter if rarely happens. I'm not saying that game doesnt need some tweaks, but some suggestions or accusations towards survivors are simply ridiculous, especially when some people think all survivors are the same.
It's not about staying at rank 1. It's about how stressful it is and how much effort each side has to bring in to "enjoy" the game.
A rank 1 non nurse/billy player has to try harder than the average survivor.
Rank 1 is suposed to be challenging.
Other killers have to try "harder" because nurse is too op. Some people got used to her due to the amazing results and feel like other killers should perform the same way. A good nurse with a slug build can get 4 K in less than 2 or 3 gens in almost every match. I agree that rank 1 should be challenging. But it should be challenging for everyone. Not just killers.
It is, and when survivors have to face that nurse i was talking about it's extremely challenging/a certain death Exactly what every killer should be . Unfortunately its not.
If every killer gets to be extremely challenging/a certain death... Dont you think that would mean it's unbalanced for the other side? Needs to be challenging for both.
This is supposed to be a horror game. Not Mortal Kombat. Where everyone can 1v1.
Killers should be OP. Survivors should be scared. But somehow the survivors convinced the devs that it should be the other way around.
Doesnt matter how powerful the killers are, this wont be a horror game because many other factors, like the light.
Killers got the upper hand already because they can kill while survivors can only run and escape, and maybe some occasional blinds.Easy steps to turn this into a horror game:
- remove terror radius
- remove scratch marks
- remove swf voice chat
- remove aura reading
- remove perks
Basically use the Hardcore mode i proposed so often.
Survivors will fear the killer but will also be able to hide better from the killer.1 -
@Vietfox said:
Yes, told you that would be an awesome mod. But making killers absurdly strong wouldnt make them scarier, that is different.So when a Killer doesn't want to face SWF, you say it's fear, but when Survivors don't want to be near the Killer, it's something different?
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Orion said:
@Vietfox said:
Yes, told you that would be an awesome mod. But making killers absurdly strong wouldnt make them scarier, that is different.So when a Killer doesn't want to face SWF, you say it's fear, but when Survivors don't want to be near the Killer, it's something different?
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Here is how the game balance works. Survivors - "Dev's killers are too op, we need proper balance" Dev's "We reworked a couple killers to improve them and weakened some survivor perks" Survivors " wait what"? Review bomb, review bomb, review bomb, crying we are leaving" Dev's answer "survivors will now start the match with the exit gates open".
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@Vietfox said:
Tsulan said:@Vietfox said:
Tsulan said:
@Vietfox said: pauloandrade22 said:
@Vietfox said: Tsulan said:
@Vietfox said: Tsulan said:
Vietfox said: There are many killers who manage to stay at rank 1 till the end of the season, it can't be that unbalanced if that happens. People who usually complain too much about balance are usually people who:
1 - need to get better 2 - hate when they get destroyed, doesnt matter if rarely happens. I'm not saying that game doesnt need some tweaks, but some suggestions or accusations towards survivors are simply ridiculous, especially when some people think all survivors are the same.
It's not about staying at rank 1. It's about how stressful it is and how much effort each side has to bring in to "enjoy" the game.
A rank 1 non nurse/billy player has to try harder than the average survivor.
Rank 1 is suposed to be challenging.
Other killers have to try "harder" because nurse is too op. Some people got used to her due to the amazing results and feel like other killers should perform the same way. A good nurse with a slug build can get 4 K in less than 2 or 3 gens in almost every match. I agree that rank 1 should be challenging. But it should be challenging for everyone. Not just killers.
It is, and when survivors have to face that nurse i was talking about it's extremely challenging/a certain death Exactly what every killer should be . Unfortunately its not.
If every killer gets to be extremely challenging/a certain death... Dont you think that would mean it's unbalanced for the other side? Needs to be challenging for both. This is supposed to be a horror game. Not Mortal Kombat. Where everyone can 1v1. Killers should be OP. Survivors should be scared. But somehow the survivors convinced the devs that it should be the other way around. Doesnt matter how powerful the killers are, this wont be a horror game because many other factors, like the light.
Killers got the upper hand already because they can kill while survivors can only run and escape, and maybe some occasional blinds.
Easy steps to turn this into a horror game:
* remove terror radius
* remove scratch marks
* remove swf voice chat
* remove aura reading
* remove perks
Basically use the Hardcore mode i proposed so often.Survivors will fear the killer but will also be able to hide better from the killer.
Yes, told you that would be an awesome mod. But making killers absurdly strong wouldnt make them scarier, that is different.
No, of course not absurdly strong. I guess most of the killers would be viable if looping wasn´t so efficient and gens wouldn´t be done so quickly.
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@Vietfox said:
Yes that was me, but what did you mean by near the killer?If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?
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Orion said:
@Vietfox said:
Yes that was me, but what did you mean by near the killer?If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?
The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.0 -
Vietfox said:Orion said:
@Vietfox said:
Yes that was me, but what did you mean by near the killer?If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?
The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.0 -
@Tsulan said:
@Vietfox said:
Tsulan said:@Vietfox said:
pauloandrade22 said:
@Vietfox said: Tsulan said:
@Vietfox said: Tsulan said:
Vietfox said: There are many killers who manage to stay at rank 1 till the end of the season, it can't be that unbalanced if that happens. People who usually complain too much about balance are usually people who:
1 - need to get better 2 - hate when they get destroyed, doesnt matter if rarely happens. I'm not saying that game doesnt need some tweaks, but some suggestions or accusations towards survivors are simply ridiculous, especially when some people think all survivors are the same.
It's not about staying at rank 1. It's about how stressful it is and how much effort each side has to bring in to "enjoy" the game.
A rank 1 non nurse/billy player has to try harder than the average survivor.
Rank 1 is suposed to be challenging.
Other killers have to try "harder" because nurse is too op. Some people got used to her due to the amazing results and feel like other killers should perform the same way. A good nurse with a slug build can get 4 K in less than 2 or 3 gens in almost every match. I agree that rank 1 should be challenging. But it should be challenging for everyone. Not just killers.
It is, and when survivors have to face that nurse i was talking about it's extremely challenging/a certain death Exactly what every killer should be . Unfortunately its not.
If every killer gets to be extremely challenging/a certain death... Dont you think that would mean it's unbalanced for the other side? Needs to be challenging for both.
This is supposed to be a horror game. Not Mortal Kombat. Where everyone can 1v1.
Killers should be OP. Survivors should be scared. But somehow the survivors convinced the devs that it should be the other way around.
Doesnt matter how powerful the killers are, this wont be a horror game because many other factors, like the light.
Killers got the upper hand already because they can kill while survivors can only run and escape, and maybe some occasional blinds.Easy steps to turn this into a horror game:
- remove terror radius
- remove scratch marks
- remove swf voice chat
- remove aura reading
- remove perks
Basically use the Hardcore mode i proposed so often.
Survivors will fear the killer but will also be able to hide better from the killer.Keep terror radius, but remove third person camera. Thats way better
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@Vietfox said:
Vietfox said:
Orion said:@Vietfox said:
Yes that was me, but what did you mean by near the killer?
If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?
Oh, but i never taunt the killer and i've said in this forum that doing that is simply stupid.
The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.So no, there are no double standards on what i've said
But many survivors dc if the killer has a hidden offering.
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@thomasnut said:
Here is how the game balance works. Survivors - "Dev's killers are too op, we need proper balance" Dev's "We reworked a couple killers to improve them and weakened some survivor perks" Survivors " wait what"? Review bomb, review bomb, review bomb, crying we are leaving" Dev's answer "survivors will now start the match with the exit gates open".There is a reason why you dont negoiate with terrorists. I am curious whats gonna happen next
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@Master said:
@Tsulan said:
@Vietfox said:
Tsulan said:@Vietfox said:
pauloandrade22 said:
@Vietfox said: Tsulan said:
@Vietfox said: Tsulan said:
Vietfox said: There are many killers who manage to stay at rank 1 till the end of the season, it can't be that unbalanced if that happens. People who usually complain too much about balance are usually people who:
1 - need to get better 2 - hate when they get destroyed, doesnt matter if rarely happens. I'm not saying that game doesnt need some tweaks, but some suggestions or accusations towards survivors are simply ridiculous, especially when some people think all survivors are the same.
It's not about staying at rank 1. It's about how stressful it is and how much effort each side has to bring in to "enjoy" the game.
A rank 1 non nurse/billy player has to try harder than the average survivor.
Rank 1 is suposed to be challenging.
Other killers have to try "harder" because nurse is too op. Some people got used to her due to the amazing results and feel like other killers should perform the same way. A good nurse with a slug build can get 4 K in less than 2 or 3 gens in almost every match. I agree that rank 1 should be challenging. But it should be challenging for everyone. Not just killers.
It is, and when survivors have to face that nurse i was talking about it's extremely challenging/a certain death Exactly what every killer should be . Unfortunately its not.
If every killer gets to be extremely challenging/a certain death... Dont you think that would mean it's unbalanced for the other side? Needs to be challenging for both.
This is supposed to be a horror game. Not Mortal Kombat. Where everyone can 1v1.
Killers should be OP. Survivors should be scared. But somehow the survivors convinced the devs that it should be the other way around.
Doesnt matter how powerful the killers are, this wont be a horror game because many other factors, like the light.
Killers got the upper hand already because they can kill while survivors can only run and escape, and maybe some occasional blinds.Easy steps to turn this into a horror game:
- remove terror radius
- remove scratch marks
- remove swf voice chat
- remove aura reading
- remove perks
Basically use the Hardcore mode i proposed so often.
Survivors will fear the killer but will also be able to hide better from the killer.Keep terror radius, but remove third person camera. Thats way better
Why not both?
I fking LOVE to play against jumpscare Myers!3 -
@Vietfox said:
Oh, but i never taunt the killer and i've said in this forum that doing that is simply stupid.
The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.We're not talking about you, we're talking about the general behavior of Survivors. Why do Survivors taunt the Killer into chasing them? Because they're not afraid; because Killers aren't powerful and they know it. If the Killers were powerful, Survivors would not be taunting the Killer. They'd hide. They'd avoid the Killer.
SWF is in 70% of lobbies, according to the last known statistic. They're so prevalent that the devs are bringing up solo Survivors to be on par with SWF in terms of information, because it's the only way to properly balance the game now.
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@Vietfox said:
So no, there are no double standards on what i've saidThere are, but you're too far in the rabbit hole to even see it. Unless you take an honest look at what you're saying and how the game is, you'll never see it. You're literally saying that if Survivors avoid the Killer because they're too powerful, it's not fear, but if Killers avoid SWF because they're too powerful, it is. That's objectively a double standard, and everyone can see it. Everyone except you, that is.
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@Tsulan said:
@Master said:
@Tsulan said:
@Vietfox said:
Tsulan said:@Vietfox said:
pauloandrade22 said:
@Vietfox said: Tsulan said:
@Vietfox said: Tsulan said:
Vietfox said: There are many killers who manage to stay at rank 1 till the end of the season, it can't be that unbalanced if that happens. People who usually complain too much about balance are usually people who:
1 - need to get better 2 - hate when they get destroyed, doesnt matter if rarely happens. I'm not saying that game doesnt need some tweaks, but some suggestions or accusations towards survivors are simply ridiculous, especially when some people think all survivors are the same.
It's not about staying at rank 1. It's about how stressful it is and how much effort each side has to bring in to "enjoy" the game.
A rank 1 non nurse/billy player has to try harder than the average survivor.
Rank 1 is suposed to be challenging.
Other killers have to try "harder" because nurse is too op. Some people got used to her due to the amazing results and feel like other killers should perform the same way. A good nurse with a slug build can get 4 K in less than 2 or 3 gens in almost every match. I agree that rank 1 should be challenging. But it should be challenging for everyone. Not just killers.
It is, and when survivors have to face that nurse i was talking about it's extremely challenging/a certain death Exactly what every killer should be . Unfortunately its not.
If every killer gets to be extremely challenging/a certain death... Dont you think that would mean it's unbalanced for the other side? Needs to be challenging for both.
This is supposed to be a horror game. Not Mortal Kombat. Where everyone can 1v1.
Killers should be OP. Survivors should be scared. But somehow the survivors convinced the devs that it should be the other way around.
Doesnt matter how powerful the killers are, this wont be a horror game because many other factors, like the light.
Killers got the upper hand already because they can kill while survivors can only run and escape, and maybe some occasional blinds.Easy steps to turn this into a horror game:
- remove terror radius
- remove scratch marks
- remove swf voice chat
- remove aura reading
- remove perks
Basically use the Hardcore mode i proposed so often.
Survivors will fear the killer but will also be able to hide better from the killer.Keep terror radius, but remove third person camera. Thats way better
Why not both?
I fking LOVE to play against jumpscare Myers!Because we somehow have to keep a balanced state.
removing the third person cam would do enough already. Looping will be tremendously more difficult instead of just runing braindead in circles because you can see the killer 100% of the time. Also mindgames are possible without third person cam, even if the red killer light isnt removed0 -
Orion said:
@Vietfox said:
Oh, but i never taunt the killer and i've said in this forum that doing that is simply stupid.
The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.We're not talking about you, we're talking about the general behavior of Survivors. Why do Survivors taunt the Killer into chasing them? Because they're not afraid; because Killers aren't powerful and they know it. If the Killers were powerful, Survivors would not be taunting the Killer. They'd hide. They'd avoid the Killer.
SWF is in 70% of lobbies, according to the last known statistic. They're so prevalent that the devs are bringing up solo Survivors to be on par with SWF in terms of information, because it's the only way to properly balance the game now.
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@Master said:
@Tsulan said:
@Master said:
@Tsulan said:
@Vietfox said:
Tsulan said:@Vietfox said:
pauloandrade22 said:
@Vietfox said: Tsulan said:
@Vietfox said: Tsulan said:
Vietfox said: There are many killers who manage to stay at rank 1 till the end of the season, it can't be that unbalanced if that happens. People who usually complain too much about balance are usually people who:
1 - need to get better 2 - hate when they get destroyed, doesnt matter if rarely happens. I'm not saying that game doesnt need some tweaks, but some suggestions or accusations towards survivors are simply ridiculous, especially when some people think all survivors are the same.
It's not about staying at rank 1. It's about how stressful it is and how much effort each side has to bring in to "enjoy" the game.
A rank 1 non nurse/billy player has to try harder than the average survivor.
Rank 1 is suposed to be challenging.
Other killers have to try "harder" because nurse is too op. Some people got used to her due to the amazing results and feel like other killers should perform the same way. A good nurse with a slug build can get 4 K in less than 2 or 3 gens in almost every match. I agree that rank 1 should be challenging. But it should be challenging for everyone. Not just killers.
It is, and when survivors have to face that nurse i was talking about it's extremely challenging/a certain death Exactly what every killer should be . Unfortunately its not.
If every killer gets to be extremely challenging/a certain death... Dont you think that would mean it's unbalanced for the other side? Needs to be challenging for both.
This is supposed to be a horror game. Not Mortal Kombat. Where everyone can 1v1.
Killers should be OP. Survivors should be scared. But somehow the survivors convinced the devs that it should be the other way around.
Doesnt matter how powerful the killers are, this wont be a horror game because many other factors, like the light.
Killers got the upper hand already because they can kill while survivors can only run and escape, and maybe some occasional blinds.Easy steps to turn this into a horror game:
- remove terror radius
- remove scratch marks
- remove swf voice chat
- remove aura reading
- remove perks
Basically use the Hardcore mode i proposed so often.
Survivors will fear the killer but will also be able to hide better from the killer.Keep terror radius, but remove third person camera. Thats way better
Why not both?
I fking LOVE to play against jumpscare Myers!Because we somehow have to keep a balanced state.
removing the third person cam would do enough already. Looping will be tremendously more difficult instead of just runing braindead in circles because you can see the killer 100% of the time. Also mindgames are possible without third person cam, even if the red killer light isnt removedWell, yeah i agree. Removing the third person view would nerf looping hard and make the game more intense.
We could add this to the hardcore mode... :P1 -
Orion said:
@Vietfox said:
So no, there are no double standards on what i've saidThere are, but you're too far in the rabbit hole to even see it. Unless you take an honest look at what you're saying and how the game is, you'll never see it. You're literally saying that if Survivors avoid the Killer because they're too powerful, it's not fear, but if Killers avoid SWF because they're too powerful, it is. That's objectively a double standard, and everyone can see it. Everyone except you, that is.
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Orion said:
@Vietfox said:
There are not because i never dodge swf nor mori or whatever makes the killer powerfulThis is not about you. Why is that so hard for you to understand?
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@Vietfox said:
This: "You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?"And how does this relate to your attitude regarding SWF or Killer offerings, exactly? I'm asking how it's not a double standard to say that Killers avoid SWF because they're scared, but then also say that if Survivors avoid the Killer, it's not out of fear?
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Orion said:
@Vietfox said:
This: "You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?"And how does this relate to your attitude regarding SWF or Killer offerings, exactly? I'm asking how it's not a double standard to say that Killers avoid SWF because they're scared, but then also say that if Survivors avoid the Killer, it's not out of fear?
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@Vietfox said:
There are survivors who fear the killer. Some others dont because i think this game needs more terror atmosphere, also because after a certain amount of hours of gameplay you just get used to it.This does not answer the question. The question is why it's not a double standard to say that Killers avoid SWF because they're scared, when you also say that if Survivors avoid the Killer, it's not out of fear. Please answer the question.
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Orion said:
@Vietfox said:
There are survivors who fear the killer. Some others dont because i think this game needs more terror atmosphere, also because after a certain amount of hours of gameplay you just get used to it.This does not answer the question. The question is why it's not a double standard to say that Killers avoid SWF because they're scared, when you also say that if Survivors avoid the Killer, it's not out of fear. Please answer the question.
I never said all killers dodge swf.1 -
@Vietfox said:
There are killers who avoid swf and some others dont. Same goes for survivors, some fear the killers some others dont. When i said it wouldnt be because of fear i was talking about my experience.
I never said all killers dodge swf.This does not answer the question. The question is why it's not a double standard to say that Killers avoid SWF because they're scared, when you also say that if Survivors avoid the Killer, it's not out of fear. Please answer the question.
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And yes, I will keep making that same comment until you answer the question.
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Blueberry said:It’s because people “think” the game is balanced right now because they play bad and die but think it’s the killer or they see killers at rank 1 performing well. Killers can perform well at rank 1 because survivors play bad or they are bad and only got to high ranks because of crutch perks/bad game design in favor of easy survivor gameplay so they shouldn’t even be there. It basically boils down to people not recognizing the reason they lost was because they or their team played bad and not actually because of the games balance. If survivors and killers are playing at the actual same skill level the survivors will win every time. The killer only wins if the survivors let them.
There's also 4 survivors so levels of skill will vary. Your belief ignores that win conditions are not easily defined. Plenty of matches end in 2 dead 2 survived. That's a personal win for the two survivors that escaped but a draw for the team as a whole.
Let's not forget latency and bugs.
This mentality that "killers can only win if the survivors are bad. if the survivors are good the killer will lose every time" is victim-playing BS. If you really think that then all it means is you're not good at the game. And it means you think your personal, anecdotal experiences are simply facts that apply to everyone, which makes you irrational in your bias.3 -
@Vietfox said:
Orion said:@Vietfox said:
Yes that was me, but what did you mean by near the killer?
If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?
Oh, but i never taunt the killer and i've said in this forum that doing that is simply stupid.
The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.Balance is when both sides using all tools available are roughly equail (assuming they are on the same, preferably, high skill level)
Thus, when balancing a game OF COURSE you need to take into account voice comms. Sure, devs designed this game for solo players only, but now since they are commiting to SWF they have to balance the game around SWF
Oh, and the comparison to mori is quite ridiculous because SWF is part of almost every game nowadays while an eboni mori still is very rare and expensive, voice comms are for free and you can use them every game
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Not every killer plays strategically and tunnels/camps. Does that mean that the game has to be balanced around killers who 2-hook every survivor before killing a single one? NO
same applies for SWF
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Master said:
@Vietfox said:
Orion said:@Vietfox said:
Yes that was me, but what did you mean by near the killer?
If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?
Oh, but i never taunt the killer and i've said in this forum that doing that is simply stupid.
The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.Balance is when both sides using all tools available are roughly equail (assuming they are on the same, preferably, high skill level)
Thus, when balancing a game OF COURSE you need to take into account voice comms. Sure, devs designed this game for solo players only, but now since they are commiting to SWF they have to balance the game around SWF
Oh, and the comparison to mori is quite ridiculous because SWF is part of almost every game nowadays while an eboni mori still is very rare and expensive, voice comms are for free and you can use them every game
Ebony mori might be tagged as ultra rare but spwans in every new bloodweb. That's why i've said that all ultra rare addons should spawn less often.0 -
No, it's not.
Any proof to back up your assertion ?
It seem like some peoples down here don't want to take personnal experiences as a valid argument.
And also do not bring the laughable stats the Devs gave us for years.
I will wait
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Giche said:
No, it's not.
Any proof to back up your assertion ?
It seem like some peoples down here don't want to take personnal experiences as a valid argument.
And also do not bring the laughable stats the Devs gave us for years.
I will wait
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@Giche said:
No, it's not.
Any proof to back up your assertion ?
It seem like some peoples down here don't want to take personnal experiences as a valid argument.
And also do not bring the laughable stats the Devs gave us for years.
I will wait
Don't bother. I haven't been able to get a straight answer out of Vietfox either. A simple question about how making two contradicting statements isn't double standards has gone ignored for a long time. All they do is dodge the subject.
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@Vietfox said:
Every swf u face is a deathsquad 4fl, 4ds and stuff? Hard to believe
Yes it is, do you even bother to rank up as a killer ? Hard to believe, you would perfectly know what we're all talking about.
And knowing that there's now SWF in all game started.
I can't remember the last time i got a legit full solo survivors lobby, laughable when you know that this game is balanced around it.
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Orion said:
@Giche said:
No, it's not.
Any proof to back up your assertion ?
It seem like some peoples down here don't want to take personnal experiences as a valid argument.
And also do not bring the laughable stats the Devs gave us for years.
I will wait
Don't bother. I haven't been able to get a straight answer out of Vietfox either. A simple question about how making two contradicting statements isn't double standards has gone ignored for a long time. All they do is dodge the subject.
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Giche said:
@Vietfox said:
Every swf u face is a deathsquad 4fl, 4ds and stuff? Hard to believe
Yes it is, do you even bother to rank up as a killer ? Hard to believe, you would perfectly know what we're all talking about.
And knowing that there's now SWF in all game started.
I can't remember the last time i got a legit full solo survivors lobby, laughable when you know that this game is balanced around it.
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Vietfox said:Giche said:
@Vietfox said:
Every swf u face is a deathsquad 4fl, 4ds and stuff? Hard to believe
Yes it is, do you even bother to rank up as a killer ? Hard to believe, you would perfectly know what we're all talking about.
And knowing that there's now SWF in all game started.
I can't remember the last time i got a legit full solo survivors lobby, laughable when you know that this game is balanced around it.
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@Vietfox said:
Because i dont really get what u mean. Some killers fear swf, some others dont, same goes for survivors when they face the killer. Where are the double standards here?You: Killers avoid SWF because they're scared.
Also you: If Survivors avoid the Killer, it's not because they're scared.I can't make it simpler than this.
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Orion said:
@Vietfox said:
Because i dont really get what u mean. Some killers fear swf, some others dont, same goes for survivors when they face the killer. Where are the double standards here?You: Killers avoid SWF because they're scared.
Also you: If Survivors avoid the Killer, it's not because they're scared.I can't make it simpler than this.
Killer avoiding swf is not part of the game nor part of the lore or how the game is suposed to work xD, that's the difference.
PS: what i actually said, or at least tried to mean is that making the killers stronger wouldnt make them scarier0 -
@Lordtobirama666 said:
All you hear is killers crying all the time how there super underpowered and the survivor's are overpowered which is absolutely incorrect every dedicated killer just wants to turn the game into them winning every single match with no effort at all instead of just getting better at the game why does no one seem to want this game balanced at all ?Getting regular 3-4 kill games at rank 1 with Freddy, beginning to think that killers are weak but rather the people playing the killers.
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The game is NOT unbalanced in favor of the survivors and the kill rate is NOT 2 survivors sacrificed and 2 escaped, that is the ideal match according to what the devs have stated in the past. Current stats show that killers score 4 kill matches far more often than they score less than 2 kills per match. Currently killer gameplay is scoring ideal match (2 kills, 2 escapes) or better more than half of their matches. Killers are not underpowered. The reason SOME (not even the majority, it's only a minority of highly experienced players) survivors are able to 'bully' killers is because they have superior game knowledge and use it effectively. The players that routinely 'bully' killers don't need to rely on perks and no amount of map changes or other changes will have a noticeable effect because these players adapt to changes and simply have the skill and tactics to do what they do. The minority of killers that play on the same level as that minority of survivors have routinely been scoring 4 kill matches in rank 1 games since the game released.
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