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Why does it seem like people dont want this game balanced

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Comments

  • lyric
    lyric Member Posts: 611
    NuriFox said:

    The game is NOT unbalanced in favor of the survivors and the kill rate is NOT 2 survivors sacrificed and 2 escaped, that is the ideal match according to what the devs have stated in the past. Current stats show that killers score 4 kill matches far more often than they score less than 2 kills per match. Currently killer gameplay is scoring ideal match (2 kills, 2 escapes) or better more than half of their matches. Killers are not underpowered. The reason SOME (not even the majority, it's only a minority of highly experienced players) survivors are able to 'bully' killers is because they have superior game knowledge and use it effectively. The players that routinely 'bully' killers don't need to rely on perks and no amount of map changes or other changes will have a noticeable effect because these players adapt to changes and simply have the skill and tactics to do what they do. The minority of killers that play on the same level as that minority of survivors have routinely been scoring 4 kill matches in rank 1 games since the game released.

    But I believe MCote also stated before that “you’re not always meant to escape “  and sometimes when a killer is skilled enough and your teammates make bad decisions and it can affect you even if you feel you’re doing good,  I personally believe the game is balanced I play both and the only real thing they need to do is make match a little bit longer somehow, hex ruin is found too quickly and not strong enough , Sometimes I’ll get 4k but only when ruin stays well hidden. I’m a trapper main when I play killer and I’m trying to get good with the nurse simply because she can end chases faster and give me more time to go for the others whether ruin is there or not , the trapper doesn’t have that luxury and has a power in itself that causes you to waste time from the start before you initiate chases for it to be effective, as a survivor you can just hop on a gen and start without doing anything first even with ruin while I’m stuck preparing for a chase that may or may not happen in that area .
  • AlexisFox
    AlexisFox Member Posts: 127

    @lyric said:

    But I believe MCote also stated before that “you’re not always meant to escape “  and sometimes when a killer is skilled enough and your teammates make bad decisions and it can affect you even if you feel you’re doing good,  ...

    This is true, you're not always meant to escape and even the best survivors find themselves sacrificed on a hook or the victim of a mori. Sometimes they are outplayed, sometimes they outplay themselves, sometimes their team makes a mistake that causes events to play out against them, sometimes they just simply get stuck on a corner. Things happen and no one survives every match, player skill and knowledge of the game makes the odds of surviving the match higher and this is always going to be the case. Also the phrase "you're not always meant to escape" does not mean you are supposed to be killed every match, the phrasing implies that you are supposed to escape sometimes while being killed other times. Game balance doesn't come from adjusting the game to counter player skill, it comes from the tools the game provides being balanced against the opposing tools. Each tool a player on either side uses needs to have a counter that negates that tool on the other side and no one should be able to use all tools or all counters.

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @NuriFox said:
    The game is NOT unbalanced in favor of the survivors and the kill rate is NOT 2 survivors sacrificed and 2 escaped, that is the ideal match according to what the devs have stated in the past. Current stats show that killers score 4 kill matches far more often than they score less than 2 kills per match. Currently killer gameplay is scoring ideal match (2 kills, 2 escapes) or better more than half of their matches. Killers are not underpowered. The reason SOME (not even the majority, it's only a minority of highly experienced players) survivors are able to 'bully' killers is because they have superior game knowledge and use it effectively. The players that routinely 'bully' killers don't need to rely on perks and no amount of map changes or other changes will have a noticeable effect because these players adapt to changes and simply have the skill and tactics to do what they do. The minority of killers that play on the same level as that minority of survivors have routinely been scoring 4 kill matches in rank 1 games since the game released.

    The question is not that they died but how did they die.

  • Master
    Master Member Posts: 10,200
    edited August 2018

    @Vietfox said:
    Master said:

    @Vietfox said:

    Orion said:

    @Vietfox said:
    
    Yes that was me, but what did you mean by near the killer?
    
    
    
    If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?
    
    
    
    Oh, but i never taunt the killer and i've said in this forum that doing that is simply stupid.
    

    The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.

    Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.

    Balance is when both sides using all tools available are roughly equail (assuming they are on the same, preferably, high skill level)

    Thus, when balancing a game OF COURSE you need to take into account voice comms. Sure, devs designed this game for solo players only, but now since they are commiting to SWF they have to balance the game around SWF

    Oh, and the comparison to mori is quite ridiculous because SWF is part of almost every game nowadays while an eboni mori still is very rare and expensive, voice comms are for free and you can use them every game

    Thats why i said less like but more deadly. It's not like every swf is a death squad, again...
    Ebony mori might be tagged as ultra rare but spwans in every new bloodweb. That's why i've said that all ultra rare addons should spawn less often.

    Ebony mori definitely doesnt spawn in every new bloodweb, at least not in mine. They are very rare.
    So we agree, the game has to be balanced around SWF, fine

  • Master
    Master Member Posts: 10,200

    @Vietfox said:
    Orion said:

    @Vietfox said:

    Because i dont really get what u mean. Some killers fear swf, some others dont, same goes for survivors when they face the killer. Where are the double standards here?

    You: Killers avoid SWF because they're scared.

    Also you: If Survivors avoid the Killer, it's not because they're scared.

    I can't make it simpler than this.

    Well, survivors mainly avoid the killer to not get hit and killed because that's part of the game and that's what they are suposed to do. Fear is subjective, some survivors fear them while avoiding the killer and some others dont.
    Killer avoiding swf is not part of the game nor part of the lore or how the game is suposed to work xD, that's the difference.
    PS: what i actually said, or at least tried to mean is that making the killers stronger wouldnt make them scarier

    Well, killers mainly avoid SWF to get kills because thats part of the game and thats what they are supposed to

  • Master
    Master Member Posts: 10,200
    edited August 2018

    @NuriFox said:

    @lyric said:

    But I believe MCote also stated before that “you’re not always meant to escape “  and sometimes when a killer is skilled enough and your teammates make bad decisions and it can affect you even if you feel you’re doing good,  ...

    This is true, you're not always meant to escape and even the best survivors find themselves sacrificed on a hook or the victim of a mori. Sometimes they are outplayed, sometimes they outplay themselves, sometimes their team makes a mistake that causes events to play out against them, sometimes they just simply get stuck on a corner. Things happen and no one survives every match, player skill and knowledge of the game makes the odds of surviving the match higher and this is always going to be the case. Also the phrase "you're not always meant to escape" does not mean you are supposed to be killed every match, the phrasing implies that you are supposed to escape sometimes while being killed other times. Game balance doesn't come from adjusting the game to counter player skill, it comes from the tools the game provides being balanced against the opposing tools. Each tool a player on either side uses needs to have a counter that negates that tool on the other side and no one should be able to use all tools or all counters.

    Are you aware of the experiment made by marth and his depip squad?
    It will open your eyes.

    The statistics are summarized in excel sheets (there have been multiple experiments, only voice comms no perk, perks without voice comms and everything). You can find the videos to each game on his channel.

    The problem in this game is looping. The killer has to rely on the survivor to do mistakes in order to outplay him. If the survivor doesnt do any mistakes.... well GG

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @Master said:

    @Vietfox said:
    Orion said:

    @Vietfox said:

    Because i dont really get what u mean. Some killers fear swf, some others dont, same goes for survivors when they face the killer. Where are the double standards here?

    You: Killers avoid SWF because they're scared.

    Also you: If Survivors avoid the Killer, it's not because they're scared.

    I can't make it simpler than this.

    Well, survivors mainly avoid the killer to not get hit and killed because that's part of the game and that's what they are suposed to do. Fear is subjective, some survivors fear them while avoiding the killer and some others dont.
    Killer avoiding swf is not part of the game nor part of the lore or how the game is suposed to work xD, that's the difference.
    PS: what i actually said, or at least tried to mean is that making the killers stronger wouldnt make them scarier

    Well, killers mainly avoid SWF to get kills because thats part of the game and thats what they are supposed to

    Mostly to not be Ebullied actually.

  • Master
    Master Member Posts: 10,200

    @pauloandrade22 said:

    @Master said:

    @Vietfox said:
    Orion said:

    @Vietfox said:

    Because i dont really get what u mean. Some killers fear swf, some others dont, same goes for survivors when they face the killer. Where are the double standards here?

    You: Killers avoid SWF because they're scared.

    Also you: If Survivors avoid the Killer, it's not because they're scared.

    I can't make it simpler than this.

    Well, survivors mainly avoid the killer to not get hit and killed because that's part of the game and that's what they are suposed to do. Fear is subjective, some survivors fear them while avoiding the killer and some others dont.
    Killer avoiding swf is not part of the game nor part of the lore or how the game is suposed to work xD, that's the difference.
    PS: what i actually said, or at least tried to mean is that making the killers stronger wouldnt make them scarier

    Well, killers mainly avoid SWF to get kills because thats part of the game and thats what they are supposed to

    Mostly to not be Ebullied actually.

    Usually that goes hand in hand with no kills (if the survivors are competent)

  • Vietfox
    Vietfox Member Posts: 3,823
    Master said:

    @Vietfox said:
    Orion said:

    @Vietfox said:

    Because i dont really get what u mean. Some killers fear swf, some others dont, same goes for survivors when they face the killer. Where are the double standards here?

    You: Killers avoid SWF because they're scared.

    Also you: If Survivors avoid the Killer, it's not because they're scared.

    I can't make it simpler than this.

    Well, survivors mainly avoid the killer to not get hit and killed because that's part of the game and that's what they are suposed to do. Fear is subjective, some survivors fear them while avoiding the killer and some others dont.
    Killer avoiding swf is not part of the game nor part of the lore or how the game is suposed to work xD, that's the difference.
    PS: what i actually said, or at least tried to mean is that making the killers stronger wouldnt make them scarier

    Well, killers mainly avoid SWF to get kills because thats part of the game and thats what they are supposed to

    You can get kills against swf, but i wont say anything if u think you cant do that.
  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @Vietfox said:
    Master said:

    @Vietfox said:

    Orion said:

    @Vietfox said:
    
    Because i dont really get what u mean. Some killers fear swf, some others dont, same goes for survivors when they face the killer. Where are the double standards here?
    
    
    
    You: Killers avoid SWF because they're scared.
    
    Also you: If Survivors avoid the Killer, it's not because they're scared.
    
    I can't make it simpler than this.
    
    
    
    Well, survivors mainly avoid the killer to not get hit and killed because that's part of the game and that's what they are suposed to do. Fear is subjective, some survivors fear them while avoiding the killer and some others dont.
    

    Killer avoiding swf is not part of the game nor part of the lore or how the game is suposed to work xD, that's the difference.

    PS: what i actually said, or at least tried to mean is that making the killers stronger wouldnt make them scarier

    Well, killers mainly avoid SWF to get kills because thats part of the game and thats what they are supposed to

    You can get kills against swf, but i wont say anything if u think you cant do that.

    You can but you get bullied and then Flamed while doing it. THATS WHY PEOPLE DODGE.

  • AlexisFox
    AlexisFox Member Posts: 127

    @Master said:

    Are you aware of the experiment made by marth and his depip squad?
    It will open your eyes.

    The statistics are summarized in excel sheets (there have been multiple experiments, only voice comms no perk, perks without voice comms and everything). You can find the videos to each game on his channel.

    I'm aware that multiple people on both sides have done 'experiments' the ones I'm most aware of are perkless rank up challenges where someone tries to go all the way up to rank 1 without the use of perks and both survivors and killers have done it. I'm not sure what experiment Marth did but as with ALL experiments a small number of people doing it is not going to create a large enough datapool to have valid conclusions drawn from it. An experiment conducted by a highly skilled person tells you nothing about the same situation for a low skilled person or anything in between. All the experiments do is tell you if this 1 person was capable of doing this thing or not. If they failed it doesn't even mean that it's not possible to do it, just that they couldn't.

  • Boss
    Boss Member Posts: 13,616

    @Lordtobirama666 said:
    All you hear is killers crying all the time

    Really? I see well-constructed criticism WAY more than crying.
    In fact, this post comes the closest to crying and i don't think you're at cry-level either.
    Maybe a bit at hypocritical-level, though...

  • Vietfox
    Vietfox Member Posts: 3,823
    Master said:

    @NuriFox said:

    @lyric said:

    But I believe MCote also stated before that “you’re not always meant to escape “  and sometimes when a killer is skilled enough and your teammates make bad decisions and it can affect you even if you feel you’re doing good,  ...

    This is true, you're not always meant to escape and even the best survivors find themselves sacrificed on a hook or the victim of a mori. Sometimes they are outplayed, sometimes they outplay themselves, sometimes their team makes a mistake that causes events to play out against them, sometimes they just simply get stuck on a corner. Things happen and no one survives every match, player skill and knowledge of the game makes the odds of surviving the match higher and this is always going to be the case. Also the phrase "you're not always meant to escape" does not mean you are supposed to be killed every match, the phrasing implies that you are supposed to escape sometimes while being killed other times. Game balance doesn't come from adjusting the game to counter player skill, it comes from the tools the game provides being balanced against the opposing tools. Each tool a player on either side uses needs to have a counter that negates that tool on the other side and no one should be able to use all tools or all counters.

    Are you aware of the experiment made by marth and his depip squad?
    It will open your eyes.

    The statistics are summarized in excel sheets (there have been multiple experiments, only voice comms no perk, perks without voice comms and everything). You can find the videos to each game on his channel.

    The problem in this game is looping. The killer has to rely on the survivor to do mistakes in order to outplay him. If the survivor doesnt do any mistakes.... well GG

    They are good, some of the killers they play against suck despite being rank 1 and they are not always succesful.
    In ESO you can 1v5 and still win because it takes skills, same goes for DbD.
  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @Vietfox said:
    Master said:

    @NuriFox said:

    @lyric said:

    But I believe MCote also stated before that “you’re not always meant to escape “  and sometimes when a killer is skilled enough and your teammates make bad decisions and it can affect you even if you feel you’re doing good,  ...

    This is true, you're not always meant to escape and even the best survivors find themselves sacrificed on a hook or the victim of a mori. Sometimes they are outplayed, sometimes they outplay themselves, sometimes their team makes a mistake that causes events to play out against them, sometimes they just simply get stuck on a corner. Things happen and no one survives every match, player skill and knowledge of the game makes the odds of surviving the match higher and this is always going to be the case. Also the phrase "you're not always meant to escape" does not mean you are supposed to be killed every match, the phrasing implies that you are supposed to escape sometimes while being killed other times. Game balance doesn't come from adjusting the game to counter player skill, it comes from the tools the game provides being balanced against the opposing tools. Each tool a player on either side uses needs to have a counter that negates that tool on the other side and no one should be able to use all tools or all counters.

    Are you aware of the experiment made by marth and his depip squad?

    It will open your eyes.

    The statistics are summarized in excel sheets (there have been multiple experiments, only voice comms no perk, perks without voice comms and everything). You can find the videos to each game on his channel.

    The problem in this game is looping. The killer has to rely on the survivor to do mistakes in order to outplay him. If the survivor doesnt do any mistakes.... well GG

    They are good, some of the killers they play against suck despite being rank 1 and they are not always succesful.
    In ESO you can 1v5 and still win because it takes skills, same goes for DbD.

    What is ESO?

  • Vietfox
    Vietfox Member Posts: 3,823

    @Vietfox said:
    Master said:

    @NuriFox said:

    @lyric said:

    But I believe MCote also stated before that “you’re not always meant to escape “  and sometimes when a killer is skilled enough and your teammates make bad decisions and it can affect you even if you feel you’re doing good,  ...

    This is true, you're not always meant to escape and even the best survivors find themselves sacrificed on a hook or the victim of a mori. Sometimes they are outplayed, sometimes they outplay themselves, sometimes their team makes a mistake that causes events to play out against them, sometimes they just simply get stuck on a corner. Things happen and no one survives every match, player skill and knowledge of the game makes the odds of surviving the match higher and this is always going to be the case. Also the phrase "you're not always meant to escape" does not mean you are supposed to be killed every match, the phrasing implies that you are supposed to escape sometimes while being killed other times. Game balance doesn't come from adjusting the game to counter player skill, it comes from the tools the game provides being balanced against the opposing tools. Each tool a player on either side uses needs to have a counter that negates that tool on the other side and no one should be able to use all tools or all counters.

    Are you aware of the experiment made by marth and his depip squad?

    It will open your eyes.

    The statistics are summarized in excel sheets (there have been multiple experiments, only voice comms no perk, perks without voice comms and everything). You can find the videos to each game on his channel.

    The problem in this game is looping. The killer has to rely on the survivor to do mistakes in order to outplay him. If the survivor doesnt do any mistakes.... well GG

    They are good, some of the killers they play against suck despite being rank 1 and they are not always succesful.
    In ESO you can 1v5 and still win because it takes skills, same goes for DbD.

    What is ESO?

    Elder Scrolls Online
  • Master
    Master Member Posts: 10,200

    @NuriFox said:

    @Master said:

    Are you aware of the experiment made by marth and his depip squad?
    It will open your eyes.

    The statistics are summarized in excel sheets (there have been multiple experiments, only voice comms no perk, perks without voice comms and everything). You can find the videos to each game on his channel.

    I'm aware that multiple people on both sides have done 'experiments' the ones I'm most aware of are perkless rank up challenges where someone tries to go all the way up to rank 1 without the use of perks and both survivors and killers have done it. I'm not sure what experiment Marth did but as with ALL experiments a small number of people doing it is not going to create a large enough datapool to have valid conclusions drawn from it. An experiment conducted by a highly skilled person tells you nothing about the same situation for a low skilled person or anything in between. All the experiments do is tell you if this 1 person was capable of doing this thing or not. If they failed it doesn't even mean that it's not possible to do it, just that they couldn't.

    These rank experiments are completely meaningles as long as every player can reach rank 1.
    I managed to get rank 1 in my first month as survivor btw.

    The official DBD tournament was quite interesting too. Even though its organization was horrible and the caster never played the game, the gameplay shown should open your eyes too

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @Vietfox said:
    Master said:

    @NuriFox said:

    @lyric said:

    But I believe MCote also stated before that “you’re not always meant to escape “  and sometimes when a killer is skilled enough and your teammates make bad decisions and it can affect you even if you feel you’re doing good,  ...

    This is true, you're not always meant to escape and even the best survivors find themselves sacrificed on a hook or the victim of a mori. Sometimes they are outplayed, sometimes they outplay themselves, sometimes their team makes a mistake that causes events to play out against them, sometimes they just simply get stuck on a corner. Things happen and no one survives every match, player skill and knowledge of the game makes the odds of surviving the match higher and this is always going to be the case. Also the phrase "you're not always meant to escape" does not mean you are supposed to be killed every match, the phrasing implies that you are supposed to escape sometimes while being killed other times. Game balance doesn't come from adjusting the game to counter player skill, it comes from the tools the game provides being balanced against the opposing tools. Each tool a player on either side uses needs to have a counter that negates that tool on the other side and no one should be able to use all tools or all counters.

    Are you aware of the experiment made by marth and his depip squad?

    It will open your eyes.

    The statistics are summarized in excel sheets (there have been multiple experiments, only voice comms no perk, perks without voice comms and everything). You can find the videos to each game on his channel.

    The problem in this game is looping. The killer has to rely on the survivor to do mistakes in order to outplay him. If the survivor doesnt do any mistakes.... well GG

    They are good, some of the killers they play against suck despite being rank 1 and they are not always succesful.
    In ESO you can 1v5 and still win because it takes skills, same goes for DbD.

    What is ESO?> @Vietfox said:

    pauloandrade22 said:

    @Vietfox said:

    Master said:

    @NuriFox said:
    
    @lyric said:
    
    But I believe MCote also stated before that “you’re not always meant to escape “  and sometimes when a killer is skilled enough and your teammates make bad decisions and it can affect you even if you feel you’re doing good,  ...
    
    
    
    This is true, you're not always meant to escape and even the best survivors find themselves sacrificed on a hook or the victim of a mori. Sometimes they are outplayed, sometimes they outplay themselves, sometimes their team makes a mistake that causes events to play out against them, sometimes they just simply get stuck on a corner. Things happen and no one survives every match, player skill and knowledge of the game makes the odds of surviving the match higher and this is always going to be the case. Also the phrase "you're not always meant to escape" does not mean you are supposed to be killed every match, the phrasing implies that you are supposed to escape sometimes while being killed other times. Game balance doesn't come from adjusting the game to counter player skill, it comes from  the tools the game provides being balanced against the opposing tools. Each tool a player on either side uses needs to have a counter that negates that tool on the other side and no one should be able to use all tools or all counters.
    
    
    
    Are you aware of the experiment made by marth and his depip squad?
    
    It will open your eyes.
    
    The statistics are summarized in excel sheets (there have been multiple experiments, only voice comms no perk, perks without voice comms and everything). You can find the videos to each game on his channel.
    
    The problem in this game is looping. The killer has to rely on the survivor to do mistakes in order to outplay him. If the survivor doesnt do any mistakes.... well GG
    
    
    
    They are good, some of the killers they play against suck despite being rank 1 and they are not always succesful.
    

    In ESO you can 1v5 and still win because it takes skills, same goes for DbD.

    What is ESO?

    Elder Scrolls Online

    AH ok.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited August 2018

    @powerbats said:
    @Global @SnakeSound222 It's funny you both say survivors just want to bully the killer, so I'll ask you both the same thing. Where do you get your information from, where's the data backing up your claims? Have you both talked to every single survivor and or swf player out there to back up your claims?

    I know for a fact that when I play swf I'm doing so to have fun with my friends, to laugh at our mistakes and the killers. To try and out mind game the killer by juking one way then another and then cringing when we run into a dead end. When the game is over if the killer wasn't a total jerk we say gg and congratulate them.

    The simple fact is most players on both sides just want to have fun, there'll always be toxic jerks in any community and on both sides. Most are just casual players trying to have fun and no at ranks 1-5 it isn't a toxic fest at least on pc.

    In fact most of my games have been really cool and I've had way more toxic solo q players at those ranks than swf. I've been griefed and or sandbagged more times by a solo q player who wanted that the Hex totem. Someone who didn't want anyone else on that gen, or didn't want to get downed so led the killer to someone else.

    It's not every single Survivor. It took over a year for them to remove instablinds, pallet vacuums, nerf DS, SB, and BNP, and buff Hag and Trapper tells you that a good amount of Survivors (probably the majority) wanted to bully the Killer with meta perks, items, and add-ons. Whenever BHVR makes a change that makes it harder for them to bully Killers, they whine and moan until BHVR gives in and either buffs Survivors accordingly or reverses the Killer buff they made, even if it means breaking their promises. I know that there are friendly Survivors out there who don't want to bully the Killer but they are heavily outnumbered.

    Also, your experiences are not the same as other players'.

  • sulaiman
    sulaiman Member Posts: 3,219

    So, tournaments are the real game?
    Actually,i think it should be balanced to the majority of the players. And i belive the majority don´t play tournemants, but i might be wrong.

    The Problems i see: First of, the swf. They are op, especially when they have means of communication. If you balance the game for them, everyone not having that is lost anyway, and has no reason to play as survivor. Its hard enough as solo survivor as it is, because every 2-3 games you have one disconnect at the begining/first found/downed/hooked, and then the games is a 3v1 when you still have to do 5 gens. How do you balance that? (Maybe lose the killer one random perk per disconnect? But first, fix disconnecting by temp-baning the offenders)

    Basicly, you need 2 Systems for swf, where the killer might be stronger, and solo survivors, which need a lower powerlevel.

    I don´t think there is a way to balance that in one system.
    Also, what is the killers goal in this? The devs say a 2kill game is balanced. Shouldn´t they easily get some numbers on how often those or better results happen to killers on each rank, and are those numbers availible? Because without them, we are just arguing about single personal events.

    Also, one of the problems is the Teamplay. The game actually dosn´t promote it.
    as solo survivor, everyone is running for the hook to unhook someone and get the points. Luring the killer away should be rewarded too, because it gives the rest time to catch their breath, but if you do that, you have all the risk of being downed with no reward for that risk.

    bbq event was a good example. where everyone (that used the bbq coupon) shared points for each gen done. There should be a team reward for such actions to promote teamplay.

    Please note that i am a fairly new player, and only play survior at rank 10 and killer at rank 13, so i have no experiance on the higher ranks, but i see what happens on the lower ranks, especially as a solo player (which i do 95% of the time, and i try to change that not because of the power of the swf, but because of the many disconnecters that leaves you at a disadvantage at the beginning of the game, and the many players just try to farm points instead of good teamplay.)

  • powerbats
    powerbats Member Posts: 7,068

    @SnakeSound222 said:

    It's not every single Survivor. It took over a year for them to remove instablinds, pallet vacuums, nerf DS, SB, and BNP, and buff Hag and Trapper tells you that a good amount of Survivors (probably the majority) wanted to bully the Killer with meta perks, items, and add-ons. Whenever BHVR makes a change that makes it harder for them to bully Killers, they whine and moan until BHVR gives in and either buffs Survivors accordingly or reverses the Killer buff they made, even if it means breaking their promises. I know that there are friendly Survivors out there who don't want to bully the Killer but they are heavily outnumbered.

    Also, your experiences are not the same as other players'.

    Do you know how hard it is to code things with as the devs have put it spaghetti code? How many iterations did it take for them to get stuff to where they could put it on the ptb without completely crashing the game? You few are quick to blame survivors for complaining but ignore the more obvious issue, it's probably the code.

    If you think BHVR is caving in I challenge you to look at Blizzard who despite all their money and vast resources still and I mean still. Always manages to screw up patches royally year in and year out with the exact same things. The experience bug they've dine 3x within a relatively short amount of time in game patch history.

    If you look at D3 and D3 ROS and all the major screw ups they've had.despite extensive testing and they still flat out release something that's bad. Then you look at BHVR a company that's still going through growing pains but has a good roadmap out finally. The automatic response is always the same, it's the survivors whining that causes them to shelve something.

    The DS nerf didn't work they way they wanted it to so got shelved until it could be smoothed out, but again it was survivors whined not because it didn't work. The SB changes went through but not until after a lot of testing to make sure things worked properly.

    But when they got delayed it was because survivors were whining, not because the changes didn't work as they wanted them too. If BHVR ran the company the biggest complainers wanted they'd be out of business since every release would be buggy asf.

    I mean look what happened with the Clown release the console users threw a hissy fit about waiting and so a console release that should've gone through more testing before certification got rushed. What came out was buggy and required more testing like it should've. Oh and who were the biggest complainers, killers who wanted Clown if the threads were any indication.

  • Pirscher
    Pirscher Member Posts: 604
    This game can never truely become balanced due to the large number of perk, item and add-on combinations.

    Except this fact and move on OR complain and continue to be unhappy.

    Tschau


  • TheHourMan
    TheHourMan Member Posts: 1,052
    edited August 2018
    @Vietfox said:   
    

    Easy steps to turn this into a horror game:


    * remove terror radius
    * remove scratch marks
    * remove swf voice chat
    * remove aura reading
    * remove perks

    Basically use the Hardcore mode i proposed so often.

    Survivors will fear the killer but will also be able to hide better from the killer.

    Swf already has no in-game voice chat. I think actually making it more balanced between solo and swf, it would be better to just add in a voice chat to all survivors that has a directional "earshot" mechanic so you have to be near them to hear them. Aaaalso make it so the killer can here their voice when within earshot too.