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Some perks need to be buffed!

Grace
Grace Member Posts: 11
edited June 2020 in Feedback and Suggestions

Some perks have laughable effects and are ridiculously useless due to their obnoxious and limited conditions.


  • Since Solidarity is unique perk of Jane, I think this should be enhanced. The conversion rate must be increased by 50%, 75%, and 100% to make it clearly potent and more reliable.


  • Also, Kate's unique perk "Boil Over", I would not ask for faster wiggling time, but to enhance the existing effects to be more visible, the stuggling effect applied to the Killers should be enhanced by 70% 90% 110% and conceal their Hook's aura completely.


  • Botany Knowledge, both healing speed and healing efficiency should trump the maximum effect of Thanatophobia (16% pernalty) plus Soppy Butcher (20%), So, 40% or 45% at tier 3 should suffice.


  • Sprint Burst must be manually activated (pressing E like Dead Hard).

** Edited more perks. Just enhancing their existing effects.

  • Lightweight should reduce the duration of Scratch Marks by 50% 60% 70% and they spawn slightly farther together.


  • Dance with Me's cooldown should be reduced to 20, 15, 10 seconds, enabling no Scratch Marks for 3, 4, 5 seconds


  • Windows of Opportunity also provides true sight to identify some of Killer's power and add ons such as Dream Demon's Dream Pallets or Ilusionary Pallets showing no aura of them.


  • Small Game also grants considerable speed for disabling The Trapper's trap by 20%, 25%, 30%.


  • Flip Flop's conversion rate of recovery progression to wiggle progression should be increased by 50, 65, 80 percent.


  • Any Means Necessary's cooldown should be removed and take 2 seconds to reset the pallets. Cannot be used when The Killer is near the targeted pallet of 5 m.


  • Lucky Break's duration should be removed and grants the survivor to automatically heal Hemorrhage effect every 80, 70, 60 seconds


  • Quentin's Pharmacy guarantees Emergency Med-Kit or higher (Ranger) and reduces the noise generated by the searches to completely silent.


  • For Wake Up, it would be more useful by adding some effects: After a generator is completed, you instantly wake up if you are sleep. It also grants 40%, 50% and 60% speed for opening the Exit Gates.


*** New Perks for consideration ***

Trot: provides faster vault speed by 7%, 8%, and 9% when uninjured.

Protective Mind: starts with 3 tokens. Each token is consumed when you are hit by an attack that put you into Dying State while uninjured; instead, the attack is considered a Basic Attack; you received Broken Status Effect for 60, 50, and 40 seconds.

Post edited by Grace on

Comments

  • Milo
    Milo Member Posts: 7,383

    All of these were reasonable enough with a good explanation.... except for Sprint Burst. SB would become the BEST exhaustion perk. You have better dead hard (cause you still can "miss" a hit AND you run for 150% for 3 seconds)

  • GreenPufferFish
    GreenPufferFish Member Posts: 498

    good except sprint burst 2 op and still solidatry is trash

  • Grace
    Grace Member Posts: 11

    Edited more perks.

    I think many perks should be buffed to keep pace with the game's contexts, making them more efficient and worth picking.

  • Milo
    Milo Member Posts: 7,383

    The Edited part:

    DWM shouldn't have both (+10 second cd is super short even Q&Q is 20) Either CD is 30/25/20 or scratch marks last 3/4/5.

    Small Game also grants considerable speed for disabling The Trapper's trap by 20%, 25%, 30%. No

    And Any Means Necessery should have its cd reduced. It is a fine mind gaming perk imo.