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Escaping from the Hook on your own should give Endurance for a period of time

Judgement
Judgement Member Posts: 955
edited August 2018 in Feedback and Suggestions

Same as title - I somehow managed to escape a game vs a NOED, face-camping Wraith without being killed. I'm the only one who made it out alive, but I spectated everyone else because he downed them all.
One Survivor managed to escape the hook on her own, but because the Wraith was standing there and waiting, he put her straight back on the hook.
It's not a matter of whether a Killer should 'respect the 4%' because we all know that they don't, especially if they use NOED and face-camp hooks at the end of the game with every Survivor slugged.
So how about actually making successful escape attempts worth more than getting #########-slapped and put straight back on?
Give the Endurance status buff to Survivors who escape from the hook - allow them to take one hit before going back down.
This is exactly the same as being pulled off the hook by another Survivor; you can't even do anything before you get put back on the same hook that someone just pulled you off, especially since solo escapes literally throw you into the Killer when he's standing directly in front.
I'm all for the buff to unhooking that gives Survivors i-frames when they're being taken off the hook, but for the love of god, make solo hook escapes grant Endurance just so a Survivor who gets off has a chance to actually get somewhere.

It's only a 4% chance, and the only thing that said 4% chance ever does in the endgame is give a Killer a few more Brutality and Sacrifice points for putting you back on the same hook instantly when it happens.
Solo escaping only gives a 4% chance for the Killer to get some extra points - it doesn't give you a 4% chance to escape.

Comments

  • Judgement
    Judgement Member Posts: 955
    edited August 2018

    @Wolf74 said:
    Tell me again… why should the killer be punished for you making a luckbased escape?

    Why should the Killer be rewarded more bloodpoints for you making a luck-based escape?
    Survivors are being punished for managing something that only has a four percent chance of success, something that exists to allow them to escape as a last resort.
    Self-escapes are extremely rare, you won't see them happen in every single game, so why should the Survivor be punished for making it off, and the Killer be rewarded?
    I've already said that this is on the same page as Survivors being farmed on the hook - knocked back down, picked up, and put straight back on the hook before they are capable of doing anything.
    A Survivor in front of me, who I just put on a hook, manages to get off on their own. I easily hit them back to the ground, netting another 500 points for Brutality, then another 200 for a hook, then 200 more for them going into Struggle Phase. That's 900 blood points for the Killer, immediately.
    (i might have calculated the above wrong, but you get my point)
    Or I could kill them with an Ivory or Ebony Mori offering, giving me 1000 points for a kill. That still gives me 500 for hitting them to the ground to begin with.
    So on both occasions, the Killer will be given another 1500 bloodpoints because a Survivor had a stroke of "LUCK" to get off the hook on their own.
    That isn't counting the points the Killer gets afterwards for the Survivor dying on hook.
    The Survivor gets 1500 points for a successful hook escape, and that's it. The Killer is still rewarded more than the Survivor for getting the sacrifice in the end.

    And it's a 4% chance for it to happen.
    Sound a little like an RNG reward?

    Why should a Survivor have the ability to get off the hook on their own if they are going to be immediately killed afterwards? It isn't fair for the Survivors, which is why every time they manage it, I let them find the hatch or go for the exit gates, because it isn't fair that they are stuck in an animation or can be put down and straight back on instantly for getting off.
    This is not a "surrrrvivuh mayne" crying - I play both sides, Killer more, so don't let it make your argument biased against Survivors.
    I'm asking for it to be fair, that an extremely rare occurrence is able to be acted upon vs a camping Killer.

  • White_Owl
    White_Owl Member Posts: 3,786

    The point is that you shouldn't try to unhook yourself when the killer is near. It's like getting the winning ticket, throwing it in the trash and then expect to receive the reward.

  • Judgement
    Judgement Member Posts: 955
    edited August 2018

    @White_Owl said:
    The point is that you shouldn't try to unhook yourself when the killer is near. It's like getting the winning ticket, throwing it in the trash and then expect to receive the reward.

    What choice do you have when the exit gates are open, everyone's been slugged, and he's standing there just waiting for you to get off the hook so he can get his extra points and easily eliminate you from the game entirely, or wait until you go into phase 2?

  • Master
    Master Member Posts: 10,200

    Why do you try to kobe in front of the killer?
    You cant blame anyone else than you for that

  • HES_GOT_DED_AHD
    HES_GOT_DED_AHD Member Posts: 11

    You rolling a dice doesn't mean you should pip. It's unfortunate you get facecamped by a noed crutcher but your case is too anecdotal to make a balance change across the board for all killers.

  • White_Owl
    White_Owl Member Posts: 3,786

    @Judgement said:

    @White_Owl said:
    The point is that you shouldn't try to unhook yourself when the killer is near. It's like getting the winning ticket, throwing it in the trash and then expect to receive the reward.

    What choice do you have when the exit gates are open, everyone's been slugged, and he's standing there just waiting for you to get off the hook so he can get his extra points and easily eliminate you from the game entirely, or wait until you go into phase 2?

    In that case you lost, get over it. No amount of luck should give you a free escape, but at least you get 1500 BP for unhooking youself.

  • AlexisFox
    AlexisFox Member Posts: 127

    Personally I would like to see some sort of iframes for when you get unhooked either by someone else or by yourself just long enough that you have a chance to move and therefore an opportunity to pull off a lucky juke to escape. Sure a smart killer will learn to take the iframes into account and just swing a second or two later to avoid the iframes, but that second or two is all it should take to have the opportunity to attempt to get out of the way of the killer's swing. The frustrating part isn't that you're getting downed and going back on the hook, it's that you don't even get the chance to TRY to get away.

  • Sarief
    Sarief Member Posts: 543
    edited August 2018

    I would agree on time you get up to have some invincibility frames until you can move, since you don't even have chance to use deadhard if you have one.

    Otherwise no, you ######### by being hooked, your team ######### up by being slugged. No free escapes with "enduring" BS.

    Post edited by Sarief on
  • Giche
    Giche Member Posts: 753

    Agree, and the killer should be obligated to escort you to the exit gate, then a pat on the head.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Judgement said:

    @Wolf74 said:
    Tell me again… why should the killer be punished for you making a luckbased escape?

    Why should the Killer be rewarded more bloodpoints for you making a luck-based escape?
    Survivors are being punished for managing something that only has a four percent chance of success, something that exists to allow them to escape as a last resort.
    Self-escapes are extremely rare, you won't see them happen in every single game, so why should the Survivor be punished for making it off, and the Killer be rewarded?
    I've already said that this is on the same page as Survivors being farmed on the hook - knocked back down, picked up, and put straight back on the hook before they are capable of doing anything.
    A Survivor in front of me, who I just put on a hook, manages to get off on their own. I easily hit them back to the ground, netting another 500 points for Brutality, then another 200 for a hook, then 200 more for them going into Struggle Phase. That's 900 blood points for the Killer, immediately.
    (i might have calculated the above wrong, but you get my point)
    Or I could kill them with an Ivory or Ebony Mori offering, giving me 1000 points for a kill. That still gives me 500 for hitting them to the ground to begin with.
    So on both occasions, the Killer will be given another 1500 bloodpoints because a Survivor had a stroke of "LUCK" to get off the hook on their own.
    That isn't counting the points the Killer gets afterwards for the Survivor dying on hook.
    The Survivor gets 1500 points for a successful hook escape, and that's it. The Killer is still rewarded more than the Survivor for getting the sacrifice in the end.

    And it's a 4% chance for it to happen.
    Sound a little like an RNG reward?

    Why should a Survivor have the ability to get off the hook on their own if they are going to be immediately killed afterwards? It isn't fair for the Survivors, which is why every time they manage it, I let them find the hatch or go for the exit gates, because it isn't fair that they are stuck in an animation or can be put down and straight back on instantly for getting off.
    This is not a "surrrrvivuh mayne" crying - I play both sides, Killer more, so don't let it make your argument biased against Survivors.
    I'm asking for it to be fair, that an extremely rare occurrence is able to be acted upon vs a camping Killer.

    Hold your horses buddy… self unhook should not be used while the killer is still near in the first place.
    And to be honest I see kobes happen way to often to still believe the chance is only 4%.
    Just because it is rare should not make it anything op.
    And why? Because killer don't have any luck based extras either.
    Why isn't there a 4% chance to knock someone down instantly?
    Why is there no 4% chance to go to the next hook stage immediately upon hooking?
    Why is it only survivor that have luck working in their favor?
    And still survivor ask for more and more extra chances and safety nets in case the extra chance fails.