Fix Azarov's Resting Place
Please make Azarov's Resting Place more balanced. Gameplay on this map always results in either a gen lock situation or a rough gen patrol with 2 gens on one side of the map and 1 on the other, making the killer tread the whole length of the map to patrol gens, both situations being extremely difficult to resolve. Just changing the entire shape of the map will fix these issues for the most part.
Comments
-
Stop ignoring center gen. That's how you lock yourself up.
3 -
Yeah the map is pretty terrible.
2 -
All maps are getting reworked, hold your horses...
0 -
That's the one that's shaped like a H right? I actually really like that map specifically because of its odd shape and the reasonably obvious game play implications of it.
0 -
This map shows how genuinely ignorant even the highest rank players are.
"Oh, I saw someone pop a gen on this side, let me pop 2 more gens on this side, what could possibly go wrong?" - Meg
2 -
I would say this map is survivor sided. Unless you got clueless teammates. This map requires attention to gens. As survivor if you done 2 gens on one side you now you should leave one gen here and go to other side and pray to entity that your teammates don't do this gen. Easiest way to win as survivor on this map is pay attention which gen your teammates do and go to the other side. As Killer you may choose 3 gens and guard it to the end. But I don't like to rely on this strategy so as killer I most time lose on this map.
0 -
This map really need a fix. It's either very survivor sided, or if killer plays like an ######### and patrol only 3 gens, then its very killer sided.
0 -
I love this map tbh as killer and survivor. If you give the killer a 3 gen it's 100% your fault. If it isn't a 3 gen it's the killers fault. Other maps like suffocation pit have a similar thing.
Compared to maps likes Disturbed Ward, Shelter Woods, Mount Ormond and Haddonfield need attention far sooner than those maps.
0 -
The statements below don't compute.
If you give the killer a 3 gen it's 100% your fault. If it isn't a 3 gen it's the killers fault.
0 -
They do. If a team of survivors allows a killer to create a 3 gen on that map then it's their fault. If the killer has 2 gens on one side of the map and one on the other then it's his fault they are so far apart.
1 -
That's a negative from me. The two statements are contradictory. Your explanation is not sound.
0 -
Ok your taking the piss lol this really isn't that hard to understand.
Azarov's Resting Place: This is the map where the map is split into 2 areas with a lane in the middle. 3 gens usually spawn on each side of the map with maybe 1 or 2 in the middle. It is one of the Autohaven maps.
Ok now I've explained that part I can tell how this works. Let's imagine:
I'm the Killer
Well I choose one side of the map to guard. If I don't let any survivors complete a gen in this area then I will have a 3 gen. This means all the survivors are pushed into one tiny area. This is exactly what you want as killer. If the complete a gen on the side of the map your guarding then it's your fault if the last gens are too far apart.
I'm the survivor
I locate where every single generator is at. I want to have the last few gens on each side of the map, meaning no 3 gen. If we finish every gen except for the 3 closest gems to each other, at one side of the map then it's our fault.
There's no way you can't understand this unless your a rank 20 😂
0