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Make killer adepts easier, they barely possible in high ranks
Some teachable perks is just garbage. Most of the killers don't even have gen defense perks. At the meantime, survs just genrush as if no tomorrow. And you absolutely have to kill everyone, do 9 hooks, defend your gens, mind your territory, so survs don't separate the map, be, like, god tier as killer you playing, collect good addons and map offerings, pray rng that it gives you teachables in bloodweb... One mistake - and you failed. Not to mention, in red ranks, which Iam, those barely possible. Not only because of 4 iri, but because survs are meta and optimal asf.
Devs, do something about it!
Like, okay, I get it, they supposed to be hard. But I did Pyramidhead adept from, like, 15-th try or so. Really long. I tilted multiple times, but kept trying. And even in my successful try it was close asf. Last 2 survs were stealthy as hell, and always managed heal up when I slugged. And yeah, it was Haddonfield. By the end there were no pallets, but they still managed to lose chase, since I HAD to check on last gen, cuz it was close... And hatch was near it. And this part with 2 survs lasted almost 30 minutes.
And yeah, those two called me tryhard, because of this. Oh yeah, Iam tryhard, definitely not them.
Btw, I got adept Cheryl from 2-d try. In first one killer had red mori.
Comments
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It's supposed to be hard, but there are still ways they could help players out. For example, I can't tell you how many times I was on track to getting an adept achievement, but a survivor sensed they had already lost and DC'd or killed themself on the hook rather than just play it out. I wish they'd find a way to still credit your emblems when that happens, or at least get more creative with the disconnect matchmaking cooldown to try to more heavily punish people who DC without hurting people who just have bad internet too much in the process.
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I think people just want to have a fairer sense of balance between getting an Adept Survivor and Adept Killer achievement.
As it is, Adept Survivor(s) are significantly easier at any rank because they only have to escape (meaning the hatch is still valid on a losing game).
Adept Killer currently requires double-pipping using that character's often underwhelming personal perk set. This is much more difficult at high and low ranks, where a match is likely to progress too fast for killer to build up all their emblems properly. A lot of people want this returned to its former condition of sacrificing four survivors in a trial, which would still be a challenge, but a more reasonable one to aim for.
Problem is, Killer Adept is tied to the "Merciless Victory" win status. So either they have to re-do ALL these achievements to create the change many players want, or they need to redefine a Merciless win yet again. Personally, I'd say they should re-title the double-pip victory and adjust Merciless Killer to be a bonus attribute awarded for sacrificing all four survivors.
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It took me awhile to get The Plague's Adept but it was because I was doing it wrong. I was too focused on using her power and trying to get high points in all categories. Apparently the way to go is to apply constant pressure and just keep them hurting. Her power actually harms one of the emblems you need for a Merciless. Ignore the powers unless you're using a specific Killer that will aid your chase or downs. Just focus on constant pressure.
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The issue with adept on Red ranks, is you need 4 iridescent emblems to get it, a 2 pip. Killing all 4 is not the issue here. While survivor has to do the bare minimum of just escaping, which is laughably easy (got mine adepts on recent survivors basically on first try).
The problem also isn't really the need for 4 iri emblems, the problem is you cannot use most of your killer powers that game to achieve it, that's the issue. In most cases, you need to play as basic M1 killer, hoping survivors don't rush the living hell out of you and you also often need to secure kills in a cheesy, "scummy" ways.
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I'm pretty sure one emblem can still be gold. It's still obviously very hard, though.
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I see where you're coming from, and maybe people who never play survivor would be bothered by this, but as someone who plays both I don't really mind that the killer ones tend to be harder. I just see it as a fun challenge.
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Correct.
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I think 15 attempts is not really long. At least I don't expect to 4k double pip every 3-4 games. I needed like 20 attempts for the Evil Incarnate and was happy about that because I expected more attempts. But on that one it is a different situation because the build and playstyle is simply boring for everyone.
Regarding adept perks, I don't think they are that stupid to play, you play a normal killer game. Not every killer I have on level 50 has all the perks I want or need, so I wouldn't say adept perks are necessarily that hard. On red ranks against true red rank survivors it is definitely a challenge, but currently I even would say it is more likely to have some potatos in red ranks as well making it easier to double pip
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But I agree that double pip is, compared to "crouch and use hatch" is kinda imbalanced as a requirement. I think both adepts should require a single pip. That would sound fair to me
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And if it is true that you "only" need the double pip and not a 4k, it seems kinda strange. To be honest, it seems fair because you need to play sweaty because of the hatch to get it, and if you double pip with a 3k it seems ok to me just regarding the hatch.
But I would also sign to requiring a 4k, especially if killer adept is reduced to single pip. But in that case I would also add that survivor adepts should pip and escape through the gate
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Survs adepts don't count if you escape through hatch, but whatever.
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It should honestly just be the 4k, it wouldnt make it easy as pie but it would make doable within few games which is how they are as survivor. And no you cant have one be gold. At least not at red ranks which is what this post is about. And I saw someone mention that achivements should be difficult. I dont neccessarily disagree but killers usually get 2 achivements, 1 for adept which should be easy, 1 random one about using their power a lot which again is easy if not just time consuming. Sometimes they throw in a third achievement which is ones like the "Evil incarnate" those can be difficult or at least interesting and I like those. But at least keep it somewhat consistent.
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Yes they do, but it can get buggy with both the generator and the adept achievements. Hatch tends to not count either, but it CAN and is SUPPOSED to.
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Not if you are rank 1-4, you need 16 points for merciless, and that means 4 iri emblems. If you are rank 5 or lesser, you can have a Gold here and there.
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Ah you're right, I didn't realize survivor and killer had different requirements to pip
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