Why exactly do Survivors need ANOTHER 2nd chance perk?
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@Hillbilly420 The perk isn't OP, it's actually balanced in my opinion. Here's my reasoning:
1.) Single use perk with a required condition to be used and penalty after use.
2.) The perk can backfire on the survivor if the survivor decides to Kobe while your near the hook. If the survivor does Kobe while your near the hook then you can easily down and fast forward them to the next phase faster, which can speed their sacrifice.
3.) It's not DS. DS has no conditions and no penalty unlike Deliverance, please don't compare the two perks!
No offense but I think that your exaggerating and the PTB just came out. Give it some time... It looks OP on paper but there are so many variables to be considered. If it does become a problem then that's why it's on the PTB, they can always change it later on.2 -
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Hillbilly420 said:
@Vietfox said:
Hillbilly420 said:@Vietfox said:
ZombieGenesis said:
@fcc2014 said:
@ZombieGenesis said:
LOL A nerf to a meta perk? When? Exhaustion for sprint perks and DS soon.Nice bait though. Oh yes, the devastating nerf to exhaustion perks. LOL Thanks for showing survivors have no sense of perspective. :)
Dont you think that SB, which could be used every 40 secs (32 with vigil) even when sprinting, got a huge nerf?
[BAD WORD] NO!
The problem with Sprint Burst has always been that it has zero startup. So what happens is this: you find them at a gen or hiding, the instant you get close to them they take off like a bat out of Hell. And unless you're using Billy/Nurse you cannot catch up to them.
All we wanted was the perk to be nerf so it has startup. Like 3-4 seconds of startup so ######### cannot stay glued to that gen for the last possible second. That's all. But no, the devs refuse to listen and decided to just nerf all the exhaustion perks instead. Which is an okay nerf but it does nothing to diminish the effectiveness of Sprint Burst and it being an extremely common perk to see.
Sorry but it's called sprint burst for a reason, and it's nothing unrealistic either. Just get used to the fact that not a single game is gonna be designed according to all your wishes, neither for the others.
Besides, you can catch up a SB user with any killer, it's just 3 damn seconds....My last response to you. It's really annoying that this forum lacks a blacklist feature because I would block so many stupid people, especially people who use colored text. There's a special place in Hell for those people who use colored text.
1: it's been proven beyond a shadow of doubt that Survivors don't need any perks or items in order to win. And that includes if they're facing Billy/Nurse.
2: the problem is that they sprint off and easily get to more pallets and loops. And no one besides Billy/Nurse can maybe stop that.
If you can't understand something so simple then that's on you.
Since you killer mains are so fans of the depip squad feel free to look for a video where they get rekt by freddy.
2-Maps have been changed to benefit the killers
If you can't understand something so simple then that's on you.
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Why do killers need another NoEd3
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@Vietfox said:
ZombieGenesis said:@fcc2014 said:
@ZombieGenesis said:
LOL A nerf to a meta perk? When?
Exhaustion for sprint perks and DS soon.Nice bait though.
Oh yes, the devastating nerf to exhaustion perks. LOL Thanks for showing survivors have no sense of perspective.
Dont you think that SB, which could be used every 40 secs (32 with vigil) even when sprinting, got a huge nerf?
You can see when you can't win an argument when Logic and reason don't apply.
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fcc2014 said:
@Vietfox said:
ZombieGenesis said:@fcc2014 said:
@ZombieGenesis said:
LOL A nerf to a meta perk? When?
Exhaustion for sprint perks and DS soon.Nice bait though.
Oh yes, the devastating nerf to exhaustion perks. LOL Thanks for showing survivors have no sense of perspective.
Dont you think that SB, which could be used every 40 secs (32 with vigil) even when sprinting, got a huge nerf?
You can see when you can't win an argument when Logic and reason don't apply.
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ZombieGenesis said:
LOL "Hey, this group played 100 games where they destroyed people with no perks and no voice comms..."
"Yeah, well watch THIS ONE game where they didn't! GOTCHA LAWLS! I SO SMARTS!"
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@Vietfox said:
fcc2014 said:@Vietfox said:
ZombieGenesis said:
@fcc2014 said:
@ZombieGenesis said:
LOL A nerf to a meta perk? When? Exhaustion for sprint perks and DS soon.Nice bait though. Oh yes, the devastating nerf to exhaustion perks. LOL Thanks for showing survivors have no sense of perspective. :)
Dont you think that SB, which could be used every 40 secs (32 with vigil) even when sprinting, got a huge nerf?
You can see when you can't win an argument when Logic and reason don't apply.
Yep, it's amazing
this is how i feel today reading the forum
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TBH, the perk seems like either a wasted perk slot that gets easily removed or a self-inflicted MYC. I kind of hope everybody runs it when I play killer.2
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fcc2014 said:
@Vietfox said:
fcc2014 said:@Vietfox said:
ZombieGenesis said:
@fcc2014 said:
@ZombieGenesis said:
LOL A nerf to a meta perk? When? Exhaustion for sprint perks and DS soon.Nice bait though. Oh yes, the devastating nerf to exhaustion perks. LOL Thanks for showing survivors have no sense of perspective. :)
Dont you think that SB, which could be used every 40 secs (32 with vigil) even when sprinting, got a huge nerf?
You can see when you can't win an argument when Logic and reason don't apply.
Yep, it's amazing
this is how i feel today reading the forum
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fcc2014 said:
@Vietfox said:
fcc2014 said:@Vietfox said:
ZombieGenesis said:
@fcc2014 said:
@ZombieGenesis said:
LOL A nerf to a meta perk? When? Exhaustion for sprint perks and DS soon.Nice bait though. Oh yes, the devastating nerf to exhaustion perks. LOL Thanks for showing survivors have no sense of perspective. :)
Dont you think that SB, which could be used every 40 secs (32 with vigil) even when sprinting, got a huge nerf?
You can see when you can't win an argument when Logic and reason don't apply.
Yep, it's amazing
this is how i feel today reading the forum
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@Iceman said:
Hillbilly420 said:Deliverance
After performing a safe hook rescue on another Survivor, the perk activates. You now have a 100% chance to unhook yourself during the escape attempt. A successful Deliverance from the hook triggers the Broken status effect for 100 seconds.
MFW
Who thought giving them a 100% chance to Kobe was a good idea? Probably the same moron who thought up DS.
Lmao that is a gambling perk.
If you are the first to get hook then the perk is useless the rest of the game
Even if swf try to coordinate and take to take each other off the hook it wouldn’t be that useful because you are not able to heal to the healthy state for 100second
so it is really not that big of deal. And 100 seconds is long that is basically 1 minute and 40 seconds. Enough time for the killer to find you again or else be a stereotypical Dwight and hide in a locker.
Hey, what do you think about this idea I have for a new killer perk:
If the killer hooks a survivor and immediately leaves the hook, running at least 12 meters away before the survivor is unhooked, he gains a TOKEN. Said token can be used to MORI the next survivor he downs.
"It's situational (killer has to catch someone, hook him AND leave far enough before unhook occurs), it's a gamble (what if killer doesn't find a new survivor?), and best of all, don't complain about it now, give it a 2 weeks chance before voicing your opinion"
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See my most recent comment
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@Vietfox said:
Condorloco_26 said:@Iceman said:
Hillbilly420 said:
Deliverance After performing a safe hook rescue on another Survivor, the perk activates. You now have a 100% chance to unhook yourself during the escape attempt. A successful Deliverance from the hook triggers the Broken status effect for 100 seconds. MFW Who thought giving them a 100% chance to Kobe was a good idea? Probably the same moron who thought up DS. Lmao that is a gambling perk.
* If you are the first to get hook then the perk is useless the rest of the game
Even if swf try to coordinate and take to take each other off the hook it wouldn’t be that useful because you are not able to heal to the healthy state for 100second
so it is really not that big of deal. And 100 seconds is long that is basically 1 minute and 40 seconds. Enough time for the killer to find you again or else be a stereotypical Dwight and hide in a locker.
Hey, what do you think about this idea I have for a new killer perk:
If the killer hooks a survivor and immediately leaves the hook, running at least 12 meters away before the survivor is unhooked, he gains a TOKEN. Said token can be used to MORI the next survivor he downs.
"It's situational (killer has to catch someone, hook him AND leave far enough before unhook occurs), it's a gamble (what if killer doesn't find a new survivor?), and best of all, don't complain about it now, give it a 2 weeks chance before voicing your opinion"
You weren't the smartest one from your class, were you?
Welcome to "Using sarcasm to get a point across 101" buddy
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Indeed, I was. That's why I can read between lines
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@ZombieGenesis said:
"How's this for a counter-argument?""You're an #########."
See why people stop responding to certain posters on these forums?
I see clearly why now.
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Condorloco_26 said:
@Iceman said:
Hillbilly420 said:Deliverance
After performing a safe hook rescue on another Survivor, the perk activates. You now have a 100% chance to unhook yourself during the escape attempt. A successful Deliverance from the hook triggers the Broken status effect for 100 seconds.
MFW
Who thought giving them a 100% chance to Kobe was a good idea? Probably the same moron who thought up DS.
Lmao that is a gambling perk.
If you are the first to get hook then the perk is useless the rest of the game
Even if swf try to coordinate and take to take each other off the hook it wouldn’t be that useful because you are not able to heal to the healthy state for 100second
so it is really not that big of deal. And 100 seconds is long that is basically 1 minute and 40 seconds. Enough time for the killer to find you again or else be a stereotypical Dwight and hide in a locker.
Hey, what do you think about this idea I have for a new killer perk:
If the killer hooks a survivor and immediately leaves the hook, running at least 12 meters away before the survivor is unhooked, he gains a TOKEN. Said token can be used to MORI the next survivor he downs.
"It's situational (killer has to catch someone, hook him AND leave far enough before unhook occurs), it's a gamble (what if killer doesn't find a new survivor?), and best of all, don't complain about it now, give it a 2 weeks chance before voicing your opinion"
2. That perk you just created would not be the same and not as much of as work. It does not take that long to move 12 meters away before a survivor gets hook. Unless you just didn’t pay attention to your surrounding. These would be two different perks and there is no way you can compare them. The perk you created would benefit way more than deliverance perk. Now that you can call “OP”0 -
Condorloco_26 said:
@Vietfox said:
Condorloco_26 said:@Iceman said:
Hillbilly420 said:
Deliverance After performing a safe hook rescue on another Survivor, the perk activates. You now have a 100% chance to unhook yourself during the escape attempt. A successful Deliverance from the hook triggers the Broken status effect for 100 seconds. MFW Who thought giving them a 100% chance to Kobe was a good idea? Probably the same moron who thought up DS. Lmao that is a gambling perk.
* If you are the first to get hook then the perk is useless the rest of the game
Even if swf try to coordinate and take to take each other off the hook it wouldn’t be that useful because you are not able to heal to the healthy state for 100second
so it is really not that big of deal. And 100 seconds is long that is basically 1 minute and 40 seconds. Enough time for the killer to find you again or else be a stereotypical Dwight and hide in a locker.
Hey, what do you think about this idea I have for a new killer perk:
If the killer hooks a survivor and immediately leaves the hook, running at least 12 meters away before the survivor is unhooked, he gains a TOKEN. Said token can be used to MORI the next survivor he downs.
"It's situational (killer has to catch someone, hook him AND leave far enough before unhook occurs), it's a gamble (what if killer doesn't find a new survivor?), and best of all, don't complain about it now, give it a 2 weeks chance before voicing your opinion"
You weren't the smartest one from your class, were you?
Welcome to "Using sarcasm to get a point across 101" buddy
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@Iceman said:
Condorloco_26 said:@Iceman said:
Hillbilly420 said:
Deliverance After performing a safe hook rescue on another Survivor, the perk activates. You now have a 100% chance to unhook yourself during the escape attempt. A successful Deliverance from the hook triggers the Broken status effect for 100 seconds. MFW Who thought giving them a 100% chance to Kobe was a good idea? Probably the same moron who thought up DS. Lmao that is a gambling perk.
* If you are the first to get hook then the perk is useless the rest of the game
Even if swf try to coordinate and take to take each other off the hook it wouldn’t be that useful because you are not able to heal to the healthy state for 100second
so it is really not that big of deal. And 100 seconds is long that is basically 1 minute and 40 seconds. Enough time for the killer to find you again or else be a stereotypical Dwight and hide in a locker.
Hey, what do you think about this idea I have for a new killer perk:
If the killer hooks a survivor and immediately leaves the hook, running at least 12 meters away before the survivor is unhooked, he gains a TOKEN. Said token can be used to MORI the next survivor he downs.
"It's situational (killer has to catch someone, hook him AND leave far enough before unhook occurs), it's a gamble (what if killer doesn't find a new survivor?), and best of all, don't complain about it now, give it a 2 weeks chance before voicing your opinion"
I would not mind if that was a perk. However the killer would need to face some sort of consequence the same way deliverance have a con to it.
- That perk you just created would not be the same and not as much of as work. It does not take that long to move 12 meters away before a survivor gets hook. Unless you just didn’t pay attention to your surrounding. These would be two different perks and there is no way you can compare them. The perk you created would benefit way more than deliverance perk. Now that you can call “OP”
I intentionally designed it that way, so anyone that plays survivor can immediately see how absurd it is. The same way anyone who plays killer immediately sees how absurd Deliverance is. Say, if I add a parameter like "killer loses aura reading abilities for 100 seconds", would it make it less absurd?
The recent Kobe'd survivor can still work on gens, unhook and heal other people, destroy totems, loop the killer, etc.
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@ZombieGenesis said:
"How's this for a counter-argument?""You're an #########."
See why people stop responding to certain posters on these forums?
Well that goes for both sides and both sides have their built in bias arguments from certain posters to the point any logic and or facts gets turned around into insults.
Survivor main spotted
Killer main spotted
You obviously don't play at high ranks.
See's rank, well anyone can get to high rank
Gets called out for the hypocrisy of that then says rank means nothing.
You obviously play at rank 21.
Survivors whined so it got shelved, ignoring the very obvious fact that coding has a lot do with things working properly.
Killers whined so it got shelved.
The nerf didn't go far enough
All survivors are toxic
All SWf groups are toxic
Freddy can't beat skilled players at rank 1
Freddy beats skilled players at rank 1 and then does it perkless.
Those were obviously bad survivors and couldn't be a competent Freddy.
The devs hand survivors everything.
Omg she's super weak after only 2 hours of testing buf her.
Omg survivors you're whining about a nerf, it's only been 2 hours wait and see how it works.
Killers have it easy.Insert the other 20k possible insults, derogatory terms, clown antics and bait posts and call it a day.
I could post for probably another 5-10 pages of the insults the same posters regurgitate over and over but that'd probably get me a warning and the thread closed.
But you get the point or should anyways since certain posters are set in their thinking and a brick could be falling from the sky about to hit them. Yet if the other side tries to warn them they'll stick their head in the proverbial sand and deny it.
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ZombieGenesis said:
@fcc2014 said:
@Master said:
@fcc2014 said:
@ZombieGenesis said:
LOL A nerf to a meta perk? When?Exhaustion for sprint perks and DS soon.Nice bait though.
Can hardly call that exhaustion thingy a nerf, changed almost nothing.
And DS is never gonna happen, devs are delaying it forever just to drop it eventually. Looka t what happened to hatch and SCconsidering how killer mains celebrated you would think you blew up the death star.
Killer mains celebrated? From what I remember most of them were upset that SB wasn't being directly nerfed and, instead, we got this whole work around BS. Most said, "Sure, I guess it makes sense..." but that's a far cry from "celebrating". Survivor revisionist history though...
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ZombieGenesis said:
@chemical_reject said:
Dude there's no arguing with some people. Yes the exhaustion perk change was a nerf but because it still didn't help them get their EZ4K they whine.I don't see any killers whining about the exhaustion "nerf" but survivors won't shut up about it. So show me one post where a killer main said that, where they said "I'm not getting 4Ks! Waaah!". One. I'll wait. And until you do I'm done talking to you because you're right, there is no arguing with the likes of you.
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@ZombieGenesis said:
@chemical_reject said:
Dude there's no arguing with some people. Yes the exhaustion perk change was a nerf but because it still didn't help them get their EZ4K they whine.I don't see any killers whining about the exhaustion "nerf" but survivors won't shut up about it. So show me one post where a killer main said that, where they said "I'm not getting 4Ks! Waaah!". One. I'll wait. And until you do I'm done talking to you because you're right, there is no arguing with the likes of you.
Why would a killer main whine about a perk that helps them? What do you think every thread or comment about killers being in the power roll and should kill everyone or the hatch is a cheap get out of jail free for survivors who failed? I won't call you any names you can assume what i think of you from my tone and context.
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Is anyone even actually complaining about this perk?Or is it just the usual few extra-salty killer mains?It's not going to replace DS/Adrenaline/SC/SB/Unbreakabill. It doesn't prevent a hook stage. Relax.1
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The name of this discussion should be " WHY EXACTLY DO KILLERS NEED ANOTHER 2 PERKS WHICH ALLOWS KILLERS TO ONE HIT SURVIVORS? "
Survivors: Decisive Strike, Deliverance.
VS
Killers: No One Escapes Death, Devour Hope, Haunted Ground, Make Your Choice, Rancor.FairGaming
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@ZombieGenesis said:
Just the normal survivor main circle jerk crew proving, once again, they have zero reading comprehension ability.The OP wasn't very compelling.
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ZombieGenesis said:
@fcc2014 said:
Why would a killer main whine about a perk that helps them? What do you think every thread or comment about killers being in the power roll and should kill everyone or the hatch is a cheap get out of jail free for survivors who failed? I won't call you any names you can assume what i think of you from my tone and context.Yup, SB sure helps all those killers. And what does the hatch have to do with the exhaustion nerfs? Oh, that's right nothing. Christ I don't know why I bother responding to these posts. So I think I'm gonna stop. Go ahead and get your "last word in". I'm sure it'll make you feel better.
You are one of those killers, maybe you dont notice, but you are. You get aggresive every time you talk to someone who thinks different.
You honestly arent asking for balance, your way of speaking and demands are meant to provide you an easy and relaxed match, and i will dare to say that you might have some kind of issues with survivors.1 -
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@ZombieGenesis said:
Just the normal survivor main circle jerk crew proving, once again, they have zero ability to comprehend what has been written. Which is too bad because there are some good points made here that get completely buried by the likes of viet, fcc, and chemical reject stroking each other off and calling people #########.I will have you know i have never jerked off @chemical_reject or @Vietfox how dare you sir.. I may have insinuated the other about you but i did not directly call you one.
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ZombieGenesis said:
@Vietfox said:
U dont get it. Not a single killer says "i want ez4k", but SOME of them aim to have a guaranteed 4K in every match by demanding lots of nerfs towards survivors and buffs towards killers "for the sake of balance". I explain that very well in my last discussion.
You are one of those killers, maybe you dont notice, but you are. You get aggresive every time you talk to someone who thinks different.
You honestly arent asking for balance, your way of speaking and demands are meant to provide you an easy and relaxed match, and i will dare to say that you might have some kind of issues with survivors.Well if you say so then it must be true. It just shows, again, zero reading comprehension.
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@ZombieGenesis said:
@Visionmaker said:
@ZombieGenesis said:
Just the normal survivor main circle jerk crew proving, once again, they have zero reading comprehension ability.The OP wasn't very compelling.
Maybe not but there were other arguments and other posts in this thread. The OP is just one of 3 pages worth.
Eh, the first page was mostly just "the perk's OK, situational".
But a sarcastic, no-argument opening post isn't good at persuading people to take the thread seriously. Then there's half of the thread boiling down to survivor vs killer main bashing...
I can see why people would be upset because it looks strong at first glance. But realistically, it's lower on the ladder than the other 'second chance' perks.
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@ArthurFiNCHr said:
The name of this discussion should be " WHY EXACTLY DO KILLERS NEED ANOTHER 2 PERKS WHICH ALLOWS KILLERS TO ONE HIT SURVIVORS? "Survivors: Decisive Strike, Deliverance.
VS
Killers: No One Escapes Death, Devour Hope, Haunted Ground, Make Your Choice, Rancor.FairGaming
you forgot Self Care, Borrowed Time, We'll make it, Insta heals (1 and 2 states). DS actually getting buffed in the PTB. And also mentioning that 3 of those killer perks can be taken out of the game within 30 seconds.
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@ZombieGenesis said:
@Visionmaker I agree and have stated as such several times in posts completely ignored by the posters attacking me. In the end I don't think this perk will make much of an impact on the game at all because it just doesn't compare with the holy trinity of survivor perks. I think it's much more balanced than the others though. I do think there will be some SWF nightmare groups who do abuse this perk, however.Yeah I just saw your post at the bottom.
I'd like to see them try to abuse it. It'd be so ######### weird and funny to see 4 survivors kobe. Regrettably, that weakens Devour Hope, MYC, and that kind of stuff.
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@Visionmaker said:
@ZombieGenesis said:
@Visionmaker said:
@ZombieGenesis said:
Just the normal survivor main circle jerk crew proving, once again, they have zero reading comprehension ability.The OP wasn't very compelling.
Maybe not but there were other arguments and other posts in this thread. The OP is just one of 3 pages worth.
Eh, the first page was mostly just "the perk's OK, situational".
But a sarcastic, no-argument opening post isn't good at persuading people to take the thread seriously. Then there's half of the thread boiling down to survivor vs killer main bashing...
I can see why people would be upset because it looks strong at first glance. But realistically, it's lower on the ladder than the other 'second chance' perks.
Agree, enough is enough. Let's see how it all plays out.
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fcc2014 said:
@ZombieGenesis said:
Just the normal survivor main circle jerk crew proving, once again, they have zero ability to comprehend what has been written. Which is too bad because there are some good points made here that get completely buried by the likes of viet, fcc, and chemical reject stroking each other off and calling people #########.I will have you know i have never jerked off @chemical_reject or @Vietfox how dare you sir.. I may have insinuated the other about you but i did not directly call you one.
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This is scary your 666 comment, now i think it will be the new meta.....
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@Master said:
@fcc2014 said:
@ZombieGenesis said:
LOL A nerf to a meta perk? When?Exhaustion for sprint perks and DS soon.Nice bait though.
Can hardly call that exhaustion thingy a nerf, changed almost nothing.
And DS is never gonna happen, devs are delaying it forever just to drop it eventually. Looka t what happened to hatch and SClolwut The Exhaustion nerf was huge to the Sprint Burst + Vigil combo. Now you can't be looped for 4-5 generators by a single survivor unless you're playing for the first time.
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