The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Killer with multiple bodies idea

Orion
Orion Member Posts: 21,675
edited September 2020 in Feedback and Suggestions

Mods, please note this is not a suggestion thread. I want to get some community feedback before I create a real suggestion, which I'll place in the appropriate section of the forum, so please don't move this thread.

I was thinking about the Legion and how many of us thought they'd be a multi-character killer with different powers and that you'd have to swap between them mid-trial, depending on the circumstances. Instead we got, well, Legion, who can be fun to play as, but obviously doesn't measure up to that concept.

So I was thinking, could a killer like that work? And if so, how? With that in mind, leave your ideas below. After a few days, I'll create a suggestion thread combining what I perceive to be the best ideas (taking into account multiple factors, but primarily how balanced they seem to be on paper) and we'll see if the devs go for it.

I've had a few ideas so far, but I'm only gonna post one for now because it's quite long.

"DID" killer

Backstory

[insert name] is someone who has DID (Dissociative Identity Disorder). I didn't give this part any thought beyond that.

Active power: Unpredictable

"Unpredictable" gives you a random buff, all with equal probability. Options are:

  • Increase your Bloodlust tier by 1. If you don't already have Bloodlust, gain Bloodlust. If you're at Bloodlust 3, this will fail.
  • Become immune to stuns for 15 seconds.
  • The survivor you're chasing will become Exposed for 5 seconds. If you're not chasing a survivor or if the survivor you're chasing is already exposed, this will fail. If you're chasing multiple survivors, only the closest one will be Exposed.
  • Gain Killer Instinct for 10 seconds. If you already have Killer Instinct, this will extend its duration by 10 seconds.

Unpredictable is based on a token system. You gain one token every minute, or each time you hook a survivor.

Special ability: Split

"Split" splits the killer into two bodies. One part is AI-controlled, the other is player-controlled. The AI will attempt to find, chase, and down survivors for a limited period of time, while the player can do whatever. The bodies are identical and there's no way to know right away which one is which.

  • The AI body lasts 45 seconds by default.
  • The AI body does not gain Bloodlust during a chase.
  • The AI body has the same stats as the player at the moment Split is used. So if the player already has Bloodlust, or if they're using a perk that increases movement speed, reduces hit cooldown, decreases terror radius, etc., the AI will have those same stats for its entire duration.
  • The AI body cannot see auras.
  • Once a survivor is downed, the AI body immediately disappears and the ability gauge is depleted.
  • Split can be recharged by hooking survivors (+50%) or being blinded (+5%) or stunned (+5%). If you are currently immune to stuns via your active power, however, getting stunned will not recharge your power.
  • Split does not passively recharge.
  • Split is fully charged at the start of the trial.

Add-ons

  • Common - Slightly decreases (-10%) the chance of gaining Bloodlust when using Unpredictable.
  • Common - Slightly decreases (-10%) the chance of becoming immune to stuns when using Unpredictable.
  • Common - Slightly decreases (-10%) the chance of exposing the survivor you're chasing when using Unpredictable.
  • Common - Slightly decreases (-10%) the chance of gaining Killer Instinct when using Unpredictable.
  • Uncommon - Moderately decreases (-15%) the chance of gaining Bloodlust when using Unpredictable.
  • Uncommon - Moderately decreases (-15%) the chance of becoming immune to stuns when using Unpredictable.
  • Uncommon - Moderately decreases (-15%) the chance of exposing the survivor you're chasing when using Unpredictable.
  • Uncommon - Moderately decreases (-15%) the chance of gaining Killer Instinct when using Unpredictable.
  • Uncommon - Moderately increases (+3 seconds) the duration of Unpredictable's effects.
  • Rare - Considerably decreases (-20%) the chance of gaining Bloodlust when using Unpredictable.
  • Rare - Considerably decreases (-20%) the chance of becoming immune to stuns when using Unpredictable.
  • Rare - Considerably decreases (-20%) the chance of exposing the survivor you're chasing when using Unpredictable.
  • Rare - Considerably decreases (-20%) the chance of gaining Killer Instinct when using Unpredictable.
  • Rare - Considerably increases (+5 seconds) the duration of Unpredictable's effects.
  • Very Rare - Considerably increases (+20% for each) the charge you get from being stunned or blinded.
  • Very Rare - If your second body puts a survivor in the dying state, teleport to that survivor's location.
  • Very Rare - Moderately increases (+10 seconds) the duration of Split. Bonuses of this type do not stack.
  • Very Rare - When using Unpredictable, you will always get an applicable bonus. (Meaning that if you were not in a chase, for example, you would not get the bonus that exposes the survivor you're chasing)
  • Ultra Rare - Gain two random effects when using Unpredictable.
  • Ultra Rare - Considerably increases (+15 seconds) the duration of Split. Bonuses of this type do not stack.

TL;DR

  • The killer gets random bonuses that may or may not come in handy during chases via use of their power and can split into two entities, one controlled by a bot, via their special ability.
  • The lower-tier add-ons allow a greater control over the probability of getting certain bonuses, or their duration.
  • The higher-tier add-ons boost the main power or the special ability.

Perks

Perk 1

When you gain Bloodlust, you also gain Killer Instinct for its duration. Gain {30/40/50}% more Bloodpoints for actions in the Hunter Category.

  • A simple effect designed to help killers during chases, since it shows you if other survivors are nearby waiting to get a stun or a blind. Also works well in combination with Beast of Prey, particularly for BP.
Perk 2

Every time you hook a survivor, gain 1 token, up to 5 tokens. For each token, the duration of stuns caused by perks is reduced by {4/5/6}%. All tokens are consumed when you're stunned by a perk.

  • A sort of "revival" of Enduring's lost effect, with an important caveat: you need to hook survivors to gain tokens.
Perk 3

When a survivor becomes Exposed, reveal that survivor's aura for {1/2/3} seconds.

  • The idea here is to synergize with perks like MYC and killers like the Shape, without becoming oppressive when used with NOED or Fragrant Tuft of Hair.

What do you think? How could this idea be improved? Do you have any of your own in the same line as "killer that has multiple powers" or "killer that is multiple people played simultaneously"?

Post edited by Orion on

Comments

  • Orion
    Orion Member Posts: 21,675

    The thread was moved anyway, despite me explaining I was looking for user feedback to then provide the devs with a more refined idea, so I edited the OP to reflect that.

  • Orion
    Orion Member Posts: 21,675

    Kind of a necro, but I added teachable perks to the OP.

  • arcnkd
    arcnkd Member Posts: 446

    An interesting idea, though I think the likelihood of BHVR being able to code anything as complex as AI-controlled decoys into the game is extremely slim (they haven't even gotten around to bringing Mobile DBD's perk-preview for Survivor lobbies; or the AI-bot replacements for DC characters yet).

    Still, an interesting idea if this were any other game with a less spaghetti'd mess of coding.

  • Orion
    Orion Member Posts: 21,675

    I'm hopeful they'll add bots, eventually. That's why I took the time to really flesh out this suggestion. I think it'd be a nice chapter to accompany the bot system, as a way to "show off" what they can do.

  • Chicken
    Chicken Member Posts: 123

    This idea is ######### Dope af. Doesn't dbd mobile already have bots? that saves a lot of problems.

    if the ai is bad you still can do a lot of things with it ingame like acting like Ai to fake-out survivors or just using the Unpredictable Add-ons instead. Really good stuff! and his perks Synergize well with his power too. the only thing i think should change is making the hunter blood points awarded post trial. just a little QoL change

  • Kees_T
    Kees_T Member Posts: 811

    About the Special Ability:

    I read it all, and I liked it. The only AI bot in this game is the Meg in the tutorial section. It doesn't need to be a AI with lots of code to predict survivor mindgames or force it do do it or anything like that, at least they could just implemented pathfinding for it to patrol generators and chase survivor in straight line, that's already enough, isn't op because survivor can still loop it and probably will waste some pallets, and you can also fake your power.

    I admit, I don't know how much work it needs to be put to create a AI, but I assume it must take like a month, depending on how much you work per day and how much lines you code(I never created one but I'm a dev myself, I could make one in a month If I wanted to 100% focus every day working on it), but talking about the Killer, he probably would be very famous and attract a lot of attention, I'm sure most people will be purchasing it.

    I didn't like the token system for his power. I know, plenty of things in this game is based on, let's say, "luck", but making a killer power 100% based on rng, for my personal opinion, that's isn't skill, it's just... luck. I would prefer a power that makes the KIller who is playing have control over it. I know you weren't asking for changes in the power, but will state here my opinion to make this a better system, my suggestion would be:

    About the power:

    "Unpredictable" allows you to consume your tokens and have the effect based on the amount you have. Options are:

    • 1 Token = Increase your Bloodlust tier by 1. If you don't already have Bloodlust, gain Bloodlust. If you're at Bloodlust 3, this will fail.
    • 2 Token = Become immune to stuns for 15 seconds.
    • 3 Token = The survivor you're chasing will become Exposed for 5 seconds. If you're not chasing a survivor or if the survivor you're chasing is already exposed, this will fail. If you're chasing multiple survivors, only the closest one will be Exposed.
    • 4 Token = Gain Killer Instinct for 10 seconds. If you already have Killer Instinct, this will extend its duration by 10 seconds.

    Unpredictable is based on a token system. You gain one token each time when: Hooking a survivor, being stunned by any reason and being blinded. After pressing the power ability, based on the amount of tokens you have, it will be consumed and give your the buff equal to the amount of tokens you had. So for example, if you have 3 tokens and you use your power, you will receive the exposed survivor, and won't receive the buff from the 1 or 2 token.

    In this way, the power has synergy with other perks and has a "durability" just like Myers, since the main source of his power will be pallet stuns, if a map is out of pallets, he will have to hook survivor to get it.

    I won't talk about the addons even tho I read it all, but like I said, i don't like rng too much.

    Perks

    About the perks, I liked 2 perks, the killer instinct one and the reveal explosed survivor aura. They really can combo with other perks and help some Killer with their power too. About the other one, it is good because it gives you value in mid/end game mainly against DS but that's it, I don't think It would be worth of my perk slot.

    My final conclusion

    DOPE. The main reason I liked it was because of the AI part. I'm sure megHeads will cry to nerf the bot Killer xD

  • CashelP14
    CashelP14 Member Posts: 5,564

    Like you when the Legion was teased I thought it was going to be multiple killers on the map at the same time. Also similar to you I thought it was a class idea that they should've done by now. Lastly similar to you I wrote a killer idea based off of this thought lol

    For the ability I think the random effect thing is cool but in practice will probably be extremely frustrating. I think the A.I would be cool but hard to balance. The A.I and killer shouldn't be able to chase the same survivor since they'll have no chance in a chase. Though I think an A.I killer would probably just run forward and would struggle to mind game.

    Perk 1: Would be decent but I think it wouldn't be used too often. The only time I see it being really helpful is if someone is playing swf trying to get a head-on stun.

    Perk 2: At max 30% reduction is extremely nice. Thing is the perk stun part is too reliant on DS and Head-on. I feel like this would be a gimmicky perk.

    Perk 3: I really like this perk. I'd increase the time to 2/4/6 seconds since 3 seconds feels way too short. Could create some really fun builds.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,705

    The concept is cool. The issue is that it would be a coding nightmare! On top of the RNG that already exists with the power, how it would interact with various in-game systems, there's also the matter of coding an AI specifically for 1 killer.

    Furthermore, because his power is almost entirely based around RNG, he would be a very inconsistent killer. Especially given the token system that would have a brutally long recovery time for each token, unless, of course, you get a hook. You, as a killer, are forced to work hard for a power that you cannot rely on.

    Some of the perks are nifty, but have problems.

    Perk 1 gives wallhacks to killers mid-chase as long as they have bloodlust. it would be pretty unfair for the poor survivor, or Dwight hiding in a locker thinking you'd pass him.

    Perk 2 is pretty cool, but having all the tokens go away if you're stunned by a perk (Head-on and DS coming to mind) is a bit of a slap in the face.

    Perk 3 is... this one is not very good tbh. If you're a Ghost Face, you won't be using it. If you have MYC, the bubble notification will hide the aura (same with Dragon's grip). Myers would have 3 secs of straight-up knowing where everyone is in T3 which is not insignificant, but outside of him, no one would really use it outside of some niche builds.

    In short: Very cool idea and I love the amount of thought you've put into it. There are some practical issues regarding an RNG power and straight-up creating a 2nd killer, but I like your thinking. Good job, honestly.

  • Orion
    Orion Member Posts: 21,675

    Having seen the trailer, all I can say is THANK YOU. I'd be very surprised if my suggestion wasn't the catalyst for the new killer(s).

  • VIle
    VIle Member Posts: 167

    The entire DID community has been trying to educate people away from this harmful way of thinking about Dissociative Identity Disorder and the skwed Hollywood misinformation regarding this mental disorder.

    Considering it would be named and pulling directly from a legitimate disability, I would highly doubt the Devs would make such a killer as the backlash would be huge.

    "[insert name] is someone who has DID (Dissociative Identity Disorder). I didn't give this part any thought beyond that."

    It shows, that's highly insensitive and you should do better research.

    If all you want is a 'split' ability with AI even a realm/spirit walker or Out of body experience would work. You could even just have a nasty ghost processing a corpse, once the ghost is off ghosting the physical body can zombie about. Same power concept but not trying to add more gas to the fire that is misinformation about those suffering from extreme mental health disorders which are caused by trauma.

  • Orion
    Orion Member Posts: 21,675

    Fair enough. It wasn't my intention to be insensitive toward people with DID, it was just the most obvious thing (to me) because I wanted two people who behave differently in the same body. I apologize.