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Killer Idea - The Thing

NuclearBurrito
NuclearBurrito Member Posts: 6,807
edited June 2020 in Feedback and Suggestions

The thing

Movement Speed: 4.5 M/S (112.5%)

Terror Radius: 20 Meters

Power: Assimilation - You are capable of splitting off from your main body at any time. While separated you are undetectable, move at a massively increased movement speed of 8 M/S (200%) and may attempt to assimilate into a Survivor that is either healthy or injured by stalking them for 3 consecutive seconds. You may not damage Survivors, pallets, walls or generators while separated. The body you control while separated is that of a small snakelike creature. You may use the secondary power button while in this state to return to your main body canceling the separation.

You may see your main body's aura at all times.

While a Survivor is assimilated you can see their aura and have access to their perspective, granting you a 3rd person camera centered on that Survivor you can switch to and from using the secondary power button. You may also activate a Hostile Takeover while they are not in the hooked or dying state. You may only have 1 Survivor assimilated at a time.

When Hostile Takeover is active you may move the assimilated Survivor for 3 seconds and you can preform a basic attack on other Survivors during this time using the assimilated Survivor's body. Once activated you lose the undetectable status effect and will have a red stain and terror radius centered on the Survivor you have taken over. After the effect ends the Survivor is no longer assimilated. You cannot drop pallets while taking over a Survivor.

Note: While taking over a Survivor you simply use the standard Survivors move-set except M1 preforms an attack. This means you can vault windows and pallets, you may crouch, walk, sprint and you move at the regular speeds for doing those actions as a Survivor. You cannot drop the Survivors item, drop a pallet or use the item, nor may you preform any action requiring the M1 button such as repairing generators or opening the exit gates.

Survivors do not know if they are assimilated.

Throughout the map are 3 Observation stations Survivors can interact with. If the Survivor manages to get within 4 meters of a station it will glow red if they are Assimilated, it will not react otherwise. An Assimilated Survivor may preform a 12 second channel at the station to remove the assimilation, during this channel the Survivor cannot be taken over.

This Killer was created for @ihavesomethingstosay. Please give any feedback. I'm not sure if I'm going to create Perks and addons for this Killer idk. And since this Killer concept is pretty involved please do not hesitate to ask any questions about how it works.

Post edited by NuclearBurrito on

Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
    edited June 2020

    For the record controls work like this. At any given moment you are either in your Main Body, Separated or in the Assimilated body

    Main Body: M1 - Basic attack, M2 - Seperate, Control - Switch to Assimilated body (nothing if no one is assimilated)

    Separated: M2 - Stalk to attempt assimilation, Control - Cancel separation to return to main body

    Assimilated Body: M2 - Activate Hostile Takeover, Control - Switch to Main body, Other controls (ex:movement) don't do anything

    Hostile Takeover: M1 - Basic Attack, M2 - End Takeover early and return to Main Body, Everything Else - Standard Survivor controls

    You do not see UI of Assimilated Survivors (ex: Perks, action progress ect), you just get a camera that functions as if you were playing as that Survivor. Basic attacks during a Hostile Takeover (which let me remind you is in 3rd person) are in the direction the camera is pointing and have all the standard mechanics and hitbox's associated with a basic attack.

  • R52G
    R52G Member Posts: 257

    I’m intrigued. I’d love to see a Survivor with perks alongside the killer’s perks as well. 🤠

  • hoodlum
    hoodlum Member Posts: 3

    yeesss, i like this. i'm wondering how that power would work on practice

  • ihavesomethingstosay
    ihavesomethingstosay Member Posts: 18
    edited June 2020

    The first part of this is Irrelevant. I skimmed past a part of it. Would survivors know if they are infected also this is great I think you really made all those ideas come together from the previous forum. Also I had an idea what if you could use a survivors perks while assimilated like waste there sprint burst. Also I think being able to assimilate downed survivors would be a good idea because you someone come to pick me up and than attack the savior.

  • ihavesomethingstosay
    ihavesomethingstosay Member Posts: 18

    i think this also bring all of the paranoia and distrust from the movie into game form which is perfect. But what do you think the host body should look like

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Survivors do not know that they have been assimilated until you use Hostile Takeover, at which point they obviously know.

    I don't want you to be able to use perks while controlling a Survivor because it would make things to volatile for a balance perspective, part of the balance behind this is that you cannot properly chase another Survivor with Hostile Takeover due to lacking a speed boost to cover distance with beyond the lunge from your basic attack.

    I should probably define what happens if an assimilated Survivor is downed, but for now I'll just say that they have to be in the injured or healthy state for you to use hostile takeover but having them assimilated and then using Hostile Takeover the second someone picks them up is totally fair game.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    And honestly I have no idea what the main body would look like, but it wouldn't need to be anything large.

  • ihavesomethingstosay
    ihavesomethingstosay Member Posts: 18

    ive got an idea is that nobody knows if the thing has a true form if it was just a fleshy distorted combination of survivors. or if we needed a traditional killer look i think this would work.


  • Deadeye
    Deadeye Member Posts: 3,627
    edited June 2020

    Sounds pretty cool. There are some things which I can't figure out exactly regarding fairness. At least I cannot estimate if it would feel like "no counterplay" etc.

    For example I think maybe remove the "items" and replace them with some kind of stations with a serum that starts to react when you are infected and very close, so you have a chance to detect that. Would at least waste some time to go for the stations and check, then maybe increaste the inceraction time. Or maybe you can use them to get a x second immunity to infections, but the refill for that station then takes twice the time.

    Also, having no chance to dodge a survivor attack might also turn out too strong. So maybe there needs to be some hint when you take control, but the control lasts longer (unlimited) while you can activate a mutation sequence that grows some thorns and makes evil sounds and then you get the limited takeover duration with a speedboost.

    If he isn't viable enough with the survivor control, you might give him some special tentacle attack or whatever, that is available when you have noone controlled. Maybe the special attack body part is the body part that can perform the special attack. Probably even a short ranged attack that can infect and injure a survivor on the run. So he knows that he is infected and everyone else knows "better unhook that guy only when healed"

    But as I said, I have no idea how to balance such things, so just some ideas how to tweak that.

  • ihavesomethingstosay
    ihavesomethingstosay Member Posts: 18

    If your not comfortable with survivor controller being able to infect someone and then jump out of them when their infected works to.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Remember, you move at 100% MS during hostile takeover, not 115% or whatever, and Hostile Takover gives the survivor you are taking over a red glow and stuff. So there is no confusion that you have in fact taken control over that Survivor, and if the other Survivors manage to get any distance whatsoever then you have no way to close the distance.

    In order to get a hit with Hostile Takeover you need the Survivors to already get super close to each other without your direct intervention.

    The control also can't last very long because by definition while you are controlling a Survivor they are straight up unable to play the game since you are moving their character for them. Having that happen for only 3 seconds is fine, but having it last for a long enough duration for a proper full chase would be problematic and a speed boost effect would make him a stronger Legion.

    Having stations rather than items is totally something I can look into however.

  • ihavesomethingstosay
    ihavesomethingstosay Member Posts: 18
    edited June 2020

    Yeah the stations could be petrindishes and under them is a small fire you draw blood over and if you are infected the killer could have the chance to jump out of you there or just ignore you and your cured or at the very least know your infected and play around it.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Ehh.. that sounds like adding too many mechanics into something that should be simple.

    Maybe assimilated. Approach the station, if you're not assimilated now you know, if you are assimilated then preform a channel and now you're not. No need to over-complicate it, the Killer is complex enough already.

  • R52G
    R52G Member Posts: 257

    Something like this sounds cool! I love the reference to the movie as well! 😊👍🏼

  • Ibalith
    Ibalith Member Posts: 1

    WOAH this is so crazy i'm in to this so much!!!

  • Deadeye
    Deadeye Member Posts: 3,627

    Yes but that might be a problem with the takeover. It is either useless which is annoying for the killer or you get free hits on people healing or working together on gens. And as you can for free take a look, you don't even need perks like Discordance or Nurses. Especially the insta downs during healing is a problematic scenario. I think this mechanic would need some kind of rework to make it fair and fun for both sides.

    It is ok when it is strong, if it causes survivors to just keep distance in any case because they don't know when survivors might rage, it would perfectly create the atmosphere you want for the thing. But with the current state just think of Nurses. Find someone healing someone else, 8m of range outside of your TR, then split, move with 200% speed and stalk for 3 seconds, undetectable. This doesn't need much time and gives a free down, unless they haven't already healed like 2/3 until you find them.

  • Erohnic
    Erohnic Member Posts: 44
    edited June 2020

    @NuclearBurrito back at it with interesting killer ideas

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    The thing about it is that those scenarios you mentioned are all counterable of the Survivors are paying close attention to their surroundings. Sure you can get the stalk off either way, but you need to remain unseen to capitalize on it. Otherwise they will split up the second they see you and you'll have to try something else in order to get them.

    It's a lot like ghostface, except instead of having a clunky reveal mechanic, the knowledge that you've been stalked is just inherently damaging enough to significantly weaken the effect.

    Yes you're Undetectable, but you aren't invisible. Stalking people as ghostface with being caught is hard, it'd only be slightly easier here.

  • Deadeye
    Deadeye Member Posts: 3,627

    How is it counterable when a survivor out of nothing hits you? You don't write anything about charge time or anything.

    If you just refer to the Nurses scenario, then I am wondering how tall the snake is. Because how I read it, it would be invisible in tall grass like a Blendette. If the snake is as tall as the Hag, this might be a different thing

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I was thinking it'd be comparable to a crouching pig or ghostface but with a darker color scheme. A little smaller but hardly something you'd fail to see if you're looking for it and it's out in the open or something.

    The window you have to run is during the stalk. If the Survivor is already Assimilated then at that point you can get the hit, however if you're worried about that the stations I mentioned exist for a reason.

  • Deadeye
    Deadeye Member Posts: 3,627

    The stations are fine to counter. This was just the thing I meant in my first post, I cannot really estimate without testing it. Maybe the Nurses Calling scenario might be not that relevant, but the instand hit without any chance to recognize either by the infected nor by the other person might be something that turns out like playing against old Prayer Beads. That's all I'm saying and why I try to give some ideas about possible changes