http://dbd.game/killswitch
The new killer's power completely sucks fun from the game.
OK so I've played DBD for around 2800 hours. I play both roles. I'm not even close to to best but I know this game and it mechanics pretty well. Unless the killer screws up big there is almost nothing you can do to avoid Pyramid Head. Your only option is to hit "W" and hope for the best. If you get to a loop and you throw the pallet he hits you with his power and if you don't throw it, when he fakes it, he hits you with the weapon. Then, if he gets you in the cage its all over for you and your fun because he breaks out his "third power", which is camping you to death because there's literally nothing you can do about it. You can't get Borrowed Time or DS to go off because its not allowed, like #########! BT and DS are the only way to keep the campy, tunneling killers from ruining your game. So you create a killer that by-passes these perks with no alternative for the survivor. The balance is way off here. I've seen rank 20 to rank 1 PH's and they put you in the cage and walk straight to said cage to hit you as soon as you're free. Then its game over. I have watched so any players get to do nothing but die in a box for the whole game that I had to say something about it. I don't know if he's op but he sucks! Fix this PLEASE!!!!!!!! There is no balance here.
Comments
-
that is a good idea about him not seeing the cage.
0 -
It doesn't work like a huntress. He still gains distance holding trail, unlike a huntress when she's winded up (at least in a loop situation, not when dodging in the open). Then as PH you can just cancel and m1 if they run through, or pop the ranged attack when they're locked in the animation. There are very few loops where this doesn't work well due to the turning limitation. It's not a matter of being extremely good, it isn't really that complicated of a power. What the survivor could potentially do is to bait they're going to drop the pallet to make him fire, but it's easy to not fall for it.
1 -
I completely disagree with you notstarboard. those perks will save you if your competent with them. I mean if its a bubba theres not much you can do. But a camping trapper is counterable. Especially 2 competent survivors, with those perks can counter a face-camper. I've done it a lot. At least they give you a chance. And I'm not a fan of Deathslingers terror radius but comparing legion and PH is nuts. Legion's power is laughable. I'm not gonna argue ds is strong but you need it with these noob killers that tunnel you right off the hook. Its happens to me every day.
0 -
They arer building too strong killers because they know the problem about gen rush. Killers can't afford a long chase, thats the reason they have tools (powers) that well played are almost unavoidable, like Deathslinger and Piramid head, no matter if you have 4000 hours (like me)...
I've said so many times, but I'll say again. This game needs 2 things (to begin), rework the survs objectives to create long games without the boring repair-gen mechanic, and nerf/rework most of killers to make them fun and fair to play against.
0 -
PH's ability to zone survivors is pretty strong, but I think this will only necessitate developing better looping strategies against him. PH is certainly shaking things up as far as how you're supposed to run your loops.
0 -
I was really underwhelmed by PH at first but after learning his power better and playing him more all I have to say is thank God for pyramid head!
Srsly
I'm so sick and tired of seeing survivors do the same things over and over knowing there's no counter to them I just have to sit there and go through the motions until they've had their fill. The killer shack loop? Omg chasing someone around that thing is about as fun as watching 24 straight hours of roadrunner and coyote.
PH changes all that and it's about time.
I'm one of those PH players who doesn't bother to camp or rush to the cage because I'm having too much fun moving in to the next chase.
Besides the cage spawns at the other side of the map and in the time it takes me to get there another gen will probably be completed.
Tbh I didn't know that BT and DS don't work on cages but as it stands it's difficult to put someone in torment to begin with. What I've seen is cocky and aggressive players who seem to care almost next to nothing about avoiding the rite of judgement trails. They are extremely difficult to not notice, so if anything you probably just need to get better at not running over them.
0