DS slight buff
Ik I’m probably gonna get a lot of hate for this but instead of a timer why not just make it so when you’ve been unhooked while you’re in the killers terror radius ds is active it could easily be countered by other killers who have no terror radius perks or abilities like wraith, Myers, Ghost Face etc, do killer mains if you’re gonna say this is unfair you could easily run a perk that makes it so you have no terror radius, but I think this is fair rather than give a one minute timer cause then the perk is more useless if the killer slugs for a minute
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So your buff is to make it uncounterable if your unhooked in the killer's TR? This would just encourage people to unhook asap before the killer can move away. Also, a counter cant be "pick another killer".
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And deactivate if you leave the killers TR?
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Yes
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This would be an overall nerf to DS you know right?
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You clearly didn’t read, I said use perks that take away terror radius, like pyramid head trail of torment or nemesis or insidious and sit over them till you’re undetectable then pick them up or that perk when you slap the survivor and they have your terror radius
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Better than the timer and no I mean for as your in that killers terror radius if they leave or go back
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Maybe add a timer to if the killer leaves you then it’ll deactivate after 60 seconds of the killer leaving you but then the timer freezes while you’re in it
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What would be the purpose of this change? Any other changes as well?
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Continuation: the Timer pauses when you’re in the killers terror radius, but when you’re out of the killers terror radius ds will be active for 60 seconds so all a killer has to do is avoid you for 60 seconds and focus on someone else or go kick a gen away from you
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id rather not have killers be able to tunnel freely just because they dont have a terror radius
so, nah
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What about killers that run giant terror radius builds though? This is just dumb
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This seems like it would make it much worse.
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The whole point is for you to leave that survivor on the ground till another survivor heals them and it won’t activate till they are hooked again
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Most killers that don’t have a terror radius have to use perks or deactivate their ability and it’s more time consuming for them cause they’ll have to Wait for their perk to activate or wait for their ability to deactivate in order to pick you up
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The whole purpose of ds is to either waste time or counter getting tunneled downed and picked up again
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I guess, but that just means that the killer can still tunnel freely solely because they chose a certain killer, which is pretty imbalanced
the only counter to DS should be slugging, or just not tunneling imo
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So you’d rather a killer just sit over you for a minute and let ds run out rather than have ds not run out while the killer stands Over you and near you
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Killers who don’t have terror radius: Wraith when he’s cloaked, Myers in tier one who is incredibly slow and has no lunge, Spirit when she’s phasing, Pig when crouching, Ghost Face in Nightshroud even though you can expose him on the ground, hmmm need I say more?
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32m is standard tr. A lot of people run monitor so that makes it 40m whilst in a chase. A lot of people underestimate just how much ground that covers. It would be so easy to keep DS up against almost every killer once it's active. You would essentially have it for the rest of the match, and the killer would be punished even harder for not tunnelling you and then eating a DS as they would now have absolutely no clear way of measuring when it expires. This would be absolutely broken.
DS needs some kind of full-on rework. My idea was an infinite timer until that person gets healed, interacts with a gen, or another survivor is hooked. Then killers would only get hit by it if they were tunnelling, which is what the perk is now supposed to prevent. (I don't really care nor agree with what the Devs say: DS is an anti tunnelling perk, at least now. You could've made that argument before it's change that it wasn't but now its purpose is absolutely to stop tunnelling)
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What if they made ds to where if you go down DS activates amd in the killers tr what if if it pauses and when the killer tr is gone it goes back to the timer going
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I said when that person is healed DS deactivates until you are hooked again as a reply to someone else
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my point still stands? Tunneling would be very easy even if you were in your power with any of those killers
if you’re gonna tunnel, you gotta face the consequence of being DSED if they have it. There shouldn’t be a shortcut simply because you decide to go into your power as any of those killers (especially Ghostface)
Id like the idea if it was based on proximity of the killer and not terror radius, though
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That isn't what I asked.
I asked what the purpose of your change was, not what the purpose of DS is.
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You can't use Trail of Torment or Nemesis to counter BT. Either no time to go kick a gen and return nor to kick a gen to get back, pick up, go hook and wait for the unhook within 16 seconds.
You want to make DS exactly like BT. Then you have twice the same perk, just one you use for yourself and one to use on others. Sounds like bad design
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Oh I didn't see that bit going through the thread the first time. Apologies. Considering that as well I think your idea could definitely work, yeah. It's a bit complicated for DbD but I think something like DS needs to be because making it simple like it is now is a serious problem.
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Let's buff the second strongest perk in the game (second only to OoO.) Sure seems reasonable to me.
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If DS has an infanite timer why heal you can just go down with unbreakable and pick your self back up and still have DS going
If DS has an infanite timer and have to heal for it to go away why heal then you could just go down with unbreakable and pick your self back up and still have da for next time
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You do realize bt only works with a terror radius right...
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To make it a little more fair for those who get tunneled, or camped
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How much weed did you smoke... I want sum
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You could, but with my version of the perk, once another survivor is hooked the perk deactivates until you're next rescued from a hook. So of you pick yourself up when you had DS active and the killer wasn't gonna hook another survivor anytime soon you could've potentially wasted the unbreakable. Or you'll go to a gen and then the perk also deactivates, because at that point the killer is definitely not tunnelling you.
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You think DS currently isn't good enough for camping/tunneling?
DS is literally one of the best perks in the entire game currently. You're wanting to buff that.
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DS now is currently really easy to counter all you do is just sit on top of them for a minute
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Think of it from both sides its just a minute and then you can come back to them what if they made it to where if you go down with DS the timer starts but doesnt tick if your in the TR but if there isn't one the timer ticks
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For the people that don’t understand what I’m actually saying I’m basically saying DS the way it is now but the timer freezes when the killer is close to you or sitting above you, and for people complaining bout killer radius make a radius for survivor that’s not unreasonable but fair
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That's why I said DS and BT would be the same
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BT is easy counter though or just eat it and decisive like I do and still get the 4K
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The DS I have in mind would be like the combo of DS and Camaraderie
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The thing is, just because you get healed quick or touch a gen doesn't mean the killer isn't going to get right back on you. This would discourage people from wanting to do any form of objective just to keep DS up. I feel like this is why it has a timer instead of anything else. It can be hard for the game to determine whether you're being tunneled or not. Bring able to do one action quick or getting a WMI heal doesn't mean you're not going to get tunneled right after.
There are some strong fundamental flaws with this rework.
You don't have to be chased the moment you get unhooked to be tunneled.
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So it's easy to counter, just throw the game? Ah it all makes sense now.
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I play survivor at rank 1 as well so I do see it from both sides and it's completely busted. A minute in DBD is insanely long.
I'm all for the timer pausing while slugged, IF it deactivates once someone else is hooked, you work on gen/totem, unhook someone else, get healed etc. Basically any of those things that mean you aren't being tunneled.
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This is more of a nerf lol
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The thing is, just because you get healed quick or touch a gen doesn't mean the killer isn't going to get right back on you. This would discourage people from wanting to do any form of objective just to keep DS up. I feel like this is why it has a timer instead of anything else. It can be hard for the game to determine whether you're being tunneled or not. Bring able to do one action quick or getting a WMI heal doesn't mean you're not going to get tunneled right after.
There are some strong fundamental flaws with this rework.
You don't have to be chased the moment you get unhooked to be tunneled.
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If your working on an objective, you should be free game. Theres no reason why the killer should be powerless to get you off a gen. That should be a pretty clear point that your not being tunneled if your doing objectives.
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Yeah, but I said touch a gen, not work on a gen. But regardless, even if you're working on a gen after being unhooked doesn't mean that the killer isn't going to come right back for you.
That's why the minute timer exists. Within that time frame, the killer may not go after anyone else in that time frame, and if this is the case, that still means you're being tunneled.
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So if you work on the majority of a gen, and the killer downs you after youve done it for 50 seconds...youd consider that being tunneled?
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to be fair man all killers have a terror radius when they attack. yuo need to be more specific with it cause wraith has to unlcloak to hit you and after ghost boy hits you he has a terror radius
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I mean, if a killer hasn't found anyone else in that time frame, that's a problem.
I consider tunneling a killer going after the same person within a short period of time. If the killer can't find anyone else because the survivors are immersed, yes, that is still tunneling, BUT the killer can't help it in that situation.
That's why tunneling isn't so black and white. You may have a different definition of tunnel than I do as well. But all I know for certain is you can definitely do 20-30 seconds of actions before a killer comes tunneling you again. It doesn't just have to be "this person was just unhooked and I'm going to ignore everything but that person".
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Its not that the killer hasnt found someone else, but rather that the killer should be acting to keep ppl off gens. If you're on a gen, they should get you off of it. This is how you act to apply pressure as opposed to focus on 1 survivor at a time and ignore the rest of the team.
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You can do this in multiple ways other than going after the same survivor, though. I've played killer plenty and always try to leave the same survivor alone at least for a little bit. While I'm not a red rank killer, I've played against red ranks before.
I'm a Ghostface main, which is a killer with fairly low amount of map pressure and have rarely felt the need to tunnel someone or go after the same survivor.
My proof of this is that I've literally never once been DS'd, nor have I come close or even slugged a survivor in anticipation for it. I 4k a good chunk of my games or give hatch to the last survivor.
This may be because I don't play enough killer to consistently go against red ranks, but it hasn't been an issue so far.
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