The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

so how does everyone feel about the current state of borrowed time?

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Comments

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    It promotes bad gameplay and it easily abused. A good change to it would be to make the damage transfer from the unhooked to the unhooker, this would keep it anti tunnel but remove the ability to abuse it.

  • Valor188917
    Valor188917 Member Posts: 649

    BT Is one of the reasons games go fast as heck sometimes. Survivors can just send 1 person and unless the killer ACTUALLY camps BT will always guarantee a really unsafe unhook even in last second before the next stage. Without BT survivors would send more than 1 person slowing the game down but currently it's just so safe that there's rarely a reason unless against billy/bubba.

  • Sylorknag
    Sylorknag Member Posts: 760
    edited July 2020

    As I killer main I really don't mind BT.

    It's abusable when it's run in a SWF, but I think it's fine on its own, unlike DS and DH, which are completely broken.

  • Predated
    Predated Member Posts: 2,976

    DS is fine as it is. DH is fine as it is. Both can easily be baited by killers. If you suspect a DS, then you can either decide to eat it early game so they cant use it lategame, or leave them on the floor for a minute. If you suspect a DH, just keep running closer to them, DH only really works if you're attacking before they trigger it, and, worst thing about DH for survivors is that at the end of DH, they actually slow down. It's basically reverse Bubba, you want to get as close as you can to bait the DH, then get a free down.

  • nicnc82
    nicnc82 Member Posts: 372

    Why? Then it would be useless. Killers shouldn't camp then. So since they wanna camp, it's a great counter. Fair. You're not entitled to a free kill at the end.

  • Valor188917
    Valor188917 Member Posts: 649

    Cool, except the unhooker often gets bodyblocked for by the unhooked, funny enough the only way to counteract this would be to actually camp so you can either grab the unhooker or hit him before he unhooks to just down him right after since the unhooked wouldnt have a chance to bodyblock before you're recovered.

  • malloymk
    malloymk Member Posts: 1,555

    I've stopped using recently. I've found in most cases if the killer is super tunnelly I can just tank two hits and trade hooks. A lot of times though they'll just assume you have borrowed and just go after you anyway.

  • Valor188917
    Valor188917 Member Posts: 649
    edited July 2020

    By that logic the hatch shouldn't exist unless you do X gens, you shouldn't be entitled to a free escape after dieing miserably.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Too abusable

  • nicnc82
    nicnc82 Member Posts: 372

    Killers can now close the hatch when they find it. So like a dev said, it's fair now to stop hatch standoffs. As a killer player, I have no issue with the hatch or BT. I just don't camp unless a survivor was a farmer on their friend in front of me. Then im gonna camp the farmer and let the other go free. And I dont count my wins by 4ks. If I pip, I've won. But that's just me.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited July 2020

    The gates open in 20 seconds and can't be regressed. Why should I waste my time trying to guard them? The Survivors will eventually get one door open. Hooking the Survivors is the only sensible thing left to do and it distracts Survivors from the gates. BT activating just gives them a free escape. The game isn't over at that point, it just means that the Survivors are closer to escaping.

    Also, it would only be useless if you're one of those Survivors who tries to get featured on montages every day.

    Post edited by SnakeSound222 on
  • Valor188917
    Valor188917 Member Posts: 649

    "killer main by the way".


    Camping in endgame is fair game, if you don't decide to sure, but there's tons of situations after gens are done where there's no point in trying to go for exitgates, especially against SWF who often coordinate opening the gates directly with last gen popping.

  • Nos37
    Nos37 Member Posts: 4,142

    I'm trying to make a guardian angel build, and Borrowed Time is one of the very few perks that actively protects others.

    I'm not trying to protect every Survivor, just the Obsession, so For the People is no good if I become the Obsession and disable my Blood Pact perk.

    Wish Soul Guard's effects affected others, not myself.

  • Nos37
    Nos37 Member Posts: 4,142
    edited July 2020

    Have Borrowed Time start disabled and has to be unlocked over time (like Repressed Alliance). Borrowed Time is activated after the killer has been within 16m of the hook for 20 seconds.

    This lets the perk be used in a situation that calls for it, and cannot be used for free escapes at the end game if the killer never camped thoughout the whole match, yet still lets Borrowed Time plays be made if the killer does decide to camp at the end game.

    Plus, it more appropriately matches the name, Borrowed Time; instead of what it should currently be called, Stolen Time.

  • nicnc82
    nicnc82 Member Posts: 372

    I dont face camp or even hard patrol a hooked survivor at the end. I'll patrol the area. But again, there should always be any counter to help a survivor hooked. You aren't garaunteed that kill either. BT is fine and shouldn't be changed. I'm glad the devs won't change that aspect

  • MadArtillery
    MadArtillery Member Posts: 826

    Seems like a good perk. Not mandatory but definitely useful when the killer just wants to tunnel

  • Customapple0
    Customapple0 Member Posts: 629

    Adapt then. There’s plenty of ways around Borrowed Time, which by the way suffered through multiple nerfs since it’s introduction.

    Perks that remove TR: Insidious, Tinkerer, Dark Devotion, Hex: Retribution, Trail of Torment.

    Killers: Pig, Freddy, Wraith, Ghostface, Myers, and there’s some killers with addons that remove their TR.

  • Marcus
    Marcus Member Posts: 2,047

    I run it on all my survivors, I never take it off once I get it. Very good at securing a safe unhook and no, I'm not a "hook rusher", I wait for the killer to leave before rescuing. Sometimes he does, sometimes he doesn't and sometimes he comes back right when I do the unhook.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    I want adolescent BT back; the one where it only affected the unhooked survivor but had a bleed out timer that relied on healing and not mending. Deep Wounds sucks. Partly this is because the black and white thing was much cooler than the saturation done by Deep Wounds. I could actually see during my bleed out then.

  • Nicholas
    Nicholas Member Posts: 1,952

    The thing is nothing in the game can stop a tunneling killer. Nothing seems to discourage the behavior. Nothing seems to matter. And forbid anyone for using a perk optimally. Of course the person with X perk is going to do certain actions, it makes sense to maximize the usage of the perk. Many perks in the game are so situational or have so many conditions and people are still complaining. I had a killer today with pop and I was working on the last generator at 80%, someone got hooked and he went all the way across the entire map to pop my gen instead of the one that's about 50% right next to the hook. That's smart, right? That makes sense! Luckily I had Repressed Alliance and was able to lock the generator in his face and I get accused of being toxic and how broken and unfair that was! If the perk ever became meta, I could see so many people complaining about how unfair it is that the generator they were about to kick with pop is now locked for 30 seconds. People talk about a Survivor handbook, sounds like we need a killer handbook to follow.

  • rabid_pygmy
    rabid_pygmy Member Posts: 61

    I would like to see BT changed to be a selfish perk, like unbreakable. Currently, an SWF can have 2 survivors equip the perk and tank up to 8 hits across the team with just those two slots. If it were reworked to only work on the one who equipped it, and deactivate after being used once, it would both be more useful to solos, and a bit harder to abuse due to only being usable once. Nerfed in this way, I think it would be fine without requiring a terror radius to activate.

  • RizeAki
    RizeAki Member Posts: 1,209

    I mean in itself it’s fine but survivors be having too big of an ego when they run it and end up getting theirselves rehooked

  • Vetrathene
    Vetrathene Member Posts: 1,425

    And here lies the problem. Its a perk that allows a free unhook. Not just anti camping, but the fact that you can just be an idiot and run in and get a save scott free.