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The nurse shouldn't have recharge on her power

She literally depends on her power since she is slower than the survivors movement speed. She already has a good fatigue and then having to wait on your power is pretty much a second fatigue. Its so hard to do map pressure with that much downtime.

Comments

  • Wildboi21
    Wildboi21 Member Posts: 4

    They've already slammed the add ons pretty good but the addons don't matter to me i just hate a double fatigue

  • DBD78
    DBD78 Member Posts: 3,469

    They need to do something. I mean I play Nurse pretty much on Xbox, but when playing survivor Nures is way to rare these days. That means they done something wrong.

  • Wildboi21
    Wildboi21 Member Posts: 4

    I definitely hope they reconsider the recharge time being done away with, im sure that would bring some nurses back and make it more enjoyable again.

  • xillucide
    xillucide Member Posts: 92

    as a console nurse player, I would actually prefer that the add-ons be revolved around her blink instead of complete gimmicks and making it so people don't actually have to learn her. the fatigue is perfectly fine if you can hit your blinks.

  • Customapple0
    Customapple0 Member Posts: 629

    Nurse needed a handicap to her power. The recharge time gives survivors a chance to get away to a stronger location at least.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559
    edited July 2020

    She did not need a "handicap". She needed less ability to detect survivors, and that's an issue present with all killers and survivors. Everybody has too much information on everybody else for a successfully balanced horror game imo.


    And yes, I hate playing Nurse now. Moreover, I dearly miss the Jenner's Last Breath and Anxious Gasp combo that was my life and soul for several months before she was changed. Reappearance time reduced by 30.3%...*sniff*😪

  • MrPenguin
    MrPenguin Member Posts: 2,426

    I'd rather recharge than an even longer fatigue. She needed something done to her, we can't just go back to old nurse. People can still do really well with her and steamroll any team, she just needs her bugs fixed and maybe something so she's not so unfun to play. Maybe remove fatigue and just keep the recharge, but make it longer. But fist her bugs need to be fixed.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    fatigue is important. Not being able to blink because of a recharge is the more unlikable part.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Nurse needs a power limiter, otherwise she would be far too powerful (just take a look at old basekit nurses, who trashed any survivor group).

  • SkeletalElite
    SkeletalElite Member Posts: 2,713

    Fatigue and Recharge serve separate purposes.

    Survivors are only barely faster than the nurse.

    Basically the fatigue gives a survivor distance on a nurse while the cooldown allows a survivor to change the environment where the chase is happening. This gives the survivor an opportunity to break line of sight and avoid scenarios where there is nothing that can be done to avoid being hit.

    As long as you are walking towards the survivor while waiting on recharge the amount of distance gain they get is minimal. Nurse walks 3.85 m/s survivors at 4 m/s. Fatigue after 2 blink is 2.5 seconds. recharge for 2 blinks is 6 seconds. So after 2 blinking without addons, you fatigue for 2.5 seconds, then recharge for 3.5. In these 3.5 seconds the nurse can move 13.5 meters and the survivor can move 14 meters.

    The recharge only causes the survivor to gain an additional half a meter on you. In this regard fatigue addons are good for reducing survivor distance after blink while recharge addons are good for giving survivor less time to break line of sight.