Lets give a reasonable nerf to Decisive Strike

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Comments

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Ok but DS does have to do with moris because ds in a locker is practically the only counter to killer who tunnels you, and for people saying good killers dont tunnel watch a DBD tournament and you'll see tunneling every game just because it's no perks doesn't change how broken tunneling can be against a killer who's top tier, add a mori into the equation and against a good killer you might as well throw your controller down not everyone on your team is always gonna be a loop god , and even if people say good killers dont need them it doesn't change the fact that if they do bring them ds can buy you more time in the trial by hopping in a locker to cancel it I saw someone wanting that gone in this very thread, I'm not trying to insult in any way just stating that ds in it's current state is needed to combat a tunneling killer with a mori

  • CrowFoxy
    CrowFoxy Member Posts: 1,310

    Looking at your name, I'm guessing you've never even laid a finger on killer lol.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    You must be new here.

    But that's okay, but you'll see me defending killers in every other possible way except when it comes to DS.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    I'm a killer main. I never called myself a survivor main, I'm a MEG main.

    I have 0 cakes on Meg but I got her crown, and that's all I wanted. I keep myself at Red Ranks because I like facing stronger killers.

    I much rather play killer. I have over 200 cakes as killer.

  • seki23
    seki23 Member Posts: 833
    edited July 2020

    peanits said before that perk is not intended to punish tunneling, is not an anti tunnel perks that means basically is just a punishment perk for 60 seconds for the killer, thats it.

    the timer is kind of fine, what is not fine is the locker strategy cause has no counter at all... the rest has counter, if the survivor is doing a gen dont grab but slug if healing? it doesnt really matter at all, but i would change just one thing apart from the uncounterable locker strat that is IF another survivor gets hooked and the timer is still active it should TURN OFF. those are the only real changes i would apply and i think both are FAIR specially the first one considering has 0 COUNTERPLAY 0 leaving that person is not a counterplay at all i should be able to at least hit that person and let him/her on the groudn i should at least be able to do that, if that person has Unbrekable so be it then, but at least i had pressure, it wasnt a waste of my time being there because at least for some secodns i got 1 survivor off doing objectives.

  • H3xB0rr0w3dT1m3
    H3xB0rr0w3dT1m3 Member Posts: 189

    The third one sounds cool but we really only need the second one

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    So you're fine with Survivors being invincible for 60 seconds? If they touch a gen immediately after being unhooked, then you're just defending your objective and they deserve to go back on the hook. DS shouldn't be an offensive perk and keep the Survivor completely safe like it currently does.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    How is this reasonable?

  • Seiko300
    Seiko300 Member Posts: 1,862
    edited July 2020

    Lol thanks a bunch. The recognition for the stuff I write is also refreshing, it's nice to hear people agree and share similar thought processes, ideas, and ideologies every now and then instead of always butting heads on the forums. Which is most of the time lol

    Especially on these highly contested, controversial threads like the ones on Decisive Strike which keep cropping up more and more frequently where tensions are always high.