How to fix the current game speed regarding generator repairing
I would like to start with saying that RUIN is required to have nowadays in order to have a normal timed match in higher ranks. Sometimes it helps, sometimes it gets found in 15 seconds and you lose a perk slot. I came up with an idea that will benefit both Killers and Survivors alike.
A new mechanic that would spawn a baseline hex totem from the 5 unlit totems, that would slow down generator repair speed by lets say 25%.
This new baseline totem will always spawn when a game starts, meaning survivors have 2 choices from the start:
- Run around the map and search for the new hex totem.
OR - Start repairing a nearby generator and don't mind the extra 20s it takes to repair.
This would solve the killers issue of always needing to have ruin in his perk slot, meaning it opens up a new perk slot without damaging your game speed.
And it solves the survivors issue of guessing does he have ruin or not? since everyone will always know this new mechanic, this new hex totem, is always there when a game starts.
It also helps with the achievement for breaking 100 hex totems, since that 1 will always spawn, meaning you are not left to the complete RNG if the killer has a hex perk or not, since if he has none, you cant progress the achievement.
This totem would also give lightbringer badge points, but a bit more points since its a baseline mechanic hex not a perk hex, so the person looking for this totem is rewarded with more points in the badge.
RUIN could get reworked into showing generator repair progression aura, just like the wraiths new add-on, but without showing survivors its actually there, because its not a strong game-changing hex but rather a sneaky one with a subtle power, it does not need to be shown to the survivors its active.
I think this solution would solve all the issues of people wanting an additional objective for survivors to do before doing generators without coming up with a new mechanic like a generator repair manual or looting repair kits to start repairing, since it implements a mechanic already present within the game (the totems) but not using it to any baseline effectiveness. Since a game starts with 5 unlit totems, there is no real point in breaking them at all, so this would make them at least somewhat of a baseline objective just like generators and exit gates, but just 1 out of the 5. The killer can choose to run 4 hex perks meaning all 5 totems could be utilized to be hexes. With the addition of the new hex: cursed ground however the totem cap would have to be increased to 6 totems on a map.