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Pyramid head nerf with 0 compensation
The pyramid head nerf wasn't needed but ok if survivors don't like it when they die fast it becomes "unfun" lol and immediately gets nerfed. So if they nerf the cages then where are buffs to other parts of pyramid head his garbage add ons? Nope hemmorage is too strong...what about his ranged hit? It's so easy to dodge the only way of hitting a survivor is if they are in an animation maybe take off the huge bright line away so it isn't so easy to tell where the shockwave goes? Nope the balance team does it again with nerfing killers with 0 compensation. And every other post I see talking about these changes are survivors commenting the same exact sentences like hive mind zombies literally...yoU cAn cAgE tHeM tO nOt wAsTe tiMe aNd pAtRol gEns or YoU juSt wAnt tO TuNnLe! This killer has 0 mobility powers and you have to walk slower and waste time by placing trails so survivor walk into them so you probably don't even save time technically. And these survivor players who have no clue what they're talking about are the ones that basically forces the balance team to do these things because if the game isn't babied for survivors enjoyment then they'll probably lose players.
Comments
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Personally I'm confused as to why the ranged attack still won't apply tormented. It's not easy to hit the ranged attack since good survivors will juke and react to it forcing you to use it as a zoning tool pretty often.
So shouldn't it at the very least apply tormented to encourage Pyramid Heads to use the ranged attack as an attack rather than a zoning tool for M1 hits? Especially now since cages can't be tunneled/camped anymore?
Really weird decision to nerf 1 thing and NOT buff another thing in exchange.
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Ah yes because getting rescued from a cage only to get put back into a hook is 100% good. As a survivor and killer main this change was needed your just mad you can’t tunnel relentlessly anymore ;) killer mains are the first to complain about DS then do the exact thing it was designed to prevent
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Wow it's almost like tunneling is kinda needed sometimes to win the game.
Also stop saying "killer mains", it makes you just look thirsty for a pointless debate between killer and survivor.
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They gave us compensation, Now PH players, who are good at guessing where the cage spawns, can play "keep away" with them if they get there first. This happened to me today by accident, and it was funny as hell.
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As I said the same mindless responses I see everywhere "as a survivor and killer main with 20k hours announcement" because he knows that he can't prove anything with logic and just argues apparently this guy says he play both sides but probably only plays survivor because he just starts accusing me of being mad that I can't Tunnel lol. Anybody who regularly plays killer know that you have to kill someone off fast sometimes and pyramid head was really good at that but now its gone and doesn't really have anything but a zoning tool and a mini mori.
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I feel like survivors are all going to give the same response every time. Say “i play both sides” then make a post that blatantly is on the side of the survivors. People just cant acknowledge that getting rid of someone is a good play.
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I think that's his point. Make the cage move, force the survivors to track it down again, presumably with the timer still ticking down
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No compensation needed as it’s not a nerf.
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Thats nothing PH couldnt already do, make his ranged attack inflict torment or have it be faster. Nothing has been compensated
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Compensation is needed when compensation is due. Cages were intended to be time-savers, not camping facilitators. There's nothing to compensate.
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that is indeed a good idea but like all good killer ideas, behavior ignores them in favor of survivors. Like why cant i smack survivors on the jook anymore yet they can still tbag and spam their flashlight in my face in the exit gates? The devs cater to the toxicity towards killers. Theres no reason flashlight clicking should still be a thing in 2020. It serves no purpose other to annoy the killer
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The inability to hit the hooked survivor has already been acknowledged as a bug.
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k good! missed that one
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No one is in any way entitled to "compensation" for any sort of change and I'm genuinely confused why it's such a widespread mindset.
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There would be no point in drawing trails across the map if you can just use your ranged attack to torment them. It might make PH a bit too strong imo.
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You're telling me PH was able to cross the entire ######### map, losing all pressure on the gens, while you were pretty much insta uncaged and healed by a teammate, and immediately down you again?
You either suck at looping, meaning you'd go down from a hook anyway, hence the reliance on broken perks like DS, or you're teammates aren't doing their job at wasting his time along the way, probably cause they are hammering the gens to finish in 5 min.
I'm guessing both.
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What about SWF then?
It literally breaks the game with zero penalty whatsoever.
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XD, another toxic camper crying because they dont want PH to be a toxic camper noob killer , thanks
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The problem is that trails are completely passive. You can not force a survivor to step into the trails so as long as survivors actively avoid them there's no way to get them tormented which means Pyramid Head can't use parts of his power (the cages) to save time which is what is supposed to make him strong.
Also as I said since cages can not be camped/tunneled anymore all this would do is allow Pyramid Head to use his cages more often. Getting a safe-unhook as a survivor is also easier when Pyramid Head uses the cage now so why not give him the chance to use them cages?
I'm not sure how that would make him op especially considering how difficult it can be to hit GOOD survivors (which this game should be balanced for) with the ranged attack.
Most Pyramid Heads use the ranged attack to deny window and use the normal attack instead. This change would encourage players to actually try and use the ranged attack which is more exciting gameplay than "getting zoned".
It's boring to get chased by a ranged killer that only uses the ranged attack to force you to ignore windows and pallets. At least in my opinion.
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I think I've been playing PH different than others, I torment survivors, but will not cage them (While running NOED *shhhhhh*). Then when I reach end game I can 1 shot them, followed by Final Judgement (on top of taking the time away to hook, the kill animation is like 2-3 secs, huge time saver). If you don't cage the survivor, even when they are unhooked, they still have torment, which is hard to land (So, why waste it?). I've had many games where all 4 survivors are left, when the last gen is powered, only to get a quick 3k-4k.
Side Note's:
I am fine with the nerf, but I think the aura of the cage shouldn't be revealed to survivors for 3-5secs, so they cant just mindlessly run for the save right away.
Here is a thought, Keep the cage how it was, and let survivors have DS/BT from a cage save, or would that have been too easy of a fix?
From my experience, when you do cage, they typically are sent to the opposite corner of the map, if you want to tunnel, just go that direction.
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The rescuer shouldn't have their torment removed (only the caged survivor should).
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They seem 100% committed in keeping hook perks ineffective on cages. I don't know if it's a license issue, or if they're simply stubborn (I'm looking at you button-mashing struggle phase). However, it could be argued that having perks work on cages would've been a greater nerf.
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It for every change they gave a "compensation", the game would be a complete mess.
Something is problematic? Change that, period. This compensation thing doesn't exist anywhere and makes absolutely no sense.
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good, tunnel head needed some changes
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He's right. It's a dirty play style to just tunnel out of cages with no counter play. His best strategy was tunneling that's not good for the game
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Being unable to hit the hooked survivor actually helps the killer tho?
Since now you wont hit the hooked survivor while trying to hit the unhooker
Why do you even care that it was removed?
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But tunneling isn't "dirty", it's efficient.
Plus there was counterplay, being good. Him hard camping the cage blocking any saves was BS and i'm glad that was removed.
Someone tunnels and people act like they've committed a war crime lmao.
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Literally every killer can do that, if somebody actually wants to ######### you over he just facecamps you which by the way works better than it should.
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Personally I'm happy it was changed. It gave easy tunnels which isn't fun for either side, you could easily prevent rescues in general, and overall it wasn't too fun to face. Personally I couldn't resist the temptation sometimes to just walk on over and tunnel someone because it made my life easier, although it wasn't fun for me and certainly wasn't for them.
Arguably this change raises his skill cap though. Good killers, or players with game knowledge in general, will be able to roughly predict where a cage will spawn. You cage someone whilst all 3 others are on the side of the map you're on, and you can take a guess as to where they'll go with the cage because it yeets them to the other side of the map. So now you know people will head over for the rescue, so you go over there to intercept them. Suddenly you're chasing them instead and you've gotten too close to a cage and BAM on the other side again, and the survivor's who would've ran over to save the caged person now have to turn around again and waste more time.
I see ruin being devastating on him now.
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Getting tunneled isn't fun with zero counter. I'm glad he got the change.
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And PH does it better than anyone else. If you see this a nerf you were playing him to tunnel. I'm not saying tunneling and face camping doesn't work. What I'm saying is it shouldn't be the best strat
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Geeze. Killers can't have anything these days, can they?
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Ds is not an anti tunneling perk. It's a 60 seconds godmode perk that allow some cocky moves like doing a gen in front of the killer, going in a locker, and not even hiding
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Often the trails are a decision for the survivor, either they get tormented or take a hit. Also with the zoning, its so damn strong.
90% of my PH hits especially on strong loops are to just bait the m2 and hit them with m1 right after it, i played like 3-4 rounds with him till now all on red ranks and there was just nothing a survivor could do in that situation. Once i caged someone who spawned right between 2 hooked guys, right as one of them got unhooked, i managed to get there in time (cage was in shack) and used the spikes to down all 2 of them through the wall. This ability plus cage camping is so strong.
Pyramid head has so many powers, just one got nerfed a little bit to prevent camping/tunneling.
If i compare him to other killers, like clown, its just ridicolous to even mention the "nerf" of PH.
Clowns ability focus all about either if you straigth hit a surv with the bottles or to the survs running into the cloud, its like a worse zoning than PH has without any other side powers at all.
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compensation does exist, survivors see it in this game, when they nerfed gen speeds, perks were buffed. Ideally when theres an unnecessary nerf there should be a buff
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You missed my point, PH hasnt been compensated for the nerfs by giving him more consistency on his range attack.
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Facts, everyone is so quick to say if youve ever tunneled ever your a bad scummy killer. Killers shouldnt try to take out a strongest link of a team first, and killers shouldnt keep going after a survivor that doesnt know how to loop.
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There is pretty much no way he is going to get that now. Generally stuff has one chance to get updated. How many perk changes outside of reworks have you seen? How many killer changes? Clown got the slowdown while holding a bottle removed after about two years of being awful. Updates to perks / killers / mechanics don't happen regularly in this game, once something gets changed it's very unlikely it will get looked at again for years.
Pyramid Head had his update. There is a high chance there won't be any changes to him for at least a year, probably more.
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Yeesh Imma PH main and you definitely just used them to tunnel/camp without punishment...Cage's aren't meant to be tunneled or camped they're meant for evading second chance perks, evading pallet/flashlight saves, keeping pressure, and saving 10-16 seconds of time.
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Those perks were buffed so that way they wouldn't be absolute trash. There'd be no point in running Stake Out with a 4% rare boost on max tokens. This nerf wasn't to 'nerf' him as a killer it was too remove a playstyle which was unintended from the start.
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I mean, Legion has had 2 updates (the nerf and then slight buff), Hag and Trapper had add on and basekit changes (not reworked) and same had Wraith. Granted most of these were before the devs started reworking killer powers, but I still think it counts since their power didn't change, only had adjustments, though most of their addons did recieve a rework
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yeah... atleast they should delete the fact survivors can ignore the trails by crounching... since boxes now are less op
i don't think survivors deserve ignore the torment effect
also let us put trails next to gens and hooks without make them dissapear after 5 seconds
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Kinda like how survs are always complaining about noed, when they could just do the totems?? 🤷♂️
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What I usually do is send someone to the cage and apply torment around it so that when survivors are leaving the cage, they get it reapplied and I can do whatever when needed.
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I use it to apply torment on two people instead of one because trails don't last the same time around hooks as they do cages so it's much easier to get them fresh off the save.
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Its kind of sad to see every hour the exact same threads püopping up from killers like a hive mind spouting their complains about a nerf thats entirely rightfully, cause scummy gameplay shoudlnt be an issue at all, but its like killers seeing this as intended game design. Its not! Killers are not meant to undermining the game design. Its so ######### easy to play kilelr and not relying on scummy gameplay thats even more sad that basically noone can play this game how its designed to be played.
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I get what you're referring to, but that's not the same thing. Prove Thyself wasn't buffed as "compensation", it was changed so that it could still do what it was supposed to do (=remove the coop penalty). A compensation would have been increasing the bp reward for coop actions for example, but that didn't happen, did it?
Also, who says a change is unnecessary that warrants a compensation?
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If you say killer is easy to play, you dont play killer, period. Even easy killers like the doctor or the legion become significantly harder to play when in the presence of a strong survivor team due to many of their strengths being invalidated. If you want to talk about killers abusing game design by camping, then I never want to see you defend the survivor no sound glitch, I never want to see you defend survivor body blocking with BT, I never want to see you defending pallet into flashlight to keep the killer stunned for an eternity, never use decisive strike aggressively because its meant to be anti tunnel, and never go into spots where a survivor is untouchable by a killer. But no, killers are the only ones that abuse game design.
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There's no difference between camping a cage and camping a hook, personally I don't really do it but the cage spawns on the other side of the map, making it less worth it to camp anyway, but I'd still rather see my cages.
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then if PH should still be able to do what hes supposed to do by buffing his kit, like making the ranged attack not be the most jukable thing in this game.
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