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A cool Perk idea

So I'm "new" to the game in that I started playing back when the Nurse was first released and then stopped after a bt because I got busy with school. I came back a little bit before the SIlent Hill release, so I'm new in that I don't have much play time, but I've played the game back when it was very different and I've found the game to be a lot more interesting and fun! The changes to the way you get perks is so much better especially having personal ones already unlocked.

Playing the game for a while now over the past month, I've had some cool ideas that have come up that I just wanted to share since I can see that the devs actually do read the forums and are active in listening to feedback.

I was thinking if it would be cool to have perks that take up more than one slot or even take like half a slot or something.

This would be another cool tuning knob I think when it comes to balancing perks and even make it so that you can add very interesting and game-changing perks that are balanced by limiting your ability to pick more perks.

Kind of like how hex perks are balanced by the totem mechanic and that while powerful are very risky.

You could even make changes to perks that already exist like say make Decisive Strike cost 2 perk slots but it doesnt deactivate when used or make it so it still only works once but it doesnt require you to rescue anyone and works whenever you are picked up.

Just a cool idea I had that I wanted to share. It was inspired a bit by the new cosmetic sets that are "linked" and cant be matched and while restrictive open up a lot of new possibilities in design and I think this type of mechanic with perks could do just that. You may even be able to have a super powerful perk that takes up all 4 slots or some very mediocre ones that take half a slot or something.

I also thought of having like a limited list for perks where you can only have 1 perk equipped from a particular list as a balance knob so that any potentially game-breaking or super overpowered perk synergies are broken without having to nerf either one. It would work such that say you want to equip a certain perk but its on the "limited" list. If you equip that perk, you can't equip any other perk on the limited list, essentially forcing you to only have one perk from that list available to be used in a loadout and as such making it so that unwanted perk synergies are broken without having to nerf them. It could also work to allow for more freedom in designing perks since there wouldnt be a need to constantly worry if a certain design would be too strong if used with a certain perk because if such a combo that is too strong is found, it can be put on the limited list.