Perk and Item ideas
Some fun ideas I had. I enjoy perks/items that have you get something with a penalty to other things.
Killer Perks
Mimic - The Entity fills all chests in the match with its dark presence. Upon opening a chest the killer gets a notification and the survivor is inflicted with the exchausion and hindered effects for 30/45/60 seconds.
Self Sacrifice - The killer offers up the basement hooks to the Entity making them unusable. In return the Killer is granted a 3%/6%/9% faster Entity progression on all hooks in the match.
Nyctophobia - The fear of the dark is a tool the Entity thrives in. 2/3/5 lockers are filled with the darkness of the Entity and will cause the survivor who is inside to scream with fear every 5 seconds.
Survivor Perks
Pack Mule - You never know what will come your way, so you over pack. You get to use the equipped item to completion twice before it gets used up. However due to the weight you move at a 25%/20%/15% slower speed.
Martyr - You have become resilient to pain as you seek to save your fellow survivors. You lose the ability to be healed but gain 1/2/3 extra hits before entering the dying state. Being hooked will instantly sacrifice you.
Slow and Steady - You like to take your time to avoid mistakes. You complete all actions 75%/50%/30% slower but will never get a skill check.
Items
_Screwdriver _ - Not as efficient as the toolbox. The item is instantly depleted on use to gain 10% of the generator being used.
Monkey Wrench - Your haphazard attempt to fix things might cause a few problems. The item is instantly depleted on use to gain 20% of the generator being used on. However all other repair items used on the generator by any survivor will not work and be depleted instantly. (Generator will have a visual indicator that the Monkey Wrench was used)
Bag of Marbles - You spill a bag of marbles in a location that will make the killer stumble and not able to attack for 2 seconds.