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Change Perks like this

LinkOfSerevillon
LinkOfSerevillon Member Posts: 140
edited July 2020 in Feedback and Suggestions

So I'm "new" to the game in that I started playing back when the Nurse was first released and then stopped after a bt because I got busy with school. I came back a little bit before the SIlent Hill release, so I'm new in that I don't have much play time, but I've played the game back when it was very different and I've found the game to be a lot more interesting and fun! The changes to the way you get perks is so much better especially having personal ones already unlocked.

Playing the game for a while now over the past month, I've had some cool ideas that have come up that I just wanted to share since I can see that the devs actually do read the forums and are active in listening to feedback.

I was thinking if it would be cool to have perks that take up more than one slot or even take like half a slot or something.

An idea I had is something like a Resurrect perk that maybe costs like 3 slots but allows you to bring back a dead survivor. That sounds really strong but there could be a lot of drawbacks to it, like maybe making it so that if you bring the perk you are killed as soon as you are hooked. Just something really insane and really cool.

This would be another cool tuning knob I think when it comes to balancing perks and even make it so that you can add very interesting and game-changing perks that are balanced by limiting your ability to pick more perks.

Kind of like how hex perks are balanced by the totem mechanic and that while powerful are very risky.

You could even make changes to perks that already exist like say make Decisive Strike cost 2 perk slots but it doesnt deactivate when used or make it so it still only works once but it doesnt require you to rescue anyone and works whenever you are picked up.

Just a cool idea I had that I wanted to share. I have a few more that I'll probably include as an edit since I can't remember them right now but I really wanted to get this one out there since I don't think I've ever seen this one before.

I also thought of having like a limited list for perks where you can only have 1 perk equipped from a particular list as a balance knob so that any potentially game-breaking or super overpowered perk synergies are broken without having to nerf either one. It would work such that say you want to equip a certain perk but its on the "limited" list. If you equip that perk, you can't equip any other perk on the limited list, essentially forcing you to only have one perk from that list available to be used in a loadout and as such making it so that unwanted perk synergies are broken without having to nerf them. It could also work to allow for more freedom in designing perks since there wouldnt be a need to constantly worry if a certain design would be too strong if used with a certain perk because if such a combo that is too strong is found, it can be put on the limited list.

Another idea I had is the ability to sell back things bought from the bloodweb, at 10-20% of the cost. So a 3k bloodpoint object can be sold for 300 bloodpoints.

Its not much but its still something. Mainly so I can just get rid of the mist offerings and a lot of other random things youll never use but were forced to buy in order to progress through the bloodweb.

Post edited by LinkOfSerevillon on

Comments

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140
    edited July 2020

    Anyone have any thoughts?

    Post edited by LinkOfSerevillon on
  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140
    edited July 2020

    I had to change the title to be more inflammatory I guess to get more attention. The old title of "New perk mechanic" wasnt enticing enough.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    Having perks like Streetwise and Leader only take half a slot to allow for more perks would be really nice.

  • ASurvkillivorer
    ASurvkillivorer Member Posts: 1,874

    It would be a way to do the perks when the game started. But now? Not a chance.

    That would be an absurd amount of balancing work to change everything the game already has. That is completely pointless to introduce after the fact. It's already very hard for them to come up with perks because of how they could interact with other perks and not even just the perks YOU have but the other survivors.

  • Jigsaw_pprentice1993
    Jigsaw_pprentice1993 Member Posts: 225

    I disagree that way lets say u equip streetwise and something else that way u get a double benefit and ur medkits lasts longer and costs half a perk slot you will be double rewarded

    as for my thoughts id see maybe a point system lets say 3 categories high reward perks 3 points balanced perks 2 low impact perks 1 point with a total up to 8 points that way u can always equip 4 perks but you will have to be smart with ur picks


    on the other hand i dont want to be limited so id say stay how it is now equip what u want

  • HectorBrando
    HectorBrando Member Posts: 3,167

    The idea itself is very good and I like it but the way the game is right now it would call for a revamp and tweak of a lot of stuff, if DBD was in its infancy it would be doable, right now I see it as too much trouble.

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140
    edited July 2020

    Well they wouldnt have to go back and do that, they could do it from now on like with the costumes linked together. Besides, just like how the changed a lot of the maps, they can do it little by little if they'd like to.

    And the problem with them having to think about how perks interact with each other as a restraint in creating new ideas is something that is somewhat helped by the idea of a limited list I mentioned in the post.

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140

    Well, you could just put streetwise on the limited list or just not make it take half a slot.

  • Hoodied
    Hoodied Member Posts: 13,022

    I like what we have now, as it makes you have to think what perks you want to bring and prevents combinations that could possibly break the game

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140

    I like what we have now too and I think these ideas could make it better. In fact a limited list does the exact same thing you mentioned but with even more control and allows the devs to not have to nerf perks because they worry how they might synergise.

    Its just an idea I had.

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140

    That might be a better idea rather than a limited list actually, I like it. I just thought of the idea so that certain perks dont have to be nerfed just because of how they interact with other perks but I can see how it would feel limiting in a way.

    Even so, it could just be something they only do from now on so they can add some really insane and cool perks like the resurrect one I mentioned.

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140
    edited July 2020

    I just added an example of a multi-slot perk in a resurrection type one to the original post. Its probably not one that would be used very much because it would take 3 slots and make you as vulnerable as taking no mither, but its a nice thing to have and just a thought.

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140

    After viewing some other discussions, I also added to the original post an idea regarding selling items, offerings, addons, etc that were bought from the bloodweb to get back some points. Mainly because there are some youll likely never use but were forced to buy to progress the bloodweb.

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140

    Could also add a perk that prevents resurrection with something else too as a very situational counter. Similar to how calm spirit works with spies from the shadows as 2 situational perks

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140

    I left a little comment at the end of the survey that came out talking about these ideas, I don't know if they ever read that stuff at the end that isnt actually part of the survey though.

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140

    With the PTB today hopefully they make more changes to perks than the ones they laid out, or at the very least for the future

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140

    And now that the PTB has been updated with changes based on feedback, I thought it would be a good idea to bump this post as the devs probably never saw it and I think it might be of interest.

  • RedditUser69
    RedditUser69 Member Posts: 193

    They desperately need to nerf the insanely good perks and buff the crap perks. That's all they need to do.


    A crafting or refund system for addons has been suggested since the game was created and the devs appear to have 0 interest in doing this. I have 100s of brown addons that serve literally no purpose. Please let me trade them in for some yellows and greens.

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140

    I assumed that I wouldnt be the first to think of this idea. What do you think about things like having perks that take up more or less than one slot like I mentioned in the OP? Or a limited list of perks so that perks that would have to be nerfed due to their insane synergy wont have to be. FOr example, maybe have decisive strike and unbreakable on the limited list sp you cannot have them both. Or any of the other ideas?

  • RedditUser69
    RedditUser69 Member Posts: 193

    4 Really garbage perks will still lose to DS at the end of the day. Taking Streetwise, Buckle Up, Technician and No One Left Behind does not equal to the power level of DS or even Unbreakable. I think the best bet is to just do a huge balance update.

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140

    Thats not what I asked...

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140

    With boon totems coming soon I wonder how it will play out.

  • LinkOfSerevillon
    LinkOfSerevillon Member Posts: 140

    What if boon totems could also be in the same spawn as a hex totem. Seeing as with a build consisting of haunted ground and only other hex perks, you could have a situation where all totems are hexes, unless they plan to just increase the amount of totems that can spawn but it would be a strategic thing to have to make a choice to eliminate a killer hex at the cost of your own and thats as far as I can take it because we still dont know how killers would interact with boon totems (if they can destroy them or not)

  • Bran
    Bran Member Posts: 2,096

    imma be a straight forward, no terrible idea. that would be so much work and no one has time to think about the massive amount of perks someone could have and thats gonna make perks not even viable and just a pain to use. some perks just would cease to exist cause you dont want to have less perk because a strong perk takes up half your loadout