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Console Killers could use a little aim assist/tracking

ironiron
ironiron Member Posts: 101
edited April 2022 in Feedback and Suggestions

Just for basic attacks, not ranged attacks.

I play on both PC and console. It's way easier to consistently hit basic attacks on PC. Console feels too jerky. The aim sensitivity, in close quarters, should slow down when looking at a survivor and track at least a little. Combined with frame rate problems on older consoles, the difference between the effort in landing a basic attack on PC vs Console is night and day.

There's a reason that other console games have this feature; but for this I'm just talking about basic attacks. Ranged attacks aren't hard to land on console compared to basic attacks because the survivor consistently stays on screen and there is no threat of a wiggling off of the field of view. The problem lies in the killer's having to look left and right rapidly in low frames.

There shouldn't be this whole, "Oh it's so much harder to play nurse on console," talk going on. Across the platforms, it should be even. Yes, there are console players with newer consoles (no frame problems) and excellent control over the controller and the accompanying sensitivities, but how many?

You should be able to juke, but the juking should have the same level of effectiveness across platforms.

Post edited by EQWashu on

Comments

  • ironiron
    ironiron Member Posts: 101

    Anyone else have thoughts on this?

  • burt0r
    burt0r Member Posts: 4,163

    I never played dbd on console so I don't have experience but I assume this exact problems. The ability to aim precisely with a controller like with a mouse.

    The most ironic thing is that the devs want to introduce Crossplatform friend invites. This should result in console players of both roles getting rekt by pc players to some degree.

  • ThisGuuy83
    ThisGuuy83 Member Posts: 1,303

    Hits are just horrible on ps4. 360's almost work like DH. I've watched my sword go through people 360ing as oni, and it didn't register as a hit. This port from PC to ps4 reminds me of when they ported TMNT2: The arcade game to nes. Sure it sounded cool and we all wanted it, but it was ######### compared to playing it at the arcade.

  • ironiron
    ironiron Member Posts: 101

    I think I know what you mean, but I don't think that's an aim assist problem. If it is an aim assist problem, the solution would be to make it smarter, not remove it.

  • Nebula
    Nebula Member Posts: 1,400

    I think it has more to do with FPS caps personally.

    When a survivor spins on console it is much harder to keep up with them due to frames being capped at 30 compared to 60 on PC.

  • Stinde
    Stinde Member Posts: 459

    The FPS problems are just as bad on PS4 pro version than normal version. The problem is in the code, not the hardware. And autoaim (or aim assist or animation enhancement or whatever the devs are calling it) screws killers very much. 360s are cheap as hell and drop the killer's frames every time. What they should do is to remove the current autoaim.

  • Nebula
    Nebula Member Posts: 1,400

    Im on Xbox and if I don't restart my game after every 2 games I will consistently get under 30 FPS on every single map.

  • Bullettimegod
    Bullettimegod Member Posts: 994

    I agree a bit. Hit boxes on console is so wonky.

  • chase131119
    chase131119 Member Posts: 839

    No, we need LESS.

  • ironiron
    ironiron Member Posts: 101
    edited July 2020

    Why would you guys think you need less aim assist when you're not hitting your targets? You can't achieve the same control that you can on PC. You need smarter aim assist, not less, or you'll never be able to perform as well as you can on PC.

    I've been screwed out of hits, too. That's not aim assist, that's something else these devs have created.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited July 2020

    I seriously believe that console/PC crossplay will be balanced. This is because survivors on console don't really have much of a disadvantage versus survivors on PC. They can 360 more easily and can move more precisely, but they can't moonwalk and can't swivel their camera quite as quickly or accurately.

    Killers on console definitely have a disadvantage, especially when their power relies on accuracy at range, like Nurse or Huntress. However, this is not a balance issue with crossplay because the survivors on PC and console should be pretty comparable.

    Even if you're convinced that console survivors are at a disadvantage, this disadvantage would go out the window once the devs finally implement their MMR system. This would be somewhat mitigated by the current ranking system too, but we can all agree that's not a great reflection of skill.

  • burt0r
    burt0r Member Posts: 4,163

    No I didn't mean survivor compared to survivor and killer to killer.

    But a console survivor will be slightly at a disadvantage against pc killer that have higher frame area and are able to hit/turn better.

    The console killer on the other hand might have more problems against pc survivor that also have better frame rates and are used to the pc killers.

  • OldWiseOne
    OldWiseOne Member Posts: 159

    Frames are a huge issue, considering i play on the original xbox the frames can honestly break down when multiple effects are happening. as for the aim assist id like the current "aim dressing" removed, its honestly just screwing up the aim for no reason in certain matches, you will hold forwards and lunge for the survivor to do a slight wiggle and your killer just breaks and stops swinging in the wrong direction like wat...

  • notstarboard
    notstarboard Member Posts: 3,903
    edited July 2020

    PC killers are better, sure, but for balance it's important to compare survivor to survivor. If the survivors are pretty comparable to each other, which I believe they are, it's not a balance issue for PC killers to be stronger on average. If a console survivor is good, sure, they'd be more likely to face a PC killer. That isn't a balance issue, though. That's just a good survivor getting matched with a good killer, as they should be. If PC survivors can handle that level of challenge and console survivors aren't really being limited by their platform, console survivors should also have no problem handling that same level of challenge.

    It would be a balance issue if a rank 1 survivor on console and a rank 1 survivor on PC were vastly different in terms of skill. In that case you'd have poor baby survivors getting wrecked by top tier killers, because matchmaking will treat rank 1 console survivors and rank 1 PC survivors the same. I see no reason why console survivors should be at a big disadvantage compared to PC survivors, though, unless you want to count their relative lack of experience against god Huntresses.

  • ironiron
    ironiron Member Posts: 101

    But that's what I mean. That's not aim assist; that's aim sabotaging

  • burt0r
    burt0r Member Posts: 4,163

    I am still not talking about skill but hardware limitations and people being used to them and comparing these people to people that are not limited in such a way.

    But I think we won't find an understanding here and I have to go to bed for work tomorrow morning. So have a good night. 😴

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    Dude, you just drag to the left or right for a basic attack. Lunge attacks hit the moment you make contact. We need less aim assist determining a hit. Ever whiff a hit when they're right in front of you because they did a little spin? That's exploiting the aim dressing.

  • DwightOP
    DwightOP Member Posts: 2,328

    I think the only killer they should add aim assist on console is deathslinger as he is played like a shooter game and every shooter game has aim assist. But also, every shooter game has an option to turn aim assist on or off and so should dbd have an option for that so everyone can decide for himself.

    As for basic attacks I don't think you will actually enjoy it. You hit will get sucked into objects instead of the survivor (I can speak from experience, back then old Nurse had aim assist after blinking and it was TERRIBLE as Nurse)

  • ironiron
    ironiron Member Posts: 101
  • I play with Xbox controller on PC.

    Its a question about turn speed, its easier to turn fast on mouse /keyboard. I have the turns speed on 50% controller and 100% on mouse.

    Its very hard to do the same on controller as on mouse. But i accept that and I just play killers that are better at Xbox controls.

    And we probably have to use a perk to compensate, Unrelenting perhaps.

This discussion has been closed.