Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
2nd Chances VS Insta Downs
Comments
-
This is true but that was my last 7 games of lunatic death wishes.
0 -
That is the reason I play on PS4 with messages set to friends only.
0 -
Insta downs- reward for skillful use of ability after suffering drawbacks and cooldowns with resource management
Second chance perks- hehe undo my mistakes every match 16 times per game or reward bad or guaranteed gameplay. Dont tell me skillchecks are a thing I haven't seen someone miss them since 2017. Dont tell me being injured or being hooked is a tough activation it happens each and every match... or you win anyway
Besides second chance undo buttons you can also subvert team required gameplay and do actions like a one man army
Noone around to heal me ? I can self care in 32 seconds instead of tying up 2 survivors for 16 each. Noone around to unhook me ? I can deliverance out AND break the hook.
Killer perks be like- Can't find survivors hiding in bushes ? Here's 25% louder breathing. Thanks.
Aura reading or noise notifications outside of my range give me distracting information if I'm already doing gen pressure or chase or can't capitalize on because its gone before I can get there.
And almost no killer perks synergize not to mention killers only have 3 slots because if you dont run bbq the grind in this game outweighs a reason to play it.
1 -
Literally no one except rank 20 claudettes runs self care but sure. also doesn't matter how many of the same perks there are its still 4 different ppl with 4 perks each against 1 person using 4 perks (if noed 3 perks all game) (if hex pretty much 2 perks) etc. Also survivors complain exactly about the killers u listed so
0 -
Killer players on this thread writing essays to defend their easy mode insta-downs. I'm laughing.
1 -
Camping and tunneling is a gameplay decision. The game actually requires it in many situations.
To pretend the survivor rulebook entitles you to 3 lives and to take turns being targeted is ridiculous.
And to act like hatemail in any form is acceptable because someone played in a way someone didn't like is sickening.
Humans are on the other side of the screen.
Get the person on the team doing the most work out first Is basic strategy, to choose not is actively detrimental.
Giving up a known location like a hook that will actively kill someone while drawing in someone who will doubly be vulnerable during a save and thirdly put the saved person in vulnerable position
to what randomly walk away... thats not a smart choice either ?
How could you possibly blame someone for making those decisions or pretend he's actively intentinally ruining someone's game
1 -
I know right. So many lengthy posts explaining the skills it takes to get insta downs. Like Myers and Ghost Face have to look at survivors for a few seconds, Billy and Leatherface takes aim (and if you miss just immediately charge it up again) and Oni has to hit a survivor first. Come on. Insta downs are not that hard to get and happen all the time.
2nd chance perks do have drawbacks. I can't ever use DS if I'm not downed right after getting unhooked. BT doesn't work if the killer isn't hanging around the hook or going after the person just unhooked. Unbreakable does no good if the killer picks me up right away. Plenty of games these are all wasted perk slots. A good killer knows these perks exist and can turn them all into wasted slots. Killers have the control. 2nd chance perks punish killers for getting too greedy and serve as a counterbalance to the killers power.
1 -
No one complains about Demo or Nurse.
Self-Care is the second most common perk behind DS.
0 -
Killer with instadowns are balanced around their potential to instadown survivors. So I wouldn't classify them as unfair if that's what you are going by when comparing them to second chance perks.
On the other hand, I also think every one of the second chance perks that survivors have are balanced.
0 -
And this is why people run DS. All killer mains find tunneling acceptable. More often than not you're going to get hurt by tunneling as long as the team can do gens. I play Trapper and just setting traps can result in 2 gens being lost.
0 -
I've always compared slowdown perks to second chance perks, as these two actually relate better for each side in doing the same thing
- A second chance perk is designed to give the survivor more time in the game
- A slow down perk is designed to give the killer more time in the game
As for insta downs, I don't actually have a problem with them as base-kit killers, I do dislike addon's that give killers insta-downs like huntress and clown. To be fair, I don't seem to actually mind Deathslingers insta-down, probably because its harder to achieve and can't really be abused like clown on huntress where you can just get up close and spam.
0