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Automatic generator regression should be a built in mechanic.

FootMan2893
FootMan2893 Member Posts: 333
edited July 2020 in Feedback and Suggestions

The regression speed is laughably unbalanced compared to how quickly survivors can hold space bar on a generator and complete it. It takes a solo survivor with no items or perk bonuses 80 seconds to complete a generator. A kicked generator takes 320 seconds to regress from full. For the 2 seconds you spent to kick the generator it'll take the generator 8 seconds to regress 2 seconds of repair time.

Considering that semi competent survivors won't simply leave a generator you'll get at most 40 seconds of regression time in most games. Wanna know how much value that is? 10 WHOPPING seconds of solo repair time.


Generators should automatically regress at the same rate they do now from a kick. You should then be able to kick it and speed it up to Ruin's 200% regression speed.

Games fly by too fast in the current meta of Dead by Daylight and generator regression has not been appropriately brought up to the same pace. We're in a time of Dead by Daylight where killers are actually expected to lose atleast 1 gen by their first hook, and then atleast 3 more by the time anyone is expected to actually die on the survivors side.

Rather than actually being able to defend generators killers are almost on a fixed timer and you either beat the clock by forcing survivors to die because of altruism or lose because survivors "outplayed" the killer by casually sipping their morning coffee in one hand while holding space bar on a generator with the other.

Comments

  • CaptainZero
    CaptainZero Member Posts: 11

    I'm not sure about automatic regression, and certainly not Ruin's speed (if anything, Ruin needs a slight speed nerf).


    However - I do think a kicked generator needs to regress a bit faster. Most of the time I kick a generator just to get points more than anything, and if I sneak away from a generator and the killer kicks it, I'm usually back on it within 3-4 seconds (if they are playing the game properly and not just camping it).

  • FootMan2893
    FootMan2893 Member Posts: 333

    So you think 160 seconds, still double of what it takes for a solo survivor to repair the generator, is too fast? Not only that, but apparently that's still too strong when it's attached to an entire perk slot that can be taken out of the game PERMANENTLY from the start of the match?????

    Well damn. Maybe generators shouldn't regress at all. Maybe they should have an auto repair function instead where they just repair themselves while the survivors run around with permanent sprint burst. That sounds balanced enough.

  • CaptainZero
    CaptainZero Member Posts: 11

    Geez someone can't handle other people's opinions.

    I said a kicked generator should do more damage/regress faster. It would probably put me off playing the game if all generators regressed automatically, as Ruin makes the game a lot less fun for me in general as I like sneaky gen builds over distraction builds.

  • FootMan2893
    FootMan2893 Member Posts: 333

    I could've taken you disagreeing with automatic gen regression. But you had to go that extra mile and claim Ruin, a perk that has already been gutted and reworked into an almost pointless existence, is actually in need of a nerf. A perk that does literally nothing to slow down survivors who just actively repair a generator from start to finish in 1 sitting, and BARELY punishes people leaving gens. And that's ONLY if the game doesn't happily spawn one of the survivors right on top of the totem so they can claim some free points while the killer is left with 3 perks for the rest of the game. And all because you apparently want to play immersive and not have to walk away from your gen to cleanse a totem. Damn. Just, wow.

  • Dermott
    Dermott Member Posts: 50

    I'm for it. I think the regression mechanic could be looked at and adjusted to the current state of the game. Current values feel very weak and outdated. It won't fix the problem how fast gen could be done, but would help killers to put some weight on them. I thought that binding regression speed with numbers of alive survivors could be a good idea. Big work force = stronger regression, so it would put fair pressure on preserving progress.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited July 2020

    I disagree. The regression from Ruin already causes survivors to not leave generators until finished even if someone is on a hook, making it possible without the perk would just encourage an unhealthy playstyle. Plus you're ignoring that the biggest advantage of regressing generators is the information it gives.

    We're in a time of Dead by Daylight where killers are actually expected to lose atleast 1 gen by their first hook, and then atleast 3 more by the time anyone is expected to actually die on the survivors side.

    I don't know where you were in the past, but it has always been this way. Honestly it seems you want your kills to be handed over to you rather than earn them.

  • FootMan2893
    FootMan2893 Member Posts: 333

    No I want my games to actually last longer than 8 minutes where I either kill everyone on 1 gen/0 gens or they all escape if I decided to try and be nice. I don't play Billy, Nurse, Huntress, Hag, ect. I play ######### like Legion and Doctor. The weaker killers in the game do not have what it takes mechanically to actually pressure the map and protect gens, and they don't have strong down mechanics like the others either.

    But then apparently BHVR doesn't actually want those other killers to be good anyway which is why we're getting billy gutted. So how am I expected to actually have good matches when the developers neither want strong killers nor longer generator times?

  • White_Owl
    White_Owl Member Posts: 3,786

    Yeah you just confirmed my first impression. You don't want balance, you just want an easy game.

  • FootMan2893
    FootMan2893 Member Posts: 333

    I do want balance. The problem is I literally explained that the devs don't though. They have no intentions of buffing killers to be stronger, they want to start tuning down the actually good killers, and they refuse to do anything to touch gen speeds.

  • cheetocultleader
    cheetocultleader Member Posts: 1,259

    When I first started playing, I thought kicking a gen did a lot more than what it does. It would be nice if kicking a generator at least knocked 5-10% progression off & then slowly reduced from there on. If a decent chunk was knocked off, it might discourage gen tapping as well, since if they decided to touch the gen right in front of the killer they could lose more than they gain.