Can we have a recycle/crafting system for unwanted addons/items/offerings?
I'd like an option where you could toss stuff into the campfire in exchange for new stuff but it would cost more in old items than what you get in new items to discourage abuse. Let's say for every 3 things you sacrifice of one rarity, you get a random item of the same rarity. Or if you sacrifice 5 things of the same rarity, you get a random thing of one higher rarity. Also, some specific combinations leading to specific results would be awesome. Let's say if you sacrifice one of each type of green single category bloodpoint offering then you get a bloody party streamer in return. Or if you sacrifice one of each type of yellow single category bloodpoint offering, then you get a cake or pudding in return. If you sacrifice 3 of the exact same thing and there's an equivalent thing of a higher rarity, then you get that instance of a higher rarity (ex: 3 yellow flashlights for a purple flashlight). There's a number of things you could do with a system like this and I get the feeling a lot of the playerbase would appreciate such a system.
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Well it won't be necessary if only more than 5 add on's were viable. It will be better if BHVR look at add on's and change them
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A crafting system would be amazing. I have too many items and offerings that I will never ever use. Too many common and uncommon ones.
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That system would actually be really good. To craft things would use use bloodpoints in order to craft the item?
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I guess it could use bloodpoints depending on what's needed to recycle/craft an item. While you don't want it to be so cheap that it becomes almost necessary part of the game, you don't want it to be so expensive that not enough people use it to validate making it in the first place. I guess if it's just 1 item and a certain amount of bloodpoints to reroll it, that would make sense. But if you're trading 3 items in order to get one random item, then I don't think bloodpoints would be necessary.
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