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Survivor Perk Idea: Portal

yobuddd
yobuddd Member Posts: 2,259
edited July 2020 in Feedback and Suggestions

Start the match with 1/2/3 tokens. When hiding in a locker, use “active ability” to consume a token and exit from a random different locker within a range of 30 meters.

Comments

  •  Antares2332
    Antares2332 Member Posts: 1,088

    why not better a teleport?

  • Kumakx
    Kumakx Member Posts: 262

    With quick & quiet it allows you to break almost any chase, unless killer is a god. Its like Head on, but instead of stunning killer, giving you few seconds to gain distance, you just escape chase instantly. Although it sounds like a cool perk, it would be quite gamebreaking in my opinion.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    That could actually be pretty cool. wouldn't be ultra unbalanced either because its 30 meters. You'd have to earn them though, otherwise chases could take way to long.

  • Aeraetion
    Aeraetion Member Posts: 5

    What if it was like head on and had a timer you had to wait before you could teleport?

  • DarkMagik
    DarkMagik Member Posts: 822

    This perk needs a downside.

  • yobuddd
    yobuddd Member Posts: 2,259

    You guys have all made good points. Yes, I think this should have a charge-up time of 3 seconds, like head-on, and also a significant cooldown, like 90 seconds.

    Also, there should be some sort of audio notification that it’s been used, so the killer doesn’t need to waste time opening the locker.

    Oh, one final thing. Let’s let the killer see all locker auras within 30 meters of the portal locker AFTER the survivor exits (so that the killer doesn’t see the aura’s door opening).