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Small game should tell how much totems are standing
With the rising (or constant) amount of NOED lately, as a solo survivor, I'm always infuriated at the unfair advantage SWF have coordinating totems cleansing.
Small game already taking a precious perk slot on the loadout, as long with Kindred most of the time, I find lowkey cruel to leave solo players with the tedious anxiety to hope not triggering an audio cue when the endgame begins.
SoloQueue already is a challenge on it's own I would find fair that one survivor perk slot should allow, as long with the audio cues for killer belongings & traps, as Thrill of the hunt does tell how much totems are standing.
Cheers.
Comments
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Definitely disagreed. If we will ever get to see how many totems are left in a game it shouldn't be tied to a single perk, like you said it is a crucial information especially in solo queue. On top of that, even if Small Game did let you see how many totems are left it still wouldn't be worthy of a perk slot, Maps and Detectives Hunch would still be much superior since they let you know how many totems are left and show you where they are.
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I think this would be a fine buff.
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Noed shouldn't even be in the game, it's a trash perk. So is adrenaline and every other perk that rewards bad play for pressing no key on your keyboard. We should give killers a skillcheck the size of DS to activate when all gens are done so we can all experience just how bad some people who run Noed are. If they can't even lad a skillcheck they don't deserve insta downs and free speed for failing to do their role.
And the just cleanse totems isn't an excuse for this garbage perk. Not everyone is running a full stack SWF and the RNG placement of these totems can be very bad at times. Anyone who says it's fine is mostly a killer main who rely's on it. Any decent killer hates the dam perk too.
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Making a killer use a survivor mechanic isn't a good idea. Not everyone who mains killers are god survivors. And vice-verse.
BUT, one change that actually would benefit the whole cleansing - the totem counter as stated above OR every totem (even dull) create an audio when destroyed (ofc diffrent than hexes to avoid confusion). That way you can count up how many been destroyed.
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