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Will Pgtw receive the ruin treatment?
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But if you're not using the perk, then the perk is going to waste. But if you just use the perk on the first gen you find because you are strapped for time, then the perk is going to waste as well in a different way. That was the problem with the old Pop: More often than not, the perk was wasted either because you ran out of time to find something good to kick or because you resigned yourself to inefficiently using it before the timer ran out. 30 seconds was not enough time to reliably make good use of it.
And the way you describe it? I want the second one. I want to control an area that I am at risk of losing so I can potentially gain it back.
I'd say that is not necessarily true, depending on the situation.
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Sorry, but I don't see it that way. I don't buy that a Killer should already know which gen they're going to kick when Pop goes live. Sometimes that is very much the case. I don't believe it plays out that way as often as you seem to imply.
The focus is on kills and downs, and that ran at odds with the old Pop having such a strict window to use it. Having to use Pop inefficiently or potentially not use it does not necessarily mean that the Killer is doing well because it is possible that a different area becomes a high priority and you might not be able to survey the area you are in, confirm that nothing there really needs to be popped, go to the area that needs attention, survey that area, and then find the gen that would benefit the most from being popped in the time frame of the old PGTW. So to me, it could very realistically mean that Pop was wasted.
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It definitely needs looking into. When combined with BBQ on a killer like Freddy, it is overpowered and very unfair. At a minimum, it should have a difficult skillcheck before removing progress. You shouldn't be able to blanket remove objective progress for simply doing your own objective. It is like the Freddy rework was rushed without considering existing perks.
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Ignoring the fact that Killers don't get skill checks, what is the Killer skillfully trying to do? Kick the gen hard enough?
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I hope not, PGTW rewards the player for doing well and hooking a survivor compared to ruin which was "oh cool you equipped me". Pop is quite literally the only good gen regression perk left in the game, and most mid to low tier killers in high ranks NEED it in order to consistently do well. Unless they buffed most killers to compensate or a new good regression perk is added, I think the community would lose their #########. Because the ruin nerf made sense, while it sucked and most players needed to adjust to play without it, there was a concrete understandable reason for the nerf, if Pop got nerfed it would just be a kick in the nuts at this point.
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Wait, is that.. someone who may just think BVHR acts logically? You poor, sweet summer child.
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I don’t understand why people miss this as it’s so obvious. Exactly my thoughts on this.
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old ruin was nerf because newer players couldn’t hit skillchecks if this was the case overcharge may get nerf but that skillcheck not hard to hit.
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There's nothing skillful in turning 360 degrees after hooking someone, seeing an aura, blinking there instantly, removing objective progress. Rinse and repeat.
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Same I'm also scared for pgtw and all the huntress mains
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I mean what would the skill check represent? The Killer is just whacking the gen the same way they always do.
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The skillcheck is for the survivors, like the overcharge perk.
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I think it's potentially stupidly strong, but you can only use it 12 times potentially, so it has a finite use(albeit that its final use the game is already over). But I think limiting it in some way, like adding a cooldown timer to it, would discourage killers from hooking so they can use it, pushing towards the late game, giving up gens because they can't use the perk...
I dunno, it's something that would need to be continuously tested for a while to really see how it would affect games. It's really strong when you get hooks back to back to back, just keep popping generators and refreshing pop. But it's basically useless if you only manage to hook a couple people throughout the game. I guess it's dependent on experience and feast or famine.
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What? You're just suggesting that Pop Goes the Weasel functions identically to Overcharge.
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Better not till after BT, DH, DS, and IW all get the ruin hit. Then and only then will I be okay with PGTW getting hit.
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They could be creative and make the skillcheck different or have different ways of presenting itself to make it more challenging.
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No.
Ruin was changed, due to its inconsistency not only throughout a single trial, but between the ranks aswell.
old Ruin was quite literally 100% RNG reliable to even take effect when it was active and it harshly punished Survivors who were newer to the game, while basically having no effect on high level players who could hit their greats consistently.
PGTW on the other hand is the definition of a consistent, reliable perk. it can not be taken away from the killer, the killer can control when and where he wishes it to take effect and it actively rewards good and skillfull gameplay.
there is nothing inconsistent about this perk that COULD be changed
also, the new Ruin is a lot more consistent and, just like PGTW actively rewards good players who can force Survivors off of gens. it is - in my opinion - a lot better than its previous version, due to its now existing consistency. consistency is a key factor in DbDs gameplay, inconsistent things usually end up not standing a chance in high level play - just like old Ruin.
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I was new at this game when old ruin existed, and trust me, those skill checks were impossible. Finding totems back then was difficult too, considering I didn't even know what hex perks were
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I mean it is BHVR so you never know
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How?
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I highly doubt Pop will get nerfed. Also, new Ruin is quite good. Prioritizing gens and pressuring people off them is absolutely devastating when Ruin is up.
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Theres literally no reason for it to be a hex perk. In order for it to activate you need to hook someone and that can be work sometimes so no it doesnt need no nerf. It is such an excellent perk for killers and it helps completely with genrush.
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The current ruin is weaker. Old ruin could get cleanse 30 sec into the match you had value out of it new ruin get cleanse 30 sec into the match you have zero value out of it. If both ruin last until the end you had more value overall with the old ruin new ruin you have some value if you can chase 4 survivor at the same time sadly this is a 4v1 game. If new ruin was not a totem i would agree that the new ruin is strong but the way it is right now its a bad perk and thana is probably better overall
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I Just want overcharged to get a buff to where the skill check is smaller please
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So in other words, hopefully it gets nerfed after it's no longer needed.
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Oh ffs, Pop is the most balanced perk in the game and it's usage must be earned. What needs to be nerfed is the fact that survivors are rewarded with free Sprint burst upon being hit.
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Doubtful. Pop is fine as is. It doesn't hinder new players like ruin did. Idk the whole story on they changed ruin, but it wasn't pick rate. Tbh tho, I want old ruin back as a survivor main bc then genrushing takes SKILL.
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They probably will since they are biased survivors servants
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By that logic they should nerf the doctor. 3/4 his kit does everything for you.
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I think eventually they will have to reduce the amount of gen perks you can get. Otherwise they will always run into this problem. When one gen perk is good for slowing down the match getting 2 of these will be always ridiculous.
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How difficult
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Exactly, so bring back Ruin
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God, I hope not.
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They weren't asking for a nerf.
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I honestly don't see why PGTW would get nerfed. It is a nice balance and reward perk. Get a hook, slow down a gen. It has nothing to do with crippling survivors the way old Ruin did.
No, it should not be nerfed. It is a very balanced perk.
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Why would it need a "ruin" treatment?
This perk literally rewards you for hooking someone. Ruin does not.
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I agree actually, but many people liked the original and the amount of player input is not a good excuse for the change seeing that there are many useful things in the game that require little to no player input to achieve good results.
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Well, it's unbelievably strong. That's a fair reason! You don't need to use the same excuse as for the last nerf lol
Everyone in here complaining about gen times needs to realize that's a separate issue. If there's a core gameplay issue, fix it; it's not healthy to use perks as a band aid, especially when they're DLC perks that many players might not have. Like, I have put 100% of my shards into characters, I have like 800 hours of play time, and I still don't even have Clown unlocked. I still don't think gen times are as bad as people say unless survivors are really trying to rush, but still, aren't they already playing around with some sort of early game slowdown mechanic to address this? The solution isn't an OP DLC perk.
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Survivors recently got a perk to counter Pgtw with Cheryl Mason, the one you can block the gen with. Leave it alone. If we gonna talk about perks that are being used 'too much' what about Adrenaline, Descicive, Bbq Chilli, Dead Hard, and all the other 'crutch' meta perks?
Sorry but if you change perks because people use them too much you should probably question your capabilities of actually creating good balanced perks, instead of just making stuff up to take a step back and cover your mistakes.
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Pretty much my thoughts exactly.
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Ruin had pretty much no effect on experienced players. The only people it harmed were newbies.
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Its a very underrated perk. Saves you slightly under 18% progress against ruin if you have to go save someone else and protects from a PGTW hit and subsequent regression.
Two of the most common gen defense perks makes repressed alliance a good perk to consider.
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Right, I wasn't saying you were wrong. But you were making it sound like you thought op was asking for a nerf, and suggested a counter to it.
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