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Tunnel after Tunnel after Tunnel after Tunnel
In about 5 games I played today I got tunneled in 4 of them. Why is this still possible?
Killer tunnel through even ds, they just find satisfaction in it I guess. Why does game mechanics allow that? The game existed for years and it's still a huge issue in most of the games I play.
I don't act toxic, I don't t-bag or run object. Yes, P3 Cheryl is ugly af, but is it a reason enough to tunnel?\
UPD
I see a simple fix: put hooked survivors on a random hook on a map where killer can't see them, same as with cages.
Any chance it can be looked at and tested? What do you guys think?
Comments
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Killers get desperate, they're bad and they want to to out someone fast.
It's just bad play style, it's unfair and as a solo player it's torture and there's literally almost to nothing you can do.
And to think killers want to nerf DS.
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Why does game mechanics allow this 'bad playstyle' and game designers doing nothing about it for years?
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Tunnel it's legal, the killer is the one who ends up losing too. The other survivors can make gens in silence.
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It will be always possible. You have 2 choices- learn how to waste killers time or take it slow. Youtube should have a lot of videos with good loopers, so I will skip the looping part. Spine Chill can help you to safer do generators. Learn to play with Spine Chill.
Also, learn about BBQ and all aura reading perks. Study killers. You can dodge a bullet, if you learn the game.
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Most Killers only want the abusive parts of DS gone.
I haven't seen any GOOD killers who want the anti tunnel part of DS gone.
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dont worry, use decisive strike, punish those tunnelers killers!
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A good amount of them want either the perk gone or completely kill it.
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Not really.
Most just want the locker "Tech" gone sense it has no counter play.
They want it to not work if you get grabbed out of unhooking another survivor. Which if they healed and your not a 1 shot killer has no counter play.
They'd want it to not work if the survivors are working on generators for the obvious reasons at this point.
So on and so forth.
However notice how none of these have anything to do with the anti tunnel part of the perk.
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I'm a rank 1 survivor with 1.3k hours, I don't need game advice. I'm perfectly able to loop the killer, just not for 5 gens.
The fundamental problem I'm talking about here is tunneling is UNFUN for 4 (!!!) people when it happens.
I don't find it satisfying in holding m1 for the whole game when someone else being tunneled and not switching their attention to me after trying to take agro. I also don't find it satisfying to be the one who gets tunneled cuz you usually die fast and unable to do anything else in the game. It becomes extremely unfun and kinda a waste of time for 4 survivors. It happens way too often and needs to be dealt with by buiding in new game mechanics or changing some of the existing.
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it isn't supposed to be anti tunnel perk, Peanits already said this.
The locker tech should be gone I agree.
But if the survivor is going for a hook rush and he's healed, you only have to do a swing so you dont pick him up, it is basically a hook trade.
The same goes for gens.
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E.g. I found idea with random cages spawn on Pyramid really helpful against tunneling. Maybe implement something like that for the hooks?
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The devs have also been quoted saying it IS AN ANTI TUNNEL PERK in their balance posts on said perk.
They're lying just so they don't have to actually do work to fix the issue which is pretty much the status quo with the devs at this point.
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I haven't seen any GOOD killers complain about the perk. Most killers, if not all already know how to counter it and it becomes a wasted perk slot for the survivor.
Again, killers want DS nerfed for their mistakes. No one forces them to go for the unhooked survivor, no one forces them to open that locker and no one forces them to pick up the slugged survivor.
DS only works if the killer allows it to work.
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Lets call tunneling what it is hook rushing. Now my goal is to apply pressure and get blood points. Hooking multiple survivors (ie not tunneling) gets me more blood points and applies pressure so its ideal.
Therefore its not ideal to tunnel... however, often I end up tunneling because survivors do some very silly things around hooks. Unhook in my face, hang around the hook meaning I search there first due to no-one being on BBQ, heal under a hook even though I'm not in a chase.
If I'm not in a chase or checking a gen I'll go back and check a hook. Ok I find you both there, now I'll try and smack the healthy unhooker as applying more wounds is more pressure, but if fate drops the poor guy who was unhooked in my lap then its slug, quick search for the other guy and back on the hook they go. (an example would be the unhooker sprint bursts away to a strong position leaving the wounded one in the open just off to my right, what is the best play here now?)
Lastly if the game has gone for several gens and few hooks due to being outplayed by good survivors, its now a very viable tactic to take this game down to 3 on 1 asap by rushing a 3rd hook. One person out = more pressure in the absence of quick downs.
If you can draw a DS out early making it a non-factor in the late game then all the better. So its actually in your interest to tunnel out a DS more-so than not.
These are all reasons to tunnel without any malicious intent involved. Obviously I try not to but my objective is to kill you, so if you give me that option early I may take it.
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The tunneling issue should be dealt with by building in game mechanics like cages, not by using a perk, which killers can tunnel through anyway and make the game a nightmare for new players who don't own the perk.
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I have try searching for this quote, you wouldn't by chance have it on hand, a screenshot or link to it?
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This has been brought up time and time again but Locker "Tech" has no counterplay:
If the killer opens the locker the survivor DSes the killer and gets away.
If the killer leaves the locker the survivor gets away.
There is no counterplay nor anything balanced about locker "Tech"
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I tried inviting 2 of my new-to-dbd friends to play with me and they all uninstalled because they got tunneled because killers thought of them as of easy targets and tunneled them to death.
The entire player base experiencing this issue in almost every game and I really think game designers should put some thought in it if they care about attracting new players and keeping the existing ones.
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Right, let's generalize the entire killer population.
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Because killers are not forced to play a certain way.
Gen rush: I'm just doing my objective
Killer killing people, how they want: Bound to 6000000 unwritten rules, 12 year old youtubers made up
This game is weird
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DLCs fix our problems. :^) Devs are smart.
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Awesome, you keep mentioning "Locker Tech" I keep mentioning....
WHY are you chasing THIS survivor knowing very well he/she might have DS.
Why aren't you playing more aware knowing there's an obsession and someone might have DS.
Again, no one is forcing you to open that locker or chase this particular survivor.
As mindblowing as it is, there are 4 survivor in the trial. Not just 1.
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Calling tunneling a bad playstyle is the exact same as calling gen-rushing a bad playstyle. Both are used to finish the objective ASAP. Both need to be looked at the same time.
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For why am i chasing them: They where unhooked in my face i downed and hooked the bad unhooker and I am chasing them to slug them to apply pressure.
And the rest of your post completely ignores mine so I won't respond.
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This sucks tbh. unfortunately there is no real mechanic that the community wouldn't utterly abuse. They tried it a few years ago with camping. Survivors rode it into the dirt.
There are also a lot of aspects that survivors don't get punished for, that they should. The community as a whole is extremely toxic and abusive. There is no real way to fix it.
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Again, I see a simple fix: put hooked survivors on a random hook on a map where killer can't see them, same as with cages.
Any chance it can be looked at and tested? What do you guys think?
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Now they were unhooked in your face.
Now you're giving more and more unlikely scenarios. You're just throwing every possible scenario in my face and changing the story each time I defend the perk.
Go for someone else, leave 2 slugged.
lol Jesus.
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You CAN'T SLUG LOCKER TECH.
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The definition of Tunneli g is too broad. You are a Killer, your job is to take out Survivors. How is chasing down a wounded victim down after being unhooked not the best option for a Killer to do and it's wrong? Especially when their friends unhook them in front of a Killer. Instincts of a wolf is to take out the weaker prey. Why is it bad etiquette? Is a killer suppose to go "oh I'm sorry. I already tried to kill you once before and JUST hooked you because my Boss (the Entity) told me to. Well, let me let you go and go grab someone else if I can. I opologize." No. Everybody sees their own gameplay as if there's only their gameplay and want to claim they being singled out. If a killer hooks you. Your friends unhook you. Right after. Blame your friend not the killer. Because the killer NEEDS to kill everybody... and you were made the weaker prey to need to go after.
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Let's see, what prevents Gen Rushing.
- Corrupt Intervention.
- Pop Goes The Weasel.
- Surge.
- Ruin.
- Thrilling Tremors.
- Overcharge.
- Discordance (Somewhat)
- Dying Light.
What prevents a killer from tunneling?
Let's see...
- Decisive Strike.
- Maybe Borrowed Time.
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If you use your anti-gen rushing perks and still managed to get gen rushed, then the issue isn't the survivor. The issue lies in your skill as a effective killer. Survivors have barely, laughably 2 perks to counter a tunnel while killers get a plethora of perks to use to counter gen rushing.
I'm not saying Gen Rushing doesn't exist, I'm saying killers are given a lot more perks to counter a survivor's objective.
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The perk isnt an anti tunnel perk its anti momentum if you get hit by ds you deserve it you know how the perk works.
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Let me quote you again
"They where unhooked in my face i downed and hooked the bad unhooker and I am chasing them to slug them to apply pressure."
Let me understand this.
Survivor Unhooked. Then Survivor Chased. Survivor Jumps Into A Locker. Killer Gets Stunned. Survivor Bad?
Again, the fact that you were chasing this survivor to begin with is already bad. Don't you have BBQ? You let this survivor stun you, you knew every well, you know very well tunneling with an obsession in the game can lead to a DS stun yet you did it anyways.
Stop playing the victim.
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Here is the thing though.
Why should those ways of using DS not exist? Especially when it was very clear that DS is not strictly an anti-tunneling perk. That it is something part of the community came up with, not the devs.
That's like saying "killers use tunneling as a 'tactic'" when in fact they are only doing it because they want an easy down. You are not restricted in the ways that you can tunnel someone. So you can't remove the uses DS has because you want to believe DS is suppose to be only an anti-tunnel perk and because undeserving killers get stunned, because all you'll be doing is buffing tunneling itself. Right now you don't get penalties for tunneling period.
You want those 'techs' gone because you think an undeserving killer will get DS stunned when the majority that I have played against know fully well I've just been unhooked moments ago and will wait out the few seconds I have left inside a locker and grab me or down me at the locker.
At this point the locker tech is fair game when you can just slug to deny someone their DS. It's a matter of who gets there first. The killer downing the person or the survivor finding a locker to hop in and hope they are grabbed at the right time.
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Ok you clearly don't read my posts at all so I won't be responding to you anymore on this thread.
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Ds won't save you like sprint burst will. Getting that distance after the 1st hook state is so crucial tack on a inner strength or adrenaline and life will be better for you, trust me.
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Guys cmon, don't get personal pls, it's not gonna help with the issue, only pollute the topic.
No one expressed their opinion on 'hooks as cages' idea yet. :'(
(And my friends still don't want to play this game cuz of tunneling)
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I don't recommend this game at all to friends because of the camping and tunneling.
It's not fun, it's not engaging, it's a waste of time. (being camped and tunneled)
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That's why we're here and discussing this, right? Well at least I am in hope someone mighty will read it.
What do you think about the idea with hooks?
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Use DS to avoid getting tunneled so often. Most of the time they'll leave and find another target or patrol gens.
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- You're not allowed to say "gen rushing isn't real" and then complain about kill rushing. Pipe down, bud.
- It's only a bad playstyle if you tunnel someone who was hard to catch initially.
- Killers don't want the anti-tunnel aspect of it nerfed. They want it to be conditional so they can't hook you, go hook 2 other people, and find you again just to get hit with DS again. In this case, you weren't being tunneled. If tunneling was DS' true purpose, you'd have no issue with this.
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it's awesome how killers slug left and right, but when you ask them to slug the DS user it's like they're unable to lol
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"If you use your anti-gen rushing perks and still managed to get gen rushed, then the issue isn't the survivor. The issue lies in your skill as a effective killer. Survivors have barely, laughably 2 perks to counter a tunnel while killers get a plethora of perks to use to counter gen rushing.
I'm not saying Gen Rushing doesn't exist, I'm saying killers are given a lot more perks to counter a survivor's objective."
This is my quote.
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They slug when it's the last gen to gain momentum.
They slug when it will ensure their 4k.
But when it comes to slugging to prevent DS, they ignore it, get stunned, then proceed to make a thread on the forums on how DS is an overpowered perk and they couldn't get their 4k.
Then they proceed to give us these made up scenarios that they, themselves cannot prove that happens to them and expect the forum users to sympathize.
It's a joke.
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"If you get tunneled, the issue isn't the killer, the issue is your skill, or lack there of, as a survivor"
See, I can sound silly, too. :D
Good to see you needed to hurl an insult at me when I was more than civil. Thanks for proving my point.
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this whole entire forum is a joke, but yeah I totally agree with you.
They should the clown and victim card already..
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If it's not an anti tunnel perk, what is it meant for then? I think that a question we should ask ourselves, what is the point of ds? Since as it currently stands, if a survivor gets unhooked and is picked up for any reason with in 60 seconds, they stun the killer and get a chance to lengthen a chase. Since it seems unlikely the perk has no reason to exist or there is no logic or reasoning behind it's design. Since there has to be some reason it exist.
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Let's see.
- Corrupt Intervention.
- Pop Goes The Weasel.
- Surge.
- Ruin.
- Thrilling Tremors.
- Overcharge.
- Discordance (Somewhat)
- Dying Light.
vs the 1 Decisive Strike.
8 perks vs 1 perk.
Imagine your outrage if survivors had 8 perks to counter tunneling. I can sympathize with you then, but you have 8 perks (from my knowledge) to counter your gen rush, and 1 perk for survivors to counter a tunnel.
Get real. Stop playing the victim.
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You know you bring up a good point. Like i know what i think when i hear the word tunneling. Going after one person when it makes no sense at all, to the point it backfires on you. Yet to someone else, they might have rather different meaning of the word tunneling. So people might end up talking over one another, due to having no idea if we share the same meaning of the word tunneling or not.
For i play on the pc and go without ds for most of my games, the amount of camping and tunneling i seen, has been very low, next to the people who say it's everywhere. Maybe i just have a different meaning of the word camping and tunneling from others. For i don't see it as often as some claim they do in purple and red ranks.
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People look ridiculous calling each other "genrushers" and "tunnelers". Both are things that everyone has the right to do and it is a style of play to make the objective of each one.
#NO MORE HATE BETWEEN GENRUSHERS AND TUNNELERS, PEACE PLEASE.
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Please try to keep this discussion on topic and civil and lay off the insults towards each other - if you are unable to do that, then move along to another discussion!
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