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Deep Wounds effect Rework:

P0PG03S
P0PG03S Member Posts: 80
edited July 2020 in Feedback and Suggestions

The current state of Deep Wound makes the status effect very unthreathening even at Low Ranks. So here's my proposed idea of a rework:


Deep Wound - The survivor is heavily damaged and is gradually getting closer to the Dying State. If the survivor takes any damaged while affected by Deep Wound, or if the Deep Wound timer ends, The Survivor is immediately put into Dying State. The Deep Wound timer stops temporarily when in Killer's Terror Radius, In-Chase or is performing Mending action.

The default Deep Wound timer is 30 Seconds. You cannot Mend from Deep Wound by yourself, unless you use a med-kit. However, while you have the Deep Wound status effect, you gain an ability to see your Teammate's aura in 36 Meters. Default Mending time (with Teammate's help) is 12 Seconds.

(Optional): You cannot repair Generators and Open Exits while in Deep Wound.


With this change, Deep Wound status will focus on a quick reaction and a team-based play, while avoiding a situations when Killer uses Undetectable Heartbeat perks to down a survivor.

What do you think?

Post edited by P0PG03S on

Comments

  • Artick
    Artick Member Posts: 623
    edited July 2020

    Deep wound has to be linked to running, not chases. We don't need or want to go back to the moonwalking exploit(which is the reason deep wound was changed in the first place). Deep Wound isn't meant to down survivor, it is meant to slow them down by having to mend. Especially with a killer like Legion who can inflict Deep Wound multiple times in a short period of time, having Deep Wound hard to get rid of would be completely unbalanced.

  • AhoyWolf
    AhoyWolf Member Posts: 4,346

    Just remove Deep Wounds, it's a flawed mechanic.

  • P0PG03S
    P0PG03S Member Posts: 80

    It's linked to chases and terror radius, so there can't be any exploits smh

  • Trwth
    Trwth Member Posts: 921

    Actually there are. On release, it was linked to chases. So, people moonwalked and downed people that way because they couldn’t mend.

    Next, it was tied to the terror radius, which worked well for a while but made it far less threatening. However, stealth Killers were able to exploit a similar flaw as it was previously.

    Now, it’s linked to running. I recall the devs saying that if the Survivors are running, they aren’t doing gens, which is a fair enough trade-off.

    You’ll probably find videos of the exploits on YouTube somewhere. I think Monto made one with Nemesis and Legion now that I’m thinking about it.

  • P0PG03S
    P0PG03S Member Posts: 80

    You can avoid stunning the killer then or just link it to proximity, not TR.

  • Trwth
    Trwth Member Posts: 921

    I’m confused as to what the purpose of doing this is. Are you trying to make Deep Wounds more lethal or something else? Because, I don’t get it. I think they’re fine the way they are and numerous people agree.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709

    Deep wounds is fine as it is.

    Legions power is supposed to soften up the survivors so you can down them quicker in chase and the ones you aren't chasing are a litle less efficient with their time.

    Deep wounds from endurance is just the cost of using the ability.

    You lose some seconds and take that much longer to be healed/get gens done.

    It's not meant to be lethal it's just a time waster.

  • P0PG03S
    P0PG03S Member Posts: 80

    Yes, i am trying to make them more lethal/interesting.

    Too boring and unthreathening as they are now.

  • Emeal
    Emeal Member Posts: 5,171
    edited July 2020

    Deep Wound has to be the worst idea BHVR has ever had in my opinion.

    Its a Killer attack that forces the Killer to M1 to kill them. Totally boring, totally non-threatening.

    But Deep Wound works as intended, like little kitten ovengloves protecting survivors from tunneling and camping.

    Here is what idd rather have wanted to see, a rework to Killer attacks.