Some crazy changes that I thought

So I have some ideas to maybe help make this game more balanced and fun:

I think the problem of gen rush isn't entirely due to gen repair times: it's for a lack of objectives: the killer only can chase a survivor and the other three can only do gens in the meanwhile.

Encourage survivors not to only focus on gens and this can be achieved by making some killer perks by default:

 

1.   NEW OBJECTIVES:

KILLER PERKS BY DEFAULT:

·        Corrupt Intervention: I don't think I need to explain it.

·        NOED: Survivors don't like to deal to this perk but they don't usually cleanse totems in favor of doing gens so make this perk activacte at the completion of the last gen. If they want an easier and safer end game, they must to take care of NOED before that or gen rush and let the killer be more dangerous and powerful.

The NOED change would be an indirect nerf to other hex perks because survivors would be looking cleansing all five totems so here's another idea:


THE ENTITY SHRINE:

Not like the Shrine of Secrets in the Shop, it would be a new building where survivors go and make offerings to the Entity to take pity on them and weaken the killer (like deactivate the new NOED I mention before). Killers could choose advantages (like hex perks, but this wouldn't take a perk slot) and survivors could deactivate them in this building. Maybe they even would have to find this offerings in the map. If a new building is not viable, could be added something like altars through the map, like totems.


BARRICADES:

I find the breakable walls an interesting idea, but killers don't have time to go kicking walls besides apply pressure, damage gens, chase survivors, prepping... So, instead, what about if survivors could build up barricades to protect themselves from the killer and slow him down? Maybe the survivors could gather wood to build them up (from broken pallets perhaps).

I don't think this idea could work with most maps we have right now, so what do you think? I also think about survivors purifying some areas and the killer have to do something if he wants to enter that zone or cross it. I don't know, this is me toss it out some crazy ideas.

 

In conclusion: with this changes survivors can opt to disable killer powers (without taking a perk slot like hex perks) and prepping defences instead of focusing too much on gens, making the game more interesting and ending (hopefully) with the gen rush.

 

2.   KILLER PERK ADD-ONS:

This idea is very simple, add-ons but for killer perks. This way some bad perks could be beareable or even good and each player could custom perks to their playstyle. As an example: Discordance; you could equip and add-on on it to also making group repairing slower or, I don't know, making regress the gen if they let it go or even block it for a few seconds.

This also could be part of the Shire idea, letting survivors deactivate this perk add-ons.

 

3.   STAGES:

Split the game in stages: the first stage, where gens are blocked (like Corrupt Intervention) and gen repairing speed is slower and in the next stages the repairing speed is faster and the killer gets more powerful (like I stated before with the NOED change and the Shrine). The stages could end depending on a timer or by the number of gens done.

Even the repairing speed could be faster or slower depending on the location (safe gens, furthest gens…).

 

Other changes:

RUIN: It’s not a bad perk but encourage survivors to stick into gens to not lose progress and they can end a match without cleasing it without trouble. So here again the gen rush problem. My idea: make good skill checks 0% progress and great skill checks like usual (1%) or 0,5% progress. Or make something like Autodidact skill checks.

MORIS: Create more mori animations. They could sell them in the Shop.


I hope you find interesting some of my ideas. Writing all this was a little hard because English is not my first language so I hope it was understandable. I’m eager to read your thoughts about it!