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4.1.0 bugs

omfg_cob
omfg_cob Member Posts: 1
edited July 2020 in Bug Reporting

#1: Spirit cannot be blinded whilst breaking a pallet, is this intentional?

#2: Being hooked can occasionally ruin the A/D controls making them feel sluggish. This effect lasts for an undefined amount of time or until downed. (Found a recording of it happening on stream(https://clips.twitch.tv/OriginalCuteTigerLeeroyJenkins))

Having experienced the bug again, it seems to be caused by the placement of survivors on hooks. If the survivor is horribly misplaced, floating behind/in front/next to a hook, there's a chance the bug happens.

#3: Survivors put into the dying state will teleport a distance in a seemingly random direction compared to the place they were downed.

#4: For unknown reasons joining a friend's party makes one join a seemingly empty party, however both survivors are in the party. This messes with the ready up function which will turn itself off several times before finding a game.

#5: Me and the lads were just chilling at a generate for 30 seconds when all of a sudden one of the lads got struck by a sudden case of the barbwire-sickness courtesy of the Pyramidhead who was half a map away from us.


Sadly I am unable to provide logs or visual evidence of these bugs as the bugs have accumulated through several days of playing the game.

Post edited by omfg_cob on
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Comments

  • Grashnaboras
    Grashnaboras Member Posts: 10

    #6 survivor will drift left or right by a great margin after getting harpooned by the deathslinger.