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Pallet Boxes

Hi there.


I've been playing Dead by Daylight for a little over a year. I started on the Nintendo Switch and then moved over to XBOX. Thanks for making a great game, asymmetrical games are difficult to create and balance and overall i think this team has done a great job.


I am new to the forum but after discussing this with a few players they recommended I join the forum, hang out, and perhaps make a post about this to see if it's on the radar. I tried to use the forum search feature to see if this has been raised before (i'm sure it has) but unfortunately the feature appears to be broken (i just get oopsies screens when trying to use the forum search).


My issue is with the pallets and how a Killer appears to be able to swing through them as they fall. Often times i will snap a Killer with a pallet and their arm will pass through the falling pallet to strike me, putting me into a dying state but also stunning the killer. To me, it looks as if the pallets hurt box does not activate until the pallet is resting on the ground (correct me if i'm wrong). I think the pallets hurt box should begin "existing" the second the survivor activates the pallet drop. Currently to me it does seem like the pallet has to fall all the way to the ground before the killers attacks will bounce of of the pallet, I was curious if activating that hurtbox on the very second i hit RB to drop it will alleviate a lot of this "I stunned the killer but he hit me through the pallet" stuff that seems to go on at very important moments in the match.


Now if this is already the case, and the hurt box for the pallet is activated on the way down, then i wonder if there is something in the way the games' netcode rolls back that action to lean in the killers favor. Perhaps something can be done with the way the game rolls back that particular action when there is a conflict. Either way, it would be nice to see more decisive outcomes (either killer stunned OR survivor down) when a pallet drops.


Thanks for reading, I hope to hang around the forums some more and get more involved in the community over time. Nice to meet everyone.

Comments

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559
    edited August 2020

    oh, dear. I thought this post was going to be about how the pallet hitbox is too large and many kits that should connect just don't for reasons.

    As killer, the instant a pallet is dropped, a giant wall of force (implemented at least within a year and a half of now) pushes the killer backward immediately and then initiates the stun. Even if my weapon is on top of a survivor and I am practically inside his/her body, the hit won't register. However, if my swing ends (the part that deals damage) just as the survivor drops the pallet, I will get hits I probably shouldn't get.

    Additionally, there's the issue of latency.


    This is what is used to look like. Killers are now pushed back much more quickly, and it often gives the illusion that the survivor is farther away than he/she actually is.

    Edit: clip is after vacuum but before the current pallet mechanics.

    Post edited by Kind_Lemon on
  • Hutch
    Hutch Member Posts: 2
    edited August 2020

    I have a few examples of this, but I just made a Twitter account to share a clip i've pulled from my XBOXONE last night. Perhaps you can take a peak to see a clear example of what i'm referring to. The hit occurs around 0:25, sorry for the quality, first time trying to share on xbox like this.


    https://twitter.com/dbdhutch/status/1291394577325334529?cxt=HHwWgoC95dSh-usjAAAA


    I understand the purpose of the pushback mechanic, but I guess i'm curious why a killer underneath a falling pallet is allowed to finish a swing they started, at any point, once the pallet has started its fall. Not only are they potentially clipping through a pallet as in the example you provided, but the hit detection on the pallet should prevent the swing from reaching the survivor in an ideal scenario. To me it looks as if the pallet doesn't actually become solid until it hits the ground, i'm more curious if this is true, or not. Making it solid upon interaction (of survivor) may alleviate issues like the one seen in the clip above.


    Thanks for your reply.


    EDIT: I do want to note that I have business class internet that rates at speeds well over what is required to run this game smoothly. While this issue may be due to latency at times, i feel it does happen far too often.

  • Nanglaur
    Nanglaur Member Posts: 124

    That happends when the killer is lagged, so they hit you in their screen (as hits are checked on killer end) and at the same time you put the pallet down, making it so both things happen at the same time. When a killer doesnt have lag, they will instead get stuned and the hit will be prevented.

    They said they will change it at some point so hits will be checked on a "reasonable" range at the survivor end or something like that, dont remember exactly to be honest.

  • SkeletalElite
    SkeletalElite Member Posts: 2,715

    Just so you know the stun of the pallet triggers like a tiny fraction of a second into the animation of the pallet throw, so not right at the start but also not when its completely down.